26337 cards found
Bant Sureblade

Bant Sureblade {G/U}{W}

Creature - Human Soldier
As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.
Soldiers who fought through Grixis learned to hit first, recite the prayer of Asha later.
2/1
  • Alara Reborn
Bar Entry

Bar Entry {3}{W}

Instant
Choose one —
• Destroy target creature with power 4 or greater.
• Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.)
"You will either begin or end the ride no taller than this."
  • Unfinity 4 290
Bar the Door

Bar the Door {2}{W}

Instant
Creatures you control get +0/+4 until end of turn.
"It may not look like much, but it's a good old door with strong wards. It'll hold."
—Olgard of the Skiltfolk
  • Dark Ascension
Bar the Gate

Bar the Gate {2}{U}

Instant
Counter target creature or planeswalker spell. Venture into the dungeon.
"This path is closed to you!"
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Barad-dûr

Barad-dûr

Legendary Land
Barad-dûr enters tapped unless you control a legendary creature.
{T}: Add {B}.
{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn.
"Those who pass the gates of Barad-dûr do not return."
—Gandalf
Baral and Kari Zev

Baral and Kari Zev {1}{U}{R}

Legendary Creature - Human
First strike, menace
Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn.
2/4
  • March of the Machine Promos 218p 218s
  • March of the Machine 218 302
Baral's Expertise

Baral's Expertise {3}{U}{U}

Sorcery
Return up to three target artifacts and/or creatures to their owners' hands.
You may cast a spell with mana value 4 or less from your hand without paying its mana cost.
"Get out of my way."
Baral, Chief of Compliance

Baral, Chief of Compliance {1}{U}

Legendary Creature - Human Wizard
Instant and sorcery spells you cast cost {1} less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
"The echo of silence is music to my ears."
1/3
Barbara Wright

Barbara Wright {1}{W}

Legendary Creature - Human Advisor
History Teacher — Sagas you control have read ahead.
Doctor's companion
"There will be no sacrifice this afternoon, Doctor. Or ever again."
1/3
Barbarian Bully

Barbarian Bully {2}{R}

Creature - Human Barbarian
Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to them. Activate only once each turn.
"Out of my way!"
2/2
  • Judgment
Barbarian Class

Barbarian Class {R}

Enchantment - Class
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
{1}{R}: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
{2}{R}: Level 3
Creatures you control have haste.
  • Adventures in the Forgotten Realms
Barbarian Lunatic

Barbarian Lunatic {2}{R}

Creature - Human Barbarian
{2}{R}, Sacrifice Barbarian Lunatic: It deals 2 damage to target creature.
"I once saw a single barbarian charge a band of twenty nomads. I've seen some crazy ones, too."
—Nomad sentry
2/1
  • Odyssey
Barbarian Outcast

Barbarian Outcast {1}{R}

Creature - Human Barbarian Beast
When you control no Swamps, sacrifice Barbarian Outcast.
"We offer power to anyone willing to take it. Sadly, few are unburdened enough by their prejudices to accept."
—Cabal surgeon
2/2
  • Torment
Barbarian Riftcutter

Barbarian Riftcutter {4}{R}

Creature - Human Barbarian
{R}, Sacrifice Barbarian Riftcutter: Destroy target land.
"Riftcutters are suicidal anarchists, waving those lightning axes around so much that the walls are as likely to fall as their foes."
—Heruj, Selesnya initiate
3/3
  • Ravnica: City of Guilds
Barbarian Ring

Barbarian Ring

Land
{T}: Add {R}. Barbarian Ring deals 1 damage to you.
Threshold{R}, {T}, Sacrifice Barbarian Ring: It deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.
Barbed Batterfist

Barbed Batterfist {1}{R}

Artifact - Equipment
For Mirrodin!
Equipped creature gets +1/-1.
Equip {1}
"Finally, a safe way to punch the rotters in the face."
Related card: Bladehold Cleaver
Barbed Battlegear

Barbed Battlegear {3}

Artifact - Equipment
Equipped creature gets +4/-1.
Equip {2}
"One need only look at the inhabitants of this world to see that they are forged halfway to perfection. All they need is a whisper of the Glorious Word."
—Urabrask the Hidden
  • Scars of Mirrodin
Barbed Field

Barbed Field {2}{R}{R}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: This land deals 1 damage to any target."
Wherever they went, the Keldons transformed the land into a weapon.
  • Prophecy
Barbed Lightning

Barbed Lightning {2}{R}

Instant
Choose one —
• Barbed Lightning deals 3 damage to target creature.
• Barbed Lightning deals 3 damage to target player or planeswalker.
Entwine {2}
Every creature on Mirrodin is a lightning rod.
  • Darksteel
Barbed Servitor

Barbed Servitor {3}{B}

Artifact Creature - Construct
Indestructible
When Barbed Servitor enters, suspect it.
Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life.
Whenever Barbed Servitor is dealt damage, target opponent loses that much life.
1/1
  • Murders at Karlov Manor Promos 77p 77s
  • Murders at Karlov Manor 77 398
Barbed Sextant

Barbed Sextant {1}

Artifact
{1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
Barbed Shocker

Barbed Shocker {3}{R}

Creature - Insect
Trample, haste
Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
Fervid shamans willingly submit to shockers in hopes of glimpsing the fortunes of the future.
2/2
Barbed Sliver

Barbed Sliver {2}{R}

Creature - Sliver
All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn."
Spans of spines leapt from one sliver to the next, forming a deadly hedge around the Weatherlight.
2/2
Barbed Spike

Barbed Spike {1}{W}

Artifact - Equipment
When Barbed Spike enters, create a 1/1 colorless Thopter artifact creature token with flying, then attach Barbed Spike to it.
Equipped creature gets +1/+0.
Equip {2}
Barbed Wire

Barbed Wire {3}

Artifact
At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.
{2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
A steel snake with ten thousand teeth.
  • Mercadian Masques