Choose one — • Dosan's Oldest Chant (Gain 6 life, draw a card.) • Kodama's Reach (Search for two basic lands, put one onto the battlefield tapped and one to hand.) • Time of Need (Search for a legend.)
Haste Whenever this creature attacks, choose target Elemental creature card in your graveyard with toughness less than this creature's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step.
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Warp {1}{U}
{3}{G}: This creature gets +4/+4 until end of turn. Activate only once each turn. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Create X 1/1 white Dog creature tokens, where X is your highest commander tax among your commanders. (For example, if you've cast your one commander from your command zone twice, create four tokens.)
When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
As this enchantment enters, choose a nonbasic land card name. Lands your opponents control with the chosen name lose all land types and abilities, and they gain "{T}: Add one mana of any color."
Enchant creature Enchanted creature can't be blocked by black creatures. Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {1}, Remove X storage counters from this land: Add X mana in any combination of {B} and/or {R}.