17332 cards found
Water Weird

Water Weird {3}{U}

Creature - Elemental Weird
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
3/4
  • Alchemy Horizons: Baldur's Gate
Water Wurm

Water Wurm {U}

Creature - Wurm
Water Wurm gets +0/+1 as long as an opponent controls an Island.
1/1
  • The Dark
Watercourser

Watercourser {2}{U}

Creature - Elemental
{U}: Watercourser gets +1/-1 until end of turn.
"Beware an eddy where there should be none or a stretch that flows too fast or too slow."
—Old Fishbones, Martyne river guide
2/3
Waterfront Bouncer

Waterfront Bouncer {1}{U}

Creature - Merfolk Spellshaper
{U}, {T}, Discard a card: Return target creature to its owner's hand.
Closing time comes earlier to some than to others.
1/1
Waterkin Shaman

Waterkin Shaman {1}{U}

Creature - Elemental Shaman
Whenever a creature you control with flying enters, Waterkin Shaman gets +1/+1 until end of turn.
2/1
Waterknot

Waterknot {1}{U}{U}

Enchantment - Aura
Enchant creature
When Waterknot enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Waterlogged Grove

Waterlogged Grove

Land
{T}, Pay 1 life: Add {G} or {U}.
{1}, {T}, Sacrifice Waterlogged Grove: Draw a card.
"Beware the Sphere. Beware Skagra. Beware Shada."
—Professor Chronotis
Watermarket

Watermarket

Land
{T}: Add {C}{C}. Spend this mana only to cast spells with watermarks.
Shopping List
Lamp-hand attachment
X-ray contact lenses
Discount death ray
Two-headed hammer
Kitten-fish
Waterspout Djinn

Waterspout Djinn {2}{U}{U}

Creature - Djinn
Flying
At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.
"Fly us higher, out of its storm."
—Sisay, captain of the Weatherlight
4/4
Watertrap Weaver

Watertrap Weaver {2}{U}

Creature - Merfolk Wizard
When Watertrap Weaver enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
The river is a powerful friend.
2/2
Watery Grave

Watery Grave

Land - Island Swamp
({T}: Add {U} or {B}.)
As Watery Grave enters, you may pay 2 life. If you don't, it enters tapped.
Wave of Rats

Wave of Rats {3}{B}

Creature - Rat
Trample
When Wave of Rats dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner's control.
Blitz {4}{B}
4/2
Wave of Reckoning

Wave of Reckoning {4}{W}

Sorcery
Each creature deals damage to itself equal to its power.
We shall suffer turmoil equal to that which we have wrought, whether in this life or the next.
Wave of Vitriol

Wave of Vitriol {5}{G}{G}

Sorcery
Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles.
Wave-Wing Elemental

Wave-Wing Elemental {5}{U}

Creature - Elemental
Flying
Landfall — Whenever a land you control enters, Wave-Wing Elemental gets +2/+2 until end of turn.
"Do you see? All of Tazeem strains at its tether."
—Noyan Dar, Tazeem roilmage
3/4
Wavebreak Hippocamp

Wavebreak Hippocamp {2}{U}

Enchantment Creature - Horse Fish
Whenever you cast your first spell during each opponent's turn, draw a card.
Tritons search for omens in its wake.
2/2
Wavesifter

Wavesifter {3}{G}{U}

Creature - Elemental
Flying
When Wavesifter enters, investigate twice.
Evoke {G}{U}
3/2
Wax

Wax {G}

Instant
Target creature gets +2/+2 until end of turn.
Card has other part: Wane
Wayfarer's Bauble

Wayfarer's Bauble {1}

Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
"Cheap and nasty time travel."
—Missy
Wayfaring Temple

Wayfaring Temple {1}{G}{W}

Creature - Elemental
Wayfaring Temple's power and toughness are each equal to the number of creatures you control.
Whenever Wayfaring Temple deals combat damage to a player, populate.
*/*
Wayward Giant

Wayward Giant {4}{R}

Creature - Giant
Menace
"The giants follow the flow of aether, and twice a year it leads them through here. Lesson learned. More clearance is needed."
—Sram, senior edificer
4/5
Wayward Guide-Beast

Wayward Guide-Beast {R}

Creature - Beast
Trample, haste
Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand.
Goblin cavalry tactics consist of pointing a beast in a direction and hanging on for as long as possible.
2/2
Wayward Servant

Wayward Servant {W}{B}

Creature - Zombie
Whenever another Zombie you control enters, each opponent loses 1 life and you gain 1 life.
2/2
Wayward Soul

Wayward Soul {2}{U}{U}

Creature - Spirit
Flying
{U}: Put Wayward Soul on top of its owner's library.
"no home no heart no hope"
—Stronghold graffito
3/2
Wayward Swordtooth

Wayward Swordtooth {2}{G}
(Triceratops)

Creature - Dinosaur
Ascend
You may play an additional land on each of your turns.
Wayward Swordtooth can't attack or block unless you have the city's blessing.
5/5