31561 cards found
Maze's Mantle

Maze's Mantle {2}{G}

Enchantment - Aura
Flash
Enchant creature
When Maze's Mantle enters, if enchanted creature has toxic, that creature gains hexproof until end of turn.
Enchanted creature gets +2/+2.
  • Phyrexia: All Will Be One
Mazemind Tome

Mazemind Tome {2}

Artifact
{T}, Put a page counter on this artifact: Scry 1.
{2}, {T}, Put a page counter on this artifact: Draw a card.
When there are four or more page counters on this artifact, exile it. If you do, you gain 4 life.
Mazirek, Kraul Death Priest

Mazirek, Kraul Death Priest {3}{B}{G}

Legendary Creature - Insect Shaman
Flying
Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.
2/2
Mazzy, Truesword Paladin

Mazzy, Truesword Paladin {1}{R}{G}{W}

Legendary Creature - Halfling Knight
Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.
Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.
3/4
Maître Tree

Maître Tree {2}{G}

Creature - Tree
Tempting offer — When Maître Tree enters the battlefield, create a token from the menu. Each opponent may also create a token from the menu. For each opponent who does, you create a token of the same type.
• Treasure
• Food
• 1/1 green Squirrel
• 3/3 green Beast
0/2
  • Unknown Event
Me, the Immortal

Me, the Immortal {2}{G}{U}{R}

Legendary Creature - Human Rogue
At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me, the Immortal.
Counters remain on Me as it moves to any zone other than a player's hand or library.
You may cast Me from your graveyard by discarding two cards in addition to paying its other costs.
3/3
Meadowboon

Meadowboon {2}{W}{W}

Creature - Elemental
When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls.
Evoke {3}{W}
3/3
Meandered Towershell

Meandered Towershell {G}

Enchantment - Aura
Enchant creature
Enchanted creature has islandwalk and "Whenever this creature attacks, exile it and Meandered Towershell. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn, then return Meandered Towershell to the battlefield under its owner's control attached to that creature."
  • Mystery Booster 2
Meandering River

Meandering River

Land
Meandering River enters tapped.
{T}: Add {W} or {U}.
The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice.
Meandering Towershell

Meandering Towershell {3}{G}{G}

Creature - Turtle
Islandwalk
Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.
5/9
Measure of Wickedness

Measure of Wickedness {3}{B}

Enchantment
At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life.
Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness.
  • Saviors of Kamigawa
Meat Locker

Meat Locker {2}{U}

Enchantment - Room
When you unlock this door, tap up to one target creature and put two stun counters on it.
Card has other part: Drowned Diner
  • Duskmourn: House of Horror
Meathook Massacre II

Meathook Massacre II {X}{X}{B}{B}{B}{B}

Legendary Enchantment
When Meathook Massacre II enters, each player sacrifices X creatures of their choice.
Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.
Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.
  • Duskmourn: House of Horror Promos 108p 108s
  • Duskmourn: House of Horror 108 293 311
Mech Hangar

Mech Hangar

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell.
{3}, {T}: Target Vehicle becomes an artifact creature until end of turn.
  • Kamigawa: Neon Dynasty
Mechanized Production

Mechanized Production {2}{U}{U}

Enchantment - Aura
Enchant artifact you control
At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
"Give me eight walkers, I'll give you the city."
—Dovin Baan
Mechanized Warfare

Mechanized Warfare {1}{R}{R}

Enchantment
If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
First the automatons reinforced depleted squads. Then they replaced them entirely.
Mechtitan Core

Mechtitan Core {2}

Artifact - Vehicle
{5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control.
Crew 2
2/4
Related card: Experimental Pilot
Meddle

Meddle {1}{U}

Instant
If target spell has only one target and that target is a creature, change that spell's target to another creature.
Strength may win the fight, but style wins the crowd.
Meddling Kids

Meddling Kids {2}{W}{U}

Creature - Human Child
As Meddling Kids enters, choose a word with four or more letters.
Spells with the chosen word in their text box can't be cast.
These kids know their four-letter words.
2/3
  • Unhinged
Meddling Mage

Meddling Mage {W}{U}

Creature - Human Wizard
As Meddling Mage enters, choose a nonland card name.
Spells with the chosen name can't be cast.
"This violent wasteland is an indictment of its people. These cowards lack the will to oppose disorder."
2/2
Meddling Youths

Meddling Youths {3}{R}{W}

Creature - Human Detective
Haste
Whenever you attack with three or more creatures, investigate.
"Well, if it isn't mean old Mr. Larchbottom, who's always been so eager to have the only dumpling stall in Oxblood Alley."
4/5
  • Murders at Karlov Manor 219 367
Medicine Bag

Medicine Bag {3}

Artifact
{1}, {T}, Discard a card: Regenerate target creature.
"My medicine bag and I have treated countless wounds and illnesses. But never have I seen so many made so sick for so long. We will never eat Squee's cooking again."
—Orim, journal
  • Exodus
Medicine Runner

Medicine Runner {1}{G/W}

Creature - Elf Cleric
When Medicine Runner enters, you may remove a counter from target permanent.
Elvish healers carry vials of the balm known as dawnglow, reserving it for those wounds that herbs cannot treat.
2/1
  • Shadowmoor
Meditate

Meditate {2}{U}

Instant
Draw four cards. You skip your next turn.
"Part of me believes that Barrin taught me meditation simply to shut me up."
—Ertai, wizard adept
Meditation Puzzle

Meditation Puzzle {3}{W}{W}

Instant
Convoke
You gain 8 life.
Find your center, and you will find your way.