11127 cards found
Collected Company

Collected Company {3}{G}

Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Many can stand where one would fall.
Collected Conjuring

Collected Conjuring {2}{U}{R}

Sorcery
Exile the top six cards of your library. You may cast up to two sorcery spells with mana value 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order.
Collective Blessing

Collective Blessing {3}{G}{G}{W}

Enchantment
Creatures you control get +3/+3.
Senators of Azorius often hired agents to spy on the Selesnya. They were told to record every spore and root they saw, as each could become a deadly foe.
Collective Brutality

Collective Brutality {1}{B}

Sorcery
Escalate—Discard a card.
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Collective Defiance

Collective Defiance {1}{R}{R}

Sorcery
Escalate {1}
Choose one or more —
• Target player discards all the cards in their hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent or planeswalker.
Collective Effort

Collective Effort {1}{W}{W}

Sorcery
Escalate—Tap an untapped creature you control.
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
Collective Restraint

Collective Restraint {3}{U}

Enchantment
Domain — Creatures can't attack you unless their controller pays {X} for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
Collective Unconscious

Collective Unconscious {4}{G}{G}

Sorcery
Draw a card for each creature you control.
"The beasts of the wild are my senses. It is through their eyes that all knowledge shall come to me."
Collective Voyage

Collective Voyage {G}

Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
Collector Ouphe

Collector Ouphe {1}{G}

Creature - Ouphe
Activated abilities of artifacts can't be activated.
"He steals power from treasure after treasure, and what does it do for the ouphe? Nothing."
—Jhoira
2/2
Collector Protector

Collector Protector {3}{W}{W}

Creature - Human Gamer
{W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn.
"Here—have a Mudhole."
2/5
  • Unhinged
Collision of Realms

Collision of Realms {6}{R}

Sorcery
Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order.
  • Neon Dynasty Commander 19 58
Colonel Autumn

Colonel Autumn {1}{W}{B}

Legendary Creature - Human Soldier
Lifelink
Exploit
Other legendary creatures you control have exploit.
Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.
2/3
Colossal Dreadmaw

Colossal Dreadmaw {4}{G}{G}
(Brachiosaurus)

Creature - Dinosaur
Trample
6/6
Related cards: Colossal Chorus Then, Dreadmaws Ate Everyone
Colossal Dreadmaw and Storm Crow

Colossal Dreadmaw and Storm Crow {5}{U}{G}

Legendary Creature - Dinosaur Bird
Flying, trample
CM 3/24 Why is it legendary if neither of the creatures were legendary?
GV 3/29 This is the most legendary team-up of them all! I'll fix it in the flavor text
7/8
  • Unknown Event
Colossal Rattlewurm

Colossal Rattlewurm {2}{G}{G}

Creature - Wurm
Colossal Rattlewurm has flash as long as you control a Desert.
Trample
{1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
6/5
  • Outlaws of Thunder Junction Promos 159p 159s
  • Outlaws of Thunder Junction 159 339
Colossal Whale

Colossal Whale {5}{U}{U}

Creature - Whale
Islandwalk
Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield.
5/5
Colossification

Colossification {5}{G}{G}

Enchantment - Aura
Enchant creature
When Colossification enters, tap enchanted creature.
Enchanted creature gets +20/+20.
"Turns out the case of the flattened outpost and the case of the missing kitten were related."
—Endris, Drannith magistrate
Colossus Hammer

Colossus Hammer {1}
(Shovel of Decapitation)

Artifact - Equipment
Equipped creature gets +10/+10 and loses flying.
Equip {8}
"Ash, she's dead; we gotta bury her."
—Scotty
Related card: Arms Scavenger
Colossus of Akros

Colossus of Akros {8}

Artifact Creature - Golem
Defender, indestructible
{10}: Monstrosity 10.
As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.
10/10
  • Theros
Colossus of Sardia

Colossus of Sardia {9}

Artifact Creature - Golem
Trample
Colossus of Sardia doesn't untap during your untap step.
{9}: Untap Colossus of Sardia. Activate only during your upkeep.
9/9
Related card: Golgothian Sylex
Combat Calligrapher

Combat Calligrapher {3}{W}

Creature - Bird Cleric
Flying
Inklings can't attack you or planeswalkers you control.
Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent.
3/3
Come Back Wrong

Come Back Wrong {2}{B}

Sorcery
Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.
"See?! That's why you always burn the bodies."
—Rip, spawn hunter
  • Duskmourn: House of Horror Promos 86p 86s
  • Duskmourn: House of Horror 86 292 309
Comeuppance

Comeuppance {3}{W}

Instant
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Command Beacon

Command Beacon

Land
{T}: Add {C}.
{T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
"I gazed once into that light. Now it burns in my mind, forever denying me rest."
—Riku of Two Reflections