Collective Effort

Collective Effort {1}{W}{W}

Sorcery
Escalate—Tap an untapped creature you control.
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
Details
Legalities
Rulings
  • 2016-07-13 Additional costs don't affect a spell's mana value.
  • 2016-07-13 Effects that reduce the cost of spells reduce the total cost, including any escalate costs added.
  • 2016-07-13 If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.
  • 2016-07-13 If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won't resolve.
  • 2016-07-13 If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode's target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).
  • 2016-07-13 If you choose the first and third modes, and destroying the creature ends an "exile until" effect (such as that of Lunarch Inquisitors), the creature will return to the battlefield before you put +1/+1 counters on creatures. The same is true if you choose the second and third modes and destroying the enchantment ends such an effect.
  • 2016-07-13 You can tap any untapped creature you control to pay the escalate cost, including one you haven't controlled continuously since the beginning of the turn.
  • 2016-07-13 You can't choose any one mode multiple times.
  • 2016-07-13 You choose all of your modes at once. You can't wait to perform one mode's actions and then decide to choose more modes.
Links
Printings

Card is in preconstructed decks:

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Foreign names
  • 携手合力
  • 攜手合力
  • Vereinte Kräfte
  • Effort collectif
  • Sforzo Collettivo
  • 集団的努力
  • 집단적 노력
  • Esforço Coletivo
  • Совместный Натиск
  • Esfuerzo colectivo