4233 cards found
Hecatomb

Hecatomb {1}{B}{B}

Enchantment
When Hecatomb enters, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.
Hedge Maze

Hedge Maze

Land - Forest Island
({T}: Add {G} or {U}.)
Hedge Maze enters tapped.
When Hedge Maze enters, surveil 1.
  • Murders at Karlov Manor Promos 262p 262s
  • Murders at Karlov Manor 262 326
Hedron Archive

Hedron Archive {4}

Artifact
{T}: Add {C}{C}.
{2}, {T}, Sacrifice Hedron Archive: Draw two cards.
Heirloom Blade

Heirloom Blade {3}

Artifact - Equipment
Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip {1}
Heliod, Sun-Crowned

Heliod, Sun-Crowned {2}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
{1}{W}: Another target creature gains lifelink until end of turn.
5/5
Hell's Caretaker

Hell's Caretaker {3}{B}

Creature - Horror
{T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.
1/1
Hellkite Tyrant

Hellkite Tyrant {4}{R}{R}

Creature - Dragon
Flying, trample
Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
6/5
Helm of Awakening

Helm of Awakening {2}

Artifact
Spells cost {1} less to cast.
Perhaps things would have ended differently had its first gasping breath not been lost in the susurrus of shifting sands.
Helm of Chatzuk

Helm of Chatzuk {1}

Artifact
{1}, {T}: Target creature gains banding until end of turn.
Whether inspired by fear or by honor, all loyalty lends might.
Hengegate Pathway
Mistgate Pathway

Hengegate Pathway

Land
{T}: Add {W}.
Card has other part: Mistgate Pathway
Henrika Domnathi
Henrika, Infernal Seer

Henrika Domnathi {2}{B}{B}
(The Three Weird Sisters // Fiends of Darkest Night)

Legendary Creature - Vampire
Flying
At the beginning of combat on your turn, choose one that hasn't been chosen —
• Each player sacrifices a creature.
• You draw a card and you lose 1 life.
• Transform Henrika Domnathi.
1/3
Card has other part: Henrika, Infernal Seer
Henrika, Infernal Seer
Henrika Domnathi

Henrika, Infernal Seer
(The Three Weird Sisters // Fiends of Darkest Night)

Legendary Creature - Vampire
(Color indicator: Henrika, Infernal Seer is black)
Flying, deathtouch, lifelink
{1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.
Nothing can be more dreadful than those awful women, who were—who are—waiting to suck my blood.
3/4
Card has other part: Henrika Domnathi
Henry Wu, InGen Geneticist

Henry Wu, InGen Geneticist {B}{G}{U}

Legendary Creature - Human Scientist
Henry Wu, InGen Geneticist and other Human creatures you control have exploit.
Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token.
1/4
  • Jurassic World Collection 12 37
Herigast, Erupting Nullkite

Herigast, Erupting Nullkite {9}

Legendary Creature - Eldrazi Dragon
Emerge {6}{R}{R}
When you cast this spell, you may exile your hand. If you do, draw three cards.
Flying
Each creature spell you cast has emerge. The emerge cost is equal to its mana cost.
6/6
Heritage Druid

Heritage Druid {G}

Creature - Elf Druid
Tap three untapped Elves you control: Add {G}{G}{G}.
"Study the great spirits of our age and those of the past. Prune secrets from the branching traceries of our lineage."
—Twila, Gilt-Leaf archdruid
1/1
Hero's Downfall

Hero's Downfall {1}{B}{B}

Instant
Destroy target creature or planeswalker.
"This is the end... for all of you!"
Hero's Resolve

Hero's Resolve {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+5.
"Destiny, chance, fate, fortune—they're all just ways of claiming your successes without claiming your failures."
—Gerrard of the Weatherlight
Hew the Entwood

Hew the Entwood {3}{R}{R}

Sorcery
Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.
Hexdrinker

Hexdrinker {G}

Creature - Snake
Level up {1}
LEVEL 3-7
4/4
Protection from instants
LEVEL 8+
6/6
Protection from everything
2/1
Hibernation

Hibernation {2}{U}

Instant
Return all green permanents to their owners' hands.
The deep sleep of winter is not always restful.
Hidden Horror

Hidden Horror {1}{B}{B}

Creature - Horror
When Hidden Horror enters, sacrifice it unless you discard a creature card.
4/4
High Market

High Market

Land
{T}: Add {C}.
{T}, Sacrifice a creature: You gain 1 life.
If it can't be had here, it can't be had on any world.
High Tide

High Tide {U}

Instant
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
"May Svyelun's waves drown your memory."
—Traditional merfolk curse
Highway Robber

Highway Robber {2}{B}{B}

Creature - Human Mercenary
When Highway Robber enters, target opponent loses 2 life and you gain 2 life.
"Tonight, madam, it's your money and your life."
2/2
Hill Giant

Hill Giant {3}{R}

Creature - Giant
Fortunately, hill giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.
3/3