When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell" and "When this creature enters, each opponent loses 2 life and you gain 2 life." {1}: Exile target card from a graveyard.
When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell." If it has mana value 3 or less, you may put it onto the battlefield. {1}: Exile target card from a graveyard.
When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gets +2/+2 and gains "You may spend mana as though it were mana of any color to cast this spell." {1}: Exile target card from a graveyard.
When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gets +1/+0 and gains haste and "You may spend mana as though it were mana of any color to cast this spell." {1}: Exile target card from a graveyard.
I — Victory of the Pyrohammer deals 4 damage to each creature and each planeswalker. Victory of the Pyrohammer gains "Damage isn't removed from creatures during cleanup steps." II, III — Victory of the Pyrohammer deals 1 damage to each creature and each planeswalker.
All Slivers have "{2}, Sacrifice this permanent: You gain 4 life."
"We are kinfolk," explained Karn to the sliver queen. "Just as you need your progeny to complete you, so do I need the pieces of the Legacy to make me whole."
Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Return target creature card from your graveyard to the battlefield. If {G} was spent to cast this spell, that creature enters with an additional +1/+1 counter on it.
After fear and weakness rot away, that which remains is stronger than its living form.
Lands you control enter the battlefield untapped. At the beginning of your end step, the topmost land card in your library perpetually gains "Whenever this land is tapped for mana, add an additional {G}."
Training {4}{R}, {Q}, Discard a card: Vikya, Scorching Stalwart deals damage equal to its power to any target. If excess damage was dealt to a creature this way, draw a card.
Whenever a Werewolf you control enters, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
At the beginning of your upkeep, you may put a verse counter on this enchantment. {1}{B}, Sacrifice this enchantment: Destroy up to X target nonblack creatures, where X is the number of verse counters on this enchantment. They can't be regenerated.