17364 cards found
Vivid Creek

Vivid Creek

Land
This land enters tapped with two charge counters on it.
{T}: Add {U}.
{T}, Remove a charge counter from this land: Add one mana of any color.
Vivid Flying Fish

Vivid Flying Fish {1}{U}

Creature - Fish Lizard
This creature has flying as long as it's attacking.
The rainbow seen above the Great Lake of Cloud Dream just after the rain is nothing but the vivid-colored flying fishes' ritual dance.
1/1
Vivid Grove

Vivid Grove

Land
This land enters tapped with two charge counters on it.
{T}: Add {G}.
{T}, Remove a charge counter from this land: Add one mana of any color.
Vivid Marsh

Vivid Marsh

Land
This land enters tapped with two charge counters on it.
{T}: Add {B}.
{T}, Remove a charge counter from this land: Add one mana of any color.
Vivid Meadow

Vivid Meadow

Land
This land enters tapped with two charge counters on it.
{T}: Add {W}.
{T}, Remove a charge counter from this land: Add one mana of any color.
Vivien Reid

Vivien Reid {3}{G}{G}

Legendary Planeswalker - Vivien
[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
[–3]: Destroy target artifact, enchantment, or creature with flying.
[–8]: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
Loyalty:
5
Vivien's Crocodile

Vivien's Crocodile {2}{G}

Creature - Crocodile Spirit
This creature gets +1/+1 as long as you control a Vivien planeswalker.
"Regardless of where they come from, crocs are usually able to find their way home. For this one, home is me."
—Vivien Reid
3/3
  • Core Set 2020
Vivien's Grizzly

Vivien's Grizzly {2}{G}

Creature - Bear Spirit
{3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.
2/3
Vivien's Jaguar

Vivien's Jaguar {2}{G}

Creature - Cat Spirit
Reach
{2}{G}: Return this card from your graveyard to your hand. Activate only if you control a Vivien planeswalker.
Each of Vivien's arrows is an invocation of a species.
3/2
  • Core Set 2019
Vivien's Stampede

Vivien's Stampede {4}{G}{G}

Sorcery
Each creature you control gains vigilance, trample, and melee until end of turn.
At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.
Vivien, Champion of the Wilds

Vivien, Champion of the Wilds {2}{G}

Legendary Planeswalker - Vivien
You may cast creature spells as though they had flash.
[+1]: Until your next turn, up to one target creature gains vigilance and reach.
[–2]: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
Loyalty:
4
Vizier of Deferment

Vizier of Deferment {2}{W}

Creature - Human Cleric
Flash
When this creature enters, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.
2/2
Vizier of Many Faces

Vizier of Many Faces {2}{U}{U}

Creature - Shapeshifter Cleric
You may have this creature enter as a copy of any creature on the battlefield, except if this creature was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types.
Embalm {3}{U}{U}
0/0
Vizier of Remedies

Vizier of Remedies {1}{W}

Creature - Human Cleric
If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.
"You'll need all your strength for the trials to come."
2/1
Vizier of Tumbling Sands

Vizier of Tumbling Sands {2}{U}

Creature - Human Cleric
{T}: Untap another target permanent.
Cycling {1}{U}
When you cycle this card, untap target permanent.
"Time is like the Luxa River—though it flows in one direction, it can be diverted."
1/3
Vizier of the Anointed

Vizier of the Anointed {3}{U}

Creature - Human Cleric
When this creature enters, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle.
Whenever you activate an eternalize or embalm ability, draw a card.
2/4
Vizier of the Menagerie

Vizier of the Menagerie {3}{G}

Creature - Snake Cleric
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
You can spend mana of any type to cast creature spells.
3/4
Vizier of the Scorpion

Vizier of the Scorpion {2}{B}

Creature - Zombie Wizard
When this creature enters, amass Zombies 1.
Zombie tokens you control have deathtouch.
His blessing is a curse.
1/1
Vizkopa Guildmage

Vizkopa Guildmage {W}{B}

Creature - Human Wizard
{1}{W}{B}: Target creature gains lifelink until end of turn.
{1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.
2/2
Vizkopa Vampire

Vizkopa Vampire {2}{W/B}

Creature - Vampire
Lifelink
Orzhov vampires look for allies in unlikely places in case their new guildmaster turns on them. The fate of the Obzedat is proof of Kaya's power and her hatred of the living dead.
3/1
Vizzerdrix

Vizzerdrix {6}{U}

Creature - Rabbit Beast
A bored wizard once created a vizzerdrix out of a bunny and a piranha. He never made that mistake again.
6/6
Vladimir and Godfrey

Vladimir and Godfrey {2}{W}

Legendary Creature - Zombie Knight
Rejuvenation{2}{W}: Return Vladimir and Godfrey from your graveyard to the battlefield tapped. It perpetually gets +1/+1. Activate only if you control a 1/1 creature.
3/2
  • Alchemy Horizons: Baldur's Gate
Vodalian Hypnotist

Vodalian Hypnotist {1}{U}

Creature - Merfolk Wizard
{2}{B}, {T}: Target player discards a card. Activate only as a sorcery.
"Deceit is the heart of war."
1/1
Vodalian Illusionist

Vodalian Illusionist {2}{U}

Creature - Merfolk Wizard
{U}{U}, {T}: Target creature phases out.
"Torahn gore these shifty fishtails! You can't even get close to one."
—Tahngarth of the Weatherlight
2/2
Vodalian Knights

Vodalian Knights {1}{U}{U}

Creature - Merfolk Knight
First strike
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
{U}: This creature gains flying until end of turn.
Fear the Knight leaping from the water into the air, weapon ready.
2/2