17466 cards found
Viconia, Disciple of Blood

Viconia, Disciple of Blood {1}{B}{B}

Legendary Creature - Elf Cleric
When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell" and "When this creature enters, each opponent loses 2 life and you gain 2 life."
{1}: Exile target card from a graveyard.
3/4
Related cards: Viconia, Disciple of Arcana Viconia, Disciple of Rebirth Viconia, Disciple of Strength Viconia, Disciple of Violence Viconia, Nightsinger's Disciple
  • Alchemy Horizons: Baldur's Gate
Viconia, Disciple of Rebirth

Viconia, Disciple of Rebirth {1}{W}{B}

Legendary Creature - Elf Cleric
When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell." If it has mana value 3 or less, you may put it onto the battlefield.
{1}: Exile target card from a graveyard.
3/4
Related cards: Viconia, Disciple of Arcana Viconia, Disciple of Blood Viconia, Disciple of Strength Viconia, Disciple of Violence Viconia, Nightsinger's Disciple
  • Alchemy Horizons: Baldur's Gate
Viconia, Disciple of Strength

Viconia, Disciple of Strength {1}{B}{G}

Legendary Creature - Elf Cleric
When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gets +2/+2 and gains "You may spend mana as though it were mana of any color to cast this spell."
{1}: Exile target card from a graveyard.
3/4
Related cards: Viconia, Disciple of Arcana Viconia, Disciple of Blood Viconia, Disciple of Rebirth Viconia, Disciple of Violence Viconia, Nightsinger's Disciple
  • Alchemy Horizons: Baldur's Gate
Viconia, Disciple of Violence

Viconia, Disciple of Violence {1}{B}{R}

Legendary Creature - Elf Cleric
When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gets +1/+0 and gains haste and "You may spend mana as though it were mana of any color to cast this spell."
{1}: Exile target card from a graveyard.
3/4
Related cards: Viconia, Disciple of Arcana Viconia, Disciple of Blood Viconia, Disciple of Rebirth Viconia, Disciple of Strength Viconia, Nightsinger's Disciple
  • Alchemy Horizons: Baldur's Gate
Viconia, Nightsinger's Disciple

Viconia, Nightsinger's Disciple {1}{B}

Legendary Creature - Elf Cleric
Specialize {2}
{1}: Exile target card from a graveyard.
2/3
Related cards: Viconia, Disciple of Arcana Viconia, Disciple of Blood Viconia, Disciple of Rebirth Viconia, Disciple of Strength Viconia, Disciple of Violence
  • Alchemy Horizons: Baldur's Gate
Victim of Night

Victim of Night {B}{B}

Instant
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
"Do not touch a drop. Not yet. I want to watch this so-called slayer's last crisis of faith."
—Olivia Voldaren
Victimize

Victimize {2}{B}

Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
The priest cast Xantcha to the ground. "It is defective. We must scrap it."
Victory

Victory {2}{W}

Sorcery
Aftermath
Target creature gains double strike until end of turn.
Card has other part: Onward
Victory Chimes

Victory Chimes {3}

Artifact
Untap this artifact during each other player's untap step.
{T}: A player of your choice adds {C}.
The favored noisemaker of goblins ever since the wardens cracked down on explosives.
Victory of the Pyrohammer

Victory of the Pyrohammer {3}{R}{R}

Enchantment - Saga
I — Victory of the Pyrohammer deals 4 damage to each creature and each planeswalker. Victory of the Pyrohammer gains "Damage isn't removed from creatures during cleanup steps."
II, III — Victory of the Pyrohammer deals 1 damage to each creature and each planeswalker.
  • Alchemy: Wilds of Eldraine
Victory's Envoy

Victory's Envoy {3}{W}{W}

Creature - Human Cleric
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.
Her paean is the clash of spears, her prayer a battle cry.
3/3
Victory's Herald

Victory's Herald {3}{W}{W}{W}

Creature - Angel
Flying
Whenever this creature attacks, attacking creatures gain flying and lifelink until end of turn.
4/4
Victual Sliver

Victual Sliver {G}{W}

Creature - Sliver
All Slivers have "{2}, Sacrifice this permanent: You gain 4 life."
"We are kinfolk," explained Karn to the sliver queen. "Just as you need your progeny to complete you, so do I need the pieces of the Legacy to make me whole."
2/2
Vigean Graftmage

Vigean Graftmage {2}{U}

Creature - Vedalken Wizard Mutant
Graft 2
{1}{U}: Untap target creature with a +1/+1 counter on it.
0/0
Vigilant Drake

Vigilant Drake {4}{U}

Creature - Drake
Flying
{2}{U}: Untap this creature.
It can stay aloft for weeks with little or no sleep.
3/3
Vigilant Martyr

Vigilant Martyr {W}

Creature - Human Cleric
Sacrifice this creature: Regenerate target creature.
{W}{W}, {T}, Sacrifice this creature: Counter target spell that targets an enchantment.
1/1
  • Mirage
Vigilante Justice

Vigilante Justice {3}{R}

Enchantment
Whenever a Human you control enters, this enchantment deals 1 damage to any target.
It begins as a whisper and ends with the red roar of fire.
Vigor

Vigor {3}{G}{G}{G}

Creature - Elemental Incarnation
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
Vigor Mortis

Vigor Mortis {2}{B}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. If {G} was spent to cast this spell, that creature enters with an additional +1/+1 counter on it.
After fear and weakness rot away, that which remains is stronger than its living form.
Vigorous Farming

Vigorous Farming {2}{G}

Enchantment
Lands you control enter the battlefield untapped.
At the beginning of your end step, the topmost land card in your library perpetually gains "Whenever this land is tapped for mana, add an additional {G}."
  • Alchemy: Bloomburrow
Vikya, Scorching Stalwart

Vikya, Scorching Stalwart {2}{W}

Legendary Creature - Human Warrior
Training
{4}{R}, {Q}, Discard a card: Vikya, Scorching Stalwart deals damage equal to its power to any target. If excess damage was dealt to a creature this way, draw a card.
2/4
Vildin-Pack Alpha
Geier Reach Bandit

Vildin-Pack Alpha

Creature - Werewolf
(Color indicator: Vildin-Pack Alpha is red)
Whenever a Werewolf you control enters, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
4/3
Card has other part: Geier Reach Bandit
Vile Entomber

Vile Entomber {2}{B}{B}

Creature - Zombie Warlock
Deathtouch
When this creature enters, search your library for a card, put that card into your graveyard, then shuffle.
The dead are lonely in the crypt and always eager for company.
2/2
  • Foundations
  • Modern Horizons 2 108 403
Vile Manifestation

Vile Manifestation {1}{B}

Creature - Horror
This creature gets +1/+0 for each card with cycling in your graveyard.
Cycling {2}
0/4
Vile Requiem

Vile Requiem {2}{B}{B}

Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment.
{1}{B}, Sacrifice this enchantment: Destroy up to X target nonblack creatures, where X is the number of verse counters on this enchantment. They can't be regenerated.