Vildin-Pack Alpha
Geier Reach Bandit

Vildin-Pack Alpha

Creature - Werewolf
(Color indicator: Vildin-Pack Alpha is red)
Whenever a Werewolf you control enters, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
4/3
Card has other part: Geier Reach Bandit
Details
Legalities
Rulings
  • 2016-04-08 If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha, it won't be able to attack that turn.
  • 2016-04-08 If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.
  • 2016-04-08 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
  • 2016-04-08 To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
  • 2016-07-13 For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
Links
Printings

View gallery of all printings

Foreign names
  • 维汀群首领
  • 維汀群首領
  • Alphatier des Vildin-Rudels
  • Alpha de la meute Vildin
  • Alfa del Branco Vildin
  • ヴィルディン群れの頭目
  • 빌딘 무리의 우두머리
  • Alfa da Alcateia Vildin
  • Вожак Вильдинской Стаи
  • Alfa de la manada Vildin