31561 cards found
Manticore Eternal

Manticore Eternal {3}{R}{R}

Creature - Zombie Manticore
Afflict 3
Manticore Eternal attacks each combat if able.
While most Eternals were initiates who completed the trials, Bolas had plans for some of Amonkhet's other denizens.
5/4
  • Hour of Devastation
Manticore of the Gauntlet

Manticore of the Gauntlet {4}{R}

Creature - Manticore
When Manticore of the Gauntlet enters, put a -1/-1 counter on target creature you control. Manticore of the Gauntlet deals 3 damage to target opponent or planeswalker.
In the training ground known as the Gauntlet, initiates are pushed to practice more destructive techniques.
5/4
  • Amonkhet
Mantis Engine

Mantis Engine {5}

Artifact Creature - Insect
{2}: Mantis Engine gains flying until end of turn.
{2}: Mantis Engine gains first strike until end of turn.
3/3
Mantis Rider

Mantis Rider {U}{R}{W}

Creature - Human Monk
Flying, vigilance, haste
Mantis riders know their mounts owe them no allegiance. Even a mantis ridden for years would consume a rider who loses focus for only a moment.
3/3
Mantle of Leadership

Mantle of Leadership {1}{W}

Enchantment - Aura
Flash
Enchant creature
Whenever a creature enters, enchanted creature gets +2/+2 until end of turn.
  • Planar Chaos
Mantle of Tides

Mantle of Tides {U}

Artifact - Equipment
Equipped creature gets +1/+2.
Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control.
Equip {3}
Mantle of Webs

Mantle of Webs {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3 and has reach.
"Why does everything the Golgari touch end up sticky?"
—Arrester Lavinia, Tenth Precinct
Mantle of the Ancients

Mantle of the Ancients {3}{W}{W}

Enchantment - Aura
Enchant creature you control
When Mantle of the Ancients enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Mantle of the Wolf

Mantle of the Wolf {3}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4.
When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
"Be fearless, for a furious rebirth awaits you."
—Nylea, god of the hunt
Many Partings

Many Partings {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token.
"For you in all the lands of the West there will ever be a welcome, dearest friend."
—Aragorn
  • The Lord of the Rings: Tales of Middle-earth 176 445 627
Map the Frontier

Map the Frontier {3}{G}

Sorcery
Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.
Pioneers with a distaste for crowds and cities are welcomed by the Outcasters, who celebrate solitude and find endless wonder in the natural world.
  • Outlaws of Thunder Junction
Map the Wastes

Map the Wastes {2}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bolster 1.
Map to Lorthos's Temple

Map to Lorthos's Temple {U}

Enchantment - Quest
Whenever you complete one of the following objectives, check it off. If all three are checked off, sacrifice Map to Lorthos's Temple. If you do, create a Lorthos, the Tidemaker token.
☐ Diving Gear - An artifact enters the battlefield under your control.
☐ Merfolk - A Merfolk enters the battlefield under your control.
☐ Ritual - You cast an instant or sorcery spell.
  • Mystery Booster 2
Mapping the Maze

Mapping the Maze {1}{U}

Instant
Choose an instant or sorcery card in your hand or graveyard. That card perpetually incorporates {U} and gains "When you cast this spell, draw a card." Then return a multicolored instant or sorcery card from your graveyard to your hand.
  • Alchemy: Murders at Karlov Manor
Maraleaf Pixie

Maraleaf Pixie {G}{U}

Creature - Faerie
Flying
{T}: Add {G} or {U}.
Neither hostile nor friendly, pixies flit through the forest seeking the treasures of the wilds.
2/2
Maraleaf Rider

Maraleaf Rider {1}{G}

Creature - Elf Knight
Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able.
They both hunger for battle.
3/1
Maralen of the Mornsong

Maralen of the Mornsong {1}{B}{B}

Legendary Creature - Elf Wizard
Players can't draw cards.
At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
Maralen sent Veesa, Endry, and Iliona—the Vendilion clique—on the gravest of tasks.
2/3
  • Morningtide
Maralen of the Mornsong Avatar

Maralen of the Mornsong Avatar

Vanguard
At the beginning of the game, you may pay any amount of life.
You can't draw cards.
At the beginning of your draw step, look at the top X cards of your library, where X is the amount of life paid with Maralen of the Mornsong Avatar. Put one of them into your hand, then shuffle.
Hand size bonus: +0
Life bonus: -3
  • Magic Online Avatars
Marang River Prowler

Marang River Prowler {2}{U}

Creature - Human Rogue
Marang River Prowler can't block and can't be blocked.
You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.
The currents of the Marang wash away both tracks and blood.
2/1
Marang River Skeleton

Marang River Skeleton {1}{B}

Creature - Skeleton
{B}: Regenerate Marang River Skeleton.
Megamorph {3}{B}
The gurgling of the Marang conceals both footsteps and screams.
1/1
  • Dragons of Tarkir
Marath, Will of the Wild

Marath, Will of the Wild {R}{G}{W}

Legendary Creature - Elemental Beast
Marath, Will of the Wild enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
{X}, Remove X +1/+1 counters from Marath: Choose one —
• Put X +1/+1 counters on target creature. X can't be 0.
• Marath deals X damage to any target. X can't be 0.
• Create an X/X green Elemental creature token. X can't be 0.
0/0
Marauder's Axe

Marauder's Axe {2}

Artifact - Equipment
Equipped creature gets +2/+0.
Equip {2}
A sharp axe solves most problems.
Marauding Blight-Priest

Marauding Blight-Priest {2}{B}

Creature - Vampire Cleric
Whenever you gain life, each opponent loses 1 life.
"The vampires never had gods. We followed our bloodchiefs. Now they are gone. What is left? Destruction and death, my friends. That is enough."
3/2
Marauding Boneslasher

Marauding Boneslasher {2}{B}

Creature - Zombie Minotaur
Marauding Boneslasher can't block unless you control another Zombie.
With the Hekma destroyed, the wandering dead that sought entrance to Naktamun had free rein to lay waste to the city.
3/3
Marauding Brinefang

Marauding Brinefang {5}{U}{U}

Creature - Dinosaur
Ward {3}
Islandcycling {2}
Ancient glyphs are a lot harder to decipher when attached to an apex predator.
6/7
  • The Lost Caverns of Ixalan