34859 cards found
Kozilek, the Broken Reality

Kozilek, the Broken Reality {9}

Legendary Creature - Eldrazi
When you cast this spell, up to two target players each manifest two cards from their hands. For each card manifested this way, you draw a card.
Other colorless creatures you control get +3/+2.
9/9
Kozilek, the Great Distortion

Kozilek, the Great Distortion {8}{C}{C}

Legendary Creature - Eldrazi
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.
Menace
Discard a card with mana value X: Counter target spell with mana value X.
A void as cryptic as reality itself.
12/12
Kragma Butcher

Kragma Butcher {2}{R}

Creature - Minotaur Warrior
Inspired — Whenever this creature becomes untapped, it gets +2/+0 until end of turn.
Minotaurs go into battle hungry. The first sight of their enemies' blood sends them into a flesh-eating rage.
2/3
  • Born of the Gods
Kragma Warcaller

Kragma Warcaller {3}{B}{R}

Creature - Minotaur Warrior
Minotaur creatures you control have haste.
Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.
A warcaller merely brings the herd together. After that, the meat-hunger is all the encouragement they need.
2/3
  • Theros
Kraken Hatchling

Kraken Hatchling {U}

Creature - Kraken
A spike and a maul are needed to crack their shells, but the taste is worth the effort.
0/4
Related card: Kiora, the Tide's Fury
Kraken of the Straits

Kraken of the Straits {5}{U}{U}

Creature - Kraken
Creatures with power less than the number of Islands you control can't block this creature.
Thassa felt no need to punish the sailors for their folly in crossing the straits. The kraken would do it for her.
6/6
  • Born of the Gods
Kraken's Eye

Kraken's Eye {2}

Artifact
Whenever a player casts a blue spell, you may gain 1 life.
It's seen the wonders of entire worlds trapped in the depths of a bottomless ocean.
Krakilin

Krakilin {X}{G}{G}

Creature - Beast
This creature enters with X +1/+1 counters on it.
{1}{G}: Regenerate this creature.
"A perfect reflection of its world: brutal, fetal, and lacking truth."
—Oracle en-Vec
0/0
Krallenhorde Howler
Duskwatch Recruiter

Krallenhorde Howler

Creature - Werewolf
(Color indicator: Krallenhorde Howler is green)
Creature spells you cast cost {1} less to cast.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
3/3
Card has other part: Duskwatch Recruiter
Krallenhorde Killer
Wolfbitten Captive

Krallenhorde Killer

Creature - Werewolf
(Color indicator: Krallenhorde Killer is green)
{3}{G}: This creature gets +4/+4 until end of turn. Activate only once each turn.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
2/2
Card has other part: Wolfbitten Captive
  • Dark Ascension
Krallenhorde Wantons
Grizzled Outcasts

Krallenhorde Wantons

Creature - Werewolf
(Color indicator: Krallenhorde Wantons is green)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
The boot prints became paw prints, and they led right back into town.
7/7
Card has other part: Grizzled Outcasts
  • Innistrad
Krang & Shredder

Krang & Shredder {4}{U/B}{U/B}

Legendary Creature - Utrom Human Ninja
Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card.
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost.
6/7
  • Teenage Mutant Ninja Turtles 153 201 245
Krang, Master Mind

Krang, Master Mind {6}{U}{U}

Legendary Artifact Creature - Utrom Warrior
Affinity for artifacts
When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference.
Krang gets +1/+0 for each other artifact you control.
1/4
  • Teenage Mutant Ninja Turtles 43 230
Krang, Utrom Warlord

Krang, Utrom Warlord {9}

Legendary Artifact Creature - Utrom Robot
Flying, trample, indestructible, haste
Other artifact creatures you control have flying, trample, indestructible, and haste.
The Molecular Amplification technology of Krang's exo-suit allows him to expand and adapt not only his tactics, but his physical form.
9/9
Krang, the All-Powerful

Krang, the All-Powerful {4}{U}

Legendary Artifact Creature - Utrom Robot
If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever a player draws their second card each turn, put a +1/+1 counter on Krang.
"I am Krang, the All-Powerful! I have never been defeated!"
3/3
  • Teenage Mutant Ninja Turtles Eternal 13 86
Kranioceros

Kranioceros {4}{R}

Creature - Beast
{1}{W}: This creature gets +0/+3 until end of turn.
"A surly beast, the kranioceros will raise its defenses at the smallest threat. Stay out of sight and downwind, or you'll disrupt its natural migrations."
—Ebrel, godtoucher mentor
5/2
  • Conflux
Krark's Other Thumb

Krark's Other Thumb {2}

Legendary Artifact
If you would roll a die, instead roll two of those dice and ignore one of those results.
Krark was the kind of goblin who'd lose his thumb in a wager and come right back with "Double or nothing!"
Krark's Thumb

Krark's Thumb {2}

Legendary Artifact
If you would flip a coin, instead flip two coins and ignore one.
"I can think of one goblin it ain't so lucky for."
—Slobad, goblin tinkerer
Krark, the Thumbless

Krark, the Thumbless {1}{R}

Legendary Creature - Goblin Wizard
Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy.
Partner
2/2
Krark-Clan Engineers

Krark-Clan Engineers {3}{R}

Creature - Goblin Artificer
{R}, Sacrifice two artifacts: Destroy target artifact.
"Well, I jammed the whatsit into the whackdoodle, but I think I broke the thingamajigger."
2/2
  • Fifth Dawn
Krark-Clan Grunt

Krark-Clan Grunt {2}{R}

Creature - Goblin Warrior
Sacrifice an artifact: This creature gets +1/+0 and gains first strike until end of turn.
The more weapons a goblin breaks in battle, the more respected he becomes.
2/2
  • Mirrodin
Krark-Clan Ironworks

Krark-Clan Ironworks {4}

Artifact
Sacrifice an artifact: Add {C}{C}.
All the junk, refuse, and offal of the Krark Clan is diligently collected, melted down, and made into more junk, refuse, and offal.
Krark-Clan Ogre

Krark-Clan Ogre {3}{R}{R}

Creature - Ogre
{R}, Sacrifice an artifact: Target creature can't block this turn.
The Krark Clan believes it's caught an ogre. The ogre believes he's caught seven goblins.
3/3
  • Fifth Dawn
Krark-Clan Shaman

Krark-Clan Shaman {R}

Creature - Goblin Shaman
Sacrifice an artifact: This creature deals 1 damage to each creature without flying.
"What do you mean, we're out of stuff to melt down? Give me your leg."
1/1
  • Mirrodin
Krark-Clan Stoker

Krark-Clan Stoker {2}{R}

Creature - Goblin Shaman
{T}, Sacrifice an artifact: Add {R}{R}.
Fallen enemies are fed to the scavengers. Fallen friends are thrown into the Great Furnace, their souls returned to the Great Mother.
2/2
  • Darksteel