Slivers destroy those who come close to the Skep, the central hive. Shards of torn metal litter the ground as a warning to any artificers inquisitive about the hive's inner workings.
{2}, Discard a Spirit or Arcane card: This artifact becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's mana value.
{1}, {T}, Sacrifice another artifact: Reveal the top eight cards of your library. Put up to two noncreature artifact cards with total mana value less than or equal to the sacrificed artifact's mana value from among them onto the battlefield and the rest on the bottom of your library in a random order.
Flash All creatures have shroud. At the beginning of your upkeep, sacrifice this artifact. When you do, target creature you control can't be blocked this turn.
When the sun removes all shadows, the Assassins create their own.
At the beginning of your upkeep, you may put a soot counter on this artifact. At the beginning of each player's upkeep, that player sacrifices a permanent of their choice for each soot counter on this artifact.
Hideaway 4 Whenever this Vehicle deals combat damage to a player, you may cast the exiled card without paying its mana cost. If you do, return this Vehicle to its owner's hand. Crew 2
This creature doesn't untap during your untap step. At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap this creature.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.