At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. {1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.
Vigilance When Luminate Primordial enters, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
Prevent all damage that black sources and red sources would deal this turn.
"The White Shield is not the burnished metal you lash to your forearm but the conviction that burns in your chest." —Lucilde Fiksdotter, leader of the Order of the White Shield
Enchant creature Enchanted creature can't attack or block.
"Article 5.8.2. Ensure proper restraint of any and all arms, legs, claws, jaws, tails, tentacles, and tendrils as appropriate." —Azorius Arrester Procedure, Appendix B
Flying Whenever another creature you control leaves the battlefield, you gain 1 life. If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
Vigilance, reach Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control. When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life. At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying. {1}{B}, Pay 2 life: Draw a card.