31721 cards found
Lumberknot

Lumberknot {2}{G}{G}

Creature - Treefolk
Hexproof
Whenever a creature dies, put a +1/+1 counter on Lumberknot.
Animated by geists fused in its oak, it hungers for more life to add to its core.
1/1
Lumengrid Augur

Lumengrid Augur {3}{U}

Creature - Vedalken Wizard
{1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.
Information pumps like blood through vedalken society.
2/2
  • Mirrodin
Lumengrid Drake

Lumengrid Drake {3}{U}

Creature - Drake
Flying
Metalcraft — When Lumengrid Drake enters, if you control three or more artifacts, return target creature to its owner's hand.
Properly outfitted, drakes made perfect sentries for vedalken strongholds.
2/2
  • Scars of Mirrodin
Lumengrid Gargoyle

Lumengrid Gargoyle {6}

Artifact Creature - Gargoyle
Flying
"Anything that watches without sleep and fights without fear is a valuable ally against the Phyrexians."
—Kara Vrist, Neurok agent
4/4
Lumengrid Sentinel

Lumengrid Sentinel {2}{U}

Creature - Human Wizard
Flying
Whenever an artifact you control enters, you may tap target permanent.
The vedalken order their Neurok sentinels to watch over the shores of the Quicksilver Sea, as if they know of intruders yet to come.
1/2
Lumengrid Warden

Lumengrid Warden {1}{U}

Creature - Human Wizard
The wardens keep watch over an endless sea of progress.
1/3
Luminarch Ascension

Luminarch Ascension {1}{W}

Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension.
{1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.
Luminarch Aspirant

Luminarch Aspirant {1}{W}

Creature - Human Cleric
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
"Rally to my light, and together we will drive out this darkness!"
1/1
Luminate Primordial

Luminate Primordial {5}{W}{W}

Creature - Avatar
Vigilance
When Luminate Primordial enters, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
4/7
  • Gatecrash
Luminesce

Luminesce {W}

Instant
Prevent all damage that black sources and red sources would deal this turn.
"The White Shield is not the burnished metal you lash to your forearm but the conviction that burns in your chest."
—Lucilde Fiksdotter, leader of the Order of the White Shield
Luminescent Rain

Luminescent Rain {2}{G}

Instant
Choose a creature type. You gain 2 life for each permanent you control of that type.
Storms in Lorwyn don't patter on village rooftops, but rather drench the clachan in rays of amber light.
  • Morningtide
Luminous Angel

Luminous Angel {4}{W}{W}{W}

Creature - Angel
Flying
At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
4/4
Luminous Bonds

Luminous Bonds {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
"Article 5.8.2. Ensure proper restraint of any and all arms, legs, claws, jaws, tails, tentacles, and tendrils as appropriate."
—Azorius Arrester Procedure, Appendix B
Related card: Slayer's Bounty
Luminous Broodmoth

Luminous Broodmoth {2}{W}{W}

Creature - Insect
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
It soars through currents of moonbeams to give hope to the forsaken.
3/4
Luminous Guardian

Luminous Guardian {3}{W}

Creature - Human Nomad
{W}: Luminous Guardian gets +0/+1 until end of turn.
{2}: Luminous Guardian can block an additional creature this turn.
"There is no victory without virtue."
1/4
  • Odyssey
Luminous Phantom
Lunarch Veteran

Luminous Phantom

Creature - Spirit Cleric
(Color indicator: Luminous Phantom is white)
Flying
Whenever another creature you control leaves the battlefield, you gain 1 life.
If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
1/1
Card has other part: Lunarch Veteran
Luminous Rebuke

Luminous Rebuke {4}{W}

Instant
This spell costs {3} less to cast if it targets a tapped creature.
Destroy target creature.
The monstrous bird swooped in for the kill, only to be met by a concentrated blast of pure, searing moonlight.
  • Foundations
Luminous Wake

Luminous Wake {2}{W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks or blocks, you gain 4 life.
"If destiny's champions have arisen to fight the Ancient Ones, then let me, too, do my part."
—Ravuel of Graypelt
  • Rise of the Eldrazi
Lumithread Field

Lumithread Field {1}{W}

Enchantment
Creatures you control get +0/+1.
Morph {1}{W}
Having conquered the Bastion of Suns, the Ota took its light for their own.
Lumra, Bellow of the Woods

Lumra, Bellow of the Woods {4}{G}{G}

Legendary Creature - Elemental Bear
Vigilance, reach
Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
*/*
Lunar Avenger

Lunar Avenger {7}

Artifact Creature - Golem
Sunburst
Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn.
2/2
Lunar Convocation

Lunar Convocation {W}{B}

Enchantment
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.
At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.
{1}{B}, Pay 2 life: Draw a card.
Lunar Force

Lunar Force {2}{U}

Enchantment
When an opponent casts a spell, sacrifice Lunar Force and counter that spell.
"Moonlight offers sublime warmth that brings me a comfort sunlight cannot provide."
  • Eldritch Moon
Lunar Frenzy

Lunar Frenzy {X}{R}

Instant
Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
In the adrenaline-fueled chaos, she hadn't even felt the bite.
Lunar Hatchling

Lunar Hatchling {4}{G}{U}

Creature - Alien Beast
Flying, trample
Basic landcycling {2}
Escape — {4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard.
6/6