25517 cards found
Perimeter Sergeant

Perimeter Sergeant {2}{W}

Creature - Human Soldier
Whenever this creature attacks, other Humans you control get +1/+0 until end of turn.
"Get in there, soldier! I want a pelt on my wall before lunch!"
3/2
  • Ikoria: Lair of Behemoths
Perish

Perish {2}{B}

Sorcery
Destroy all green creatures. They can't be regenerated.
"There will come a time when the voices of soil and seedling will sing only laments."
—Oracle en-Vec
Perish the Thought

Perish the Thought {2}{B}

Sorcery
Target opponent reveals their hand. You choose a card from it. That player shuffles that card into their library.
It removed only one idea from her mind: defiance.
  • Rise of the Eldrazi
Permafrost Trap

Permafrost Trap {2}{U}{U}

Instant - Trap
If an opponent had a green creature enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
  • Worldwake
Pernicious Deed

Pernicious Deed {1}{B}{G}

Enchantment
{X}, Sacrifice this enchantment: Destroy each artifact, creature, and enchantment with mana value X or less.
"The guests are starting to ask questions, and I'm running out of excuses."
—Hotel manager
Perpetual Timepiece

Perpetual Timepiece {2}

Artifact
{T}: Mill two cards.
{2}, Exile this artifact: Shuffle any number of target cards from your graveyard into your library.
Do not be so caught up in keeping track of time that you forget to make use of it.
Perplex

Perplex {1}{U}{B}

Instant
Counter target spell unless its controller discards their hand.
Transmute {1}{U}{B}
  • Ravnica: City of Guilds
Perplexing Chimera

Perplexing Chimera {4}{U}

Enchantment Creature - Chimera
Whenever an opponent casts a spell, you may exchange control of this creature and that spell. If you do, you may choose new targets for the spell.
3/3
  • Born of the Gods
Perplexing Test

Perplexing Test {3}{U}{U}

Instant
Choose one —
• Return all creature tokens to their owners' hands.
• Return all nontoken creatures to their owners' hands.
"Your proofs were a bit nontraditional, but effective nonetheless. Full marks."
Perrie, the Pulverizer

Perrie, the Pulverizer {1}{G}{W}{U}

Legendary Creature - Rhino Soldier
When Perrie enters, put a shield counter on target creature.
Whenever Perrie attacks, target creature you control gains trample and gets +X/+X until end of turn, where X is the number of different kinds of counters among permanents you control.
3/3
Persecute

Persecute {2}{B}{B}

Sorcery
Choose a color. Target player reveals their hand and discards all cards of that color.
"Of all the tyrannies on humane kind
The worst is that which persecutes the mind."
—John Dryden,
"The Hind and the Panther"
Persistent Constrictor

Persistent Constrictor {4}{B}

Creature - Zombie Snake
At the beginning of each opponent's upkeep, they lose 1 life and you put a -1/-1 counter on up to one target creature they control.
Persist
5/3
  • Duskmourn: House of Horror Commander 22 52
Persistent Marshstalker

Persistent Marshstalker {1}{B}

Creature - Rat Berserker
This creature gets +1/+0 for each other Rat you control.
Threshold — Whenever you attack with one or more Rats, if seven or more cards are in your graveyard, you may pay {2}{B}. If you do, return this card from your graveyard to the battlefield tapped and attacking.
3/1
  • Bloomburrow
Persistent Nightmare
Startled Awake

Persistent Nightmare

Creature - Nightmare
(Color indicator: Persistent Nightmare is blue)
Skulk
When this creature deals combat damage to a player, return it to its owner's hand.
"It seemed so real!"
1/1
Card has other part: Startled Awake
Persistent Petitioners

Persistent Petitioners {1}{U}

Creature - Human Advisor
{1}, {T}: Target player mills a card.
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.
1/3
Persistent Specimen

Persistent Specimen {B}

Creature - Skeleton
{2}{B}: Return this card from your graveyard to the battlefield tapped.
"The jaw bone's connected to the skull bone. The skull bone's connected to the . . . uh . . . hook thingy."
—Garl, sticher's assistant
1/1
Person of Interest

Person of Interest {3}{R}

Creature - Human Rogue
When this creature enters, suspect it. Create a 2/2 white and blue Detective creature token.
"Maybe they're following someone else," Alvis thought to himself, despite mounting evidence to the contrary.
2/2
  • Murders at Karlov Manor
Personal Incarnation

Personal Incarnation {3}{W}{W}{W}

Creature - Avatar Incarnation
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to its owner instead. Only this creature's owner may activate this ability.
When this creature dies, its owner loses half their life, rounded up.
6/6
Personal Sanctuary

Personal Sanctuary {2}{W}

Enchantment
During your turn, prevent all damage that would be dealt to you.
"There is a place deep within my soul where no foe can intrude and no tyrant can conquer."
—Sarlena, paladin of the Northern Verge
  • Magic 2012
Persuasion

Persuasion {3}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
There's no telling what an accomplished mage might collect.
Persuasive Interrogators

Persuasive Interrogators {4}{B}{B}

Creature - Gorgon Detective
When this creature enters, investigate.
Whenever you sacrifice a Clue, target opponent gets two poison counters.
5/6
  • Murders at Karlov Manor 98 345
Pest Infestation

Pest Infestation {X}{X}{G}

Sorcery
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."
A thousand years of history undone by one juvenile prank.
Pest Problem

Pest Problem {2}{R}

Instant - Adventure
Create two 1/1 black Rat creature tokens with "This token can't block."
"Where do they keep coming from?!"
Card has other part: Ratcatcher Trainee
  • Wilds of Eldraine
Pest Summoning

Pest Summoning {1}{B/G}{B/G}

Sorcery - Lesson
Create two 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."
"Step 1: Put the pests in mud.
"Step 2: Wait."
—Gyome's Guide to Pest Breeding
  • Strixhaven: School of Mages
Pestermite

Pestermite {2}{U}

Creature - Faerie Rogue
Flash
Flying
When this creature enters, you may tap or untap target permanent.
The fae know when they're not wanted. That's precisely why they show up.
2/1