16092 cards found
Winter Orb

Winter Orb {2}

Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
Winter's Rest

Winter's Rest {1}{U}

Snow Enchantment - Aura
Enchant creature
When Winter's Rest enters, tap enchanted creature.
As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.
Winter, Cynical Opportunist

Winter, Cynical Opportunist {2}{B}{G}

Legendary Creature - Human Warlock
Deathtouch
Whenever Winter attacks, mill three cards.
Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.
2/5
  • Duskmourn: House of Horror Commander
Winterflame

Winterflame {1}{U}{R}

Instant
Choose one or both —
• Tap target creature.
• Winterflame deals 2 damage to target creature.
"The mountains scream with the dragons' throats."
—Chianul, Who Whispers Twice
  • Khans of Tarkir
Wintermoor Commander

Wintermoor Commander {W}{B}

Creature - Human Knight
Deathtouch
Wintermoor Commander's toughness is equal to the number of Knights you control.
Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn.
2/*
Wire Surgeons

Wire Surgeons {4}{B}{B}

Creature - Human Artificer
Fear
Each artifact creature card in your graveyard has encore. Its encore cost is equal to its mana cost.
6/5
Wirefly Hive

Wirefly Hive {3}

Artifact
{3}, {T}: Flip a coin. If you win the flip, create a 2/2 colorless Insect artifact creature token with flying named Wirefly. If you lose the flip, destroy all permanents named Wirefly.
"The lifespan of a wirefly can be precisely described as 'short.'"
—Bruenna, Neurok leader
  • Darksteel
Wirewood Channeler

Wirewood Channeler {3}{G}

Creature - Elf Druid
{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.
"Your words are meaningless. The rustling of leaves is the only language that makes any sense."
2/2
Wirewood Elf

Wirewood Elf {1}{G}

Creature - Elf Druid
{T}: Add {G}.
"The land belongs to nature as far as our eyes can see. The higher we climb, the more we can see."
1/2
  • Onslaught
Wirewood Guardian

Wirewood Guardian {5}{G}{G}

Creature - Elf Mutant
Forestcycling {2}
Tall as a tree and probably related.
6/6
Wirewood Herald

Wirewood Herald {1}{G}

Creature - Elf
When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.
The goblins laughed as the elf ran away, until more came back.
1/1
Wirewood Hivemaster

Wirewood Hivemaster {1}{G}

Creature - Elf
Whenever another nontoken Elf enters, you may create a 1/1 green Insect creature token.
"Most insects have been drawn to the Mirari. But all that remain in Wirewood are under my care."
1/1
  • Legions
Wirewood Lodge

Wirewood Lodge

Land
{T}: Add {C}.
{G}, {T}: Untap target Elf.
Wirewood Pride

Wirewood Pride {G}

Instant
Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
"Though you may leave this haven we have found, may our strength never leave you."
Wirewood Savage

Wirewood Savage {2}{G}

Creature - Elf
Whenever a Beast enters, you may draw a card.
"She is truly Wirewood's child now."
—Elvish refugee
2/2
Wirewood Symbiote

Wirewood Symbiote {G}

Creature - Insect
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
It drinks fatigue.
1/1
Wishful Merfolk

Wishful Merfolk {1}{U}

Creature - Merfolk
Defender
{1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn.
She yearned to walk on dry land so she might take her vengeance there.
3/2
Wispdrinker Vampire

Wispdrinker Vampire {2}{W}{B}

Creature - Vampire Rogue
Flying
Whenever another creature you control with power 2 or less enters, each opponent loses 1 life and you gain 1 life.
{5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.
2/4
  • Murders at Karlov Manor 243 374
Wispmare

Wispmare {2}{W}

Creature - Elemental
Flying
When Wispmare enters, destroy target enchantment.
Evoke {W}
1/3
  • Lorwyn
Wispweaver Angel

Wispweaver Angel {4}{W}{W}

Creature - Angel
Flying
When Wispweaver Angel enters, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
4/4
Wistful Selkie

Wistful Selkie {G/U}{G/U}{G/U}

Creature - Merfolk Wizard
When Wistful Selkie enters, draw a card.
Selkies call to a sea they never swam, in a tongue they never spoke, with a song they never learned.
2/2
Witch Hunt

Witch Hunt {4}{R}

Enchantment
Players can't gain life.
At the beginning of your upkeep, Witch Hunt deals 4 damage to you.
At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.
The accusations spread like hungry flames.
Witch of the Moors

Witch of the Moors {3}{B}{B}

Creature - Human Warlock
Deathtouch
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.
Many hands for many evils.
4/4
Witch's Cauldron

Witch's Cauldron {B}

Artifact
{1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card.
The best recipes start with reliable cookware.
Related card: Cursebound Witch
Witch's Clinic

Witch's Clinic

Land
{T}: Add {C}.
{2}, {T}: Target commander gains lifelink until end of turn.
Students from other colleges are invited to visit Witherbloom's medical facilities. Not many do.