25328 cards found
Phantasmal Abomination

Phantasmal Abomination {1}{U}{U}

Creature - Illusion
Defender
When this creature becomes the target of a spell or ability, sacrifice it.
Create an illusion so strong that it becomes another's reality, and you can become the master of all.
5/5
  • Rise of the Eldrazi
Phantasmal Bear

Phantasmal Bear {U}

Creature - Bear Illusion
When this creature becomes the target of a spell or ability, sacrifice it.
"You know it to be false, but when its claws find you, what you know won't matter much at all."
—Pol Jamaar, illusionist
2/2
Phantasmal Dragon

Phantasmal Dragon {2}{U}{U}

Creature - Dragon Illusion
Flying
When this creature becomes the target of a spell or ability, sacrifice it.
Its hunger and ire are no less for being wrought of lies and mist.
5/5
Phantasmal Fiend

Phantasmal Fiend {3}{B}

Creature - Illusion
{B}: This creature gets +1/-1 until end of turn.
{1}{U}: Switch this creature's power and toughness until end of turn.
1/5
Phantasmal Forces

Phantasmal Forces {3}{U}

Creature - Illusion
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay {U}.
These beings embody the essence of true heroes long dead. Summoned from the dreamrealms, they rise to meet their enemies.
4/1
Phantasmal Form

Phantasmal Form {2}{U}

Instant
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.
Draw a card.
Within each of us lurks the fathomless.
Phantasmal Image

Phantasmal Image {1}{U}

Creature - Illusion
You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
0/0
Phantasmal Shieldback

Phantasmal Shieldback {U}

Creature - Turtle Illusion
When this creature becomes the target of a spell or ability, sacrifice it.
When this creature dies, draw a card.
It materialized in the mist, and the invading horde broke like waves against solid rock.
1/3
  • Foundations Jumpstart
Phantasmal Terrain

Phantasmal Terrain {U}{U}

Enchantment - Aura
Enchant land
As this Aura enters, choose a basic land type.
Enchanted land is the chosen type.
Phantatog

Phantatog {1}{W}{U}

Creature - Atog
Sacrifice an enchantment: This creature gets +1/+1 until end of turn.
Discard a card: This creature gets +1/+1 until end of turn.
1/2
  • Odyssey
Phantom Beast

Phantom Beast {3}{U}

Creature - Illusion Beast
When this creature becomes the target of a spell or ability, sacrifice it.
As insubstantial as fear, and as dangerous.
4/5
  • Magic 2011
Phantom Carriage

Phantom Carriage {4}{U}{U}

Creature - Spirit
Flying
When this creature enters, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
Passage to the abyss is free, but the return trip will cost you.
4/4
Related card: Phantom Carriage (Alchemy)
Phantom Centaur

Phantom Centaur {2}{G}{G}

Creature - Centaur Spirit
Protection from black
This creature enters with three +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
2/0
Phantom Flock

Phantom Flock {3}{W}{W}

Creature - Bird Soldier Spirit
Flying
This creature enters with three +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
0/0
Phantom General

Phantom General {3}{W}

Creature - Spirit Soldier
Creature tokens you control get +1/+1.
After his death, the general was reunited with fallen soldiers from over thirty of his campaigns.
2/3
Phantom Interference

Phantom Interference {U}

Instant
Spree
+ {3} — Create a 2/2 white Spirit creature token with flying.
+ {1} — Counter target spell unless its controller pays {2}.
To his enemies' chagrin, Winston was every bit as meddlesome dead as he had been alive.
  • Outlaws of Thunder Junction
Phantom Monster

Phantom Monster {3}{U}

Creature - Illusion
Flying
"While, like a ghastly rapid river, Through the pale door, A hideous throng rush out forever, And laugh—but smile no more."
—Edgar Allan Poe, "The Haunted Palace"
3/3
Phantom Nantuko

Phantom Nantuko {2}{G}

Creature - Insect Spirit
Trample
This creature enters with two +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
{T}: Put a +1/+1 counter on this creature.
0/0
Phantom Ninja

Phantom Ninja {1}{U}{U}

Creature - Illusion Ninja
This creature can't be blocked.
"Ninjas can run across water, pull ladders from pockets, kill with a kiss, and slip between bricks. Pack of lies, I say."
—Benden, teahouse gossip
2/2
Phantom Nishoba

Phantom Nishoba {5}{G}{W}

Creature - Cat Beast Spirit
Trample
This creature enters with seven +1/+1 counters on it.
Whenever this creature deals damage, you gain that much life.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
0/0
Phantom Nomad

Phantom Nomad {1}{W}

Creature - Spirit Nomad
This creature enters with two +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
0/0
Phantom Steed

Phantom Steed {3}{U}

Creature - Horse Illusion
Flash
When this creature enters, exile another target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
4/3
  • Forgotten Realms Commander 18 287
Phantom Tiger

Phantom Tiger {2}{G}

Creature - Cat Spirit
This creature enters with two +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
1/0
Phantom Warrior

Phantom Warrior {1}{U}{U}

Creature - Illusion Warrior
This creature can't be blocked.
"Only when I saw my enemy walk through all my defenses, untouchable as the moon in the sky, did I truly know what it is to be afraid."
—King Ixes
2/2
Phantom Whelp

Phantom Whelp {1}{U}

Creature - Illusion Dog
When this creature attacks or blocks, return it to its owner's hand at end of combat.
It lurks in the mist, waiting for stragglers to fall behind. When the fog clears, nothing remains but footprints.
2/2
  • Odyssey