Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. Draw a card.
You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Protection from black This creature enters with three +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Flying This creature enters with three +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
"While, like a ghastly rapid river, Through the pale door, A hideous throng rush out forever, And laugh—but smile no more." —Edgar Allan Poe, "The Haunted Palace"
Trample This creature enters with two +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature. {T}: Put a +1/+1 counter on this creature.
Trample This creature enters with seven +1/+1 counters on it. Whenever this creature deals damage, you gain that much life. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
This creature enters with two +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Flash When this creature enters, exile another target creature you control until this creature leaves the battlefield. Whenever this creature attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
This creature enters with two +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.