9386 cards found
Crimson Muckwader

Crimson Muckwader {1}{R}

Creature - Lizard
Crimson Muckwader gets +1/+1 as long as you control a Swamp.
{2}{B}: Regenerate Crimson Muckwader.
2/1
Crimson Wisps

Crimson Wisps {R}

Instant
Target creature becomes red and gains haste until end of turn.
Draw a card.
The whispers are incomprehensible, yet cinders always hear a message of urgency.
Crippling Blight

Crippling Blight {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and can't block.
"Still alive? No matter. I'll leave you as a warning to others who would oppose me."
—Vish Kal, Blood Arbiter
Crippling Chill

Crippling Chill {2}{U}

Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
One breath of the geist turns veins to rivers of ice and freezes hearts midbeat.
Crippling Fatigue

Crippling Fatigue {1}{B}{B}

Sorcery
Target creature gets -2/-2 until end of turn.
Flashback—{1}{B}, Pay 3 life.
Crocanura

Crocanura {2}{G}

Creature - Crocodile Frog
Reach
Evolve
1/3
Crookclaw Transmuter

Crookclaw Transmuter {3}{U}

Creature - Bird Wizard
Flash
Flying
When Crookclaw Transmuter enters, switch target creature's power and toughness until end of turn.
3/1
Crosis's Charm

Crosis's Charm {U}{B}{R}

Instant
Choose one —
• Return target permanent to its owner's hand.
• Destroy target nonblack creature. It can't be regenerated.
• Destroy target artifact.
A pretty bauble of persecution.
Crosis, the Purger

Crosis, the Purger {3}{U}{B}{R}

Legendary Creature - Dragon
Flying
Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals their hand and discards all cards of that color.
6/6
Crossbow Infantry

Crossbow Infantry {1}{W}

Creature - Human Soldier Archer
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
"He can split a marshfly in two from halfway across the range."
—Onean sergeant
1/1
Crosstown Courier

Crosstown Courier {1}{U}

Creature - Vedalken
Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards.
Information travels quickly through Ravnica's network of messengers and thought agents.
2/1
Crossway Vampire

Crossway Vampire {1}{R}{R}

Creature - Vampire
When Crossway Vampire enters, target creature can't block this turn.
"Do not flatter Fate. It did not guide you into my clutches tonight. That was all my doing."
3/2
  • Innistrad
Crovax, Ascendant Hero

Crovax, Ascendant Hero {4}{W}{W}

Legendary Creature - Human Noble
Other white creatures get +1/+1.
Nonwhite creatures get -1/-1.
Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.
Crovax was destined for an angel's curse, but one warped timeline saw the noble redeemed.
4/4
Crowd of Cinders

Crowd of Cinders {3}{B}

Creature - Elemental
Fear
Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
They envy the life-giving heat so much that they tear it from those who still possess it.
*/*
Crown of Ascension

Crown of Ascension {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
Crown of Convergence

Crown of Convergence {2}

Artifact
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.
{G}{W}: Put the top card of your library on the bottom of your library.
  • Ravnica: City of Guilds
Crown of Empires

Crown of Empires {2}

Artifact
{3}, {T}: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.
"With this crown, assert your authority."
—Crown inscription
Related cards: Scepter of Empires Throne of Empires
Crown of Vigor

Crown of Vigor {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
Crowned Ceratok

Crowned Ceratok {3}{G}

Creature - Rhino
Trample
Each creature you control with a +1/+1 counter on it has trample.
The best way to calm a rampaging ceratok is to wait until it dies of natural causes.
4/3
Crucible of Fire

Crucible of Fire {3}{R}

Enchantment
Dragon creatures you control get +3/+3.
"The dragon is a perfect marriage of power and the will to use it."
—Sarkhan Vol
Crucible of Worlds

Crucible of Worlds {3}

Artifact
You may play lands from your graveyard.
Amidst the darkest ashes grow the strongest seeds.
Cruel Deceiver

Cruel Deceiver {1}{B}

Creature - Spirit
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate only once each turn.
2/1
  • Champions of Kamigawa
Cruel Edict

Cruel Edict {1}{B}

Sorcery
Target opponent sacrifices a creature of their choice.
"Choose your next words carefully. They will be your last."
—Phage the Untouchable
Cruel Feeding

Cruel Feeding {B}

Instant
Strive — This spell costs {2}{B} more to cast for each target beyond the first.
Any number of target creatures each get +1/+0 and gain lifelink until end of turn.
  • Journey into Nyx
Cruel Revival

Cruel Revival {4}{B}

Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
Few Cabal fighters fear death. They fear what follows it.