17370 cards found
Trial of Ambition

Trial of Ambition {1}{B}

Enchantment
When Trial of Ambition enters, target opponent sacrifices a creature.
When a Cartouche you control enters, return Trial of Ambition to its owner's hand.
Trial of Knowledge

Trial of Knowledge {3}{U}

Enchantment
When Trial of Knowledge enters, draw three cards, then discard a card.
When a Cartouche you control enters, return Trial of Knowledge to its owner's hand.
Trial of Solidarity

Trial of Solidarity {2}{W}

Enchantment
When Trial of Solidarity enters, creatures you control get +2/+1 and gain vigilance until end of turn.
When a Cartouche you control enters, return Trial of Solidarity to its owner's hand.
Trial of Strength

Trial of Strength {2}{G}

Enchantment
When Trial of Strength enters, create a 4/2 green Beast creature token.
When a Cartouche you control enters, return Trial of Strength to its owner's hand.
Trial of Zeal

Trial of Zeal {2}{R}

Enchantment
When Trial of Zeal enters, it deals 3 damage to any target.
When a Cartouche you control enters, return Trial of Zeal to its owner's hand.
Trial of a Time Lord

Trial of a Time Lord {1}{W}{W}

Enchantment - Saga
I, II, III — Exile target nontoken creature an opponent controls until Trial of a Time Lord leaves the battlefield.
IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with Trial of a Time Lord puts that card on the bottom of their library.
  • Doctor Who 29 634
Triarch Praetorian

Triarch Praetorian {1}{B}

Artifact Creature - Necron
Flying
Dynastic Codes — When Triarch Praetorian enters from a graveyard, you draw two cards and you lose 2 life.
Unearth {4}{B}
2/1
  • Warhammer 40,000 Commander 66 66★
Triarch Stalker

Triarch Stalker {3}{B}{B}

Artifact Creature - Necron
Targeting Relay — At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player have menace.
"Scour this world of these impudent trespassers!"
—Lord Traedrekkh of the Sekemtar Dynasty
4/5
  • Warhammer 40,000 Commander 67 67★
Triassic Egg

Triassic Egg {4}

Artifact
{3}, {T}: Put a hatchling counter on Triassic Egg.
Sacrifice Triassic Egg: Choose one. Activate only if there are two or more hatchling counters on Triassic Egg.
• You may put a creature card from your hand onto the battlefield.
• Return target creature card from your graveyard to the battlefield.
Tribal Flames

Tribal Flames {1}{R}

Sorcery
Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
Tribute Mage

Tribute Mage {2}{U}

Creature - Human Wizard
When Tribute Mage enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.
2/2
Tribute to Horobi
Echo of Death's Wail

Tribute to Horobi {1}{B}

Enchantment - Saga
I, II — Each opponent creates a 1/1 black Rat Rogue creature token.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Echo of Death's Wail
Tribute to Hunger

Tribute to Hunger {2}{B}

Instant
Target opponent sacrifices a creature. You gain life equal to that creature's toughness.
Marella was delighted. The ball had attracted so many suitors for her daughter, including that handsome stranger. She wondered where the two were now . . . .
Tribute to the Wild

Tribute to the Wild {1}{G}

Instant
Each opponent sacrifices an artifact or enchantment.
"You may enter, but leave those lifeless things of your world behind."
—Modruni, maro-sorcerer
Tribute to the World Tree

Tribute to the World Tree {G}{G}{G}

Enchantment
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
"The Tree was the heart of our world. It made me what I am and pulled me back from the brink of death. I won't allow it to be forgotten."
—Esika, god of the Tree
  • March of the Machine Promos 211p 211s
  • March of the Machine 211 373
Tricky Mage

Tricky Mage {2}{U}

Creature - Human Wizard
When Tricky Mage enters the battlefield, if you're on the Mirran team, search your library for an artifact card with mana value 2 or less, reveal it, put it into your hand, then shuffle. If you're on the Phyrexian team, search your library for an artifact card with mana value 6 or greater, reveal it, and put it into your hand, then shuffle.
2/2
  • Unknown Event
Trigger Happy

Trigger Happy {1}{R}

Instant
Choose a triggered ability of target permanent. It triggers. You control that ability.
Whenever you copy a triggered ability, you may do a little dance.
  • Unfinity 125 411
Trinisphere

Trinisphere {3}

Artifact
As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast.
Trinket Mage

Trinket Mage {2}{U}

Creature - Human Wizard
When Trinket Mage enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
2/2
Trip Wire

Trip Wire {2}{G}

Sorcery
Destroy target creature with horsemanship.
Trip wire, hooked poles, and sunken pits were commonly used to unhorse riders during the Three Kingdoms period.
Triple Threat

Triple Threat {2}{R}

Enchantment
If an opponent would be dealt commander damage, they receive triple that amount of commander damage instead. (They don't actually take more damage, it just counts as triple the amount of commander damage.)
  • Unknown Event
Triplicate Spirits

Triplicate Spirits {4}{W}{W}

Sorcery
Convoke
Create three 1/1 white Spirit creature tokens with flying.
Related card: Emmara, Voice of the Conclave
Triplicate Titan

Triplicate Titan {9}

Artifact Creature - Golem
Flying, vigilance, trample
When Triplicate Titan dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
9/9
Triskaidekaphile

Triskaidekaphile {1}{U}

Creature - Human Wizard
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
{3}{U}: Draw a card.
She's always willing to lend a hand. It just won't be her own.
1/3
Triskaidekaphobia

Triskaidekaphobia {3}{B}

Enchantment
At the beginning of your upkeep, choose one —
• Each player with exactly 13 life loses the game, then each player gains 1 life.
• Each player with exactly 13 life loses the game, then each player loses 1 life.