11127 cards found
Chronatog

Chronatog {1}{U}

Creature - Atog
{0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.
For the chronatog, there is no meal like the present.
1/2
  • Visions
Chronatog Avatar

Chronatog Avatar

Vanguard
You have no maximum hand size.
{0}: Draw three cards. You skip your next turn. Activate only once each turn.
Hand size bonus: -1
Life bonus: +1
  • Magic Online Avatars
Chronicler of Worship

Chronicler of Worship {1}{G}

Creature - Human Monk
When Chronicler of Worship enters the battlefield, put a random Shrine card from among the top seven cards of your library into your hand. It perpetually gains "This spell costs {1} less to cast." Then shuffle.
{T}: Add one mana of any color.
1/1
  • Alchemy: Kamigawa
Chronobot

Chronobot {2}

Artifact Creature - Construct
When Chronobot enters, switch upkeep steps with target opponent for as long as it remains on the battlefield. (You take your upkeep on their turn, and they take their upkeep on your turn.)
2/2
Chronomancer

Chronomancer {1}{B}

Artifact Creature - Necron Wizard
Flying
Atomic Transmutation{1}, {T}, Sacrifice another artifact: Draw a card.
Unearth {2}{B}
1/1
  • Warhammer 40,000 Commander 32 32★
Chronosavant

Chronosavant {5}{W}

Creature - Giant
{1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.
"In my dreams, I hear the voices of my future selves who have died in times yet to come. I use that knowledge to avoid those dark futures and continue my search for peace."
5/5
  • Time Spiral
Chronozoa

Chronozoa {3}{U}

Creature - Illusion
Flying
Vanishing 3
When Chronozoa dies, if it had no time counters on it, create two tokens that are copies of it.
3/3
  • Planar Chaos
Chthonian Nightmare

Chthonian Nightmare {1}{B}

Enchantment
When Chthonian Nightmare enters, you get {E}{E}{E}.
Pay X {E}, Sacrifice a creature, Return Chthonian Nightmare to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Cinder Glade

Cinder Glade

Land - Mountain Forest
({T}: Add {R} or {G}.)
Cinder Glade enters tapped unless you control two or more basic lands.
On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.
Cindervines

Cindervines {R}{G}

Enchantment
Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.
{1}, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.
Cinnamon, Seasoned Steed

Cinnamon, Seasoned Steed {1}

Legendary Artifact Creature - Food Horse
Other Food creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
At the beginning of your combat step, you may put a +1/+1 counter on target noncreature Food you control. If you do, it becomes a 0/0 Knight creature in addition to its other types.
{2}, {T}, Sacrifice Cinnamon, Seasoned Steed: You gain 3 life.
1/1
  • Unknown Event
Circle of Despair

Circle of Despair {1}{W}{B}

Enchantment
{1}, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
"Life is a resource that should belong only to the strong."
—Shauku, Endbringer
  • Mirage
Circle of Dreams Druid

Circle of Dreams Druid {G}{G}{G}

Creature - Elf Druid
{T}: Add {G} for each creature you control.
The realms protected by druids of the Circle of Dreams are gleaming, fruitful places, where dream and reality blur together and the weary can find rest.
2/1
Circle of Flame

Circle of Flame {1}{R}

Enchantment
Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.
"Which do you think is a better deterrent: a moat of water or one of fire?"
—Chandra Nalaar
Circle of Protection: Art

Circle of Protection: Art {1}{W}

Enchantment
As Circle of Protection: Art enters, choose an artist.
{1}{W}: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage.
{1}{W}: Return Circle of Protection: Art to its owner's hand.
Circle of Protection: Red

Circle of Protection: Red {1}{W}

Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circle of Solace

Circle of Solace {3}{W}

Enchantment
As Circle of Solace enters, choose a creature type.
{1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
  • Onslaught
Circu, Dimir Lobotomist

Circu, Dimir Lobotomist {2}{U}{B}

Legendary Creature - Human Wizard
Whenever you cast a blue spell, exile the top card of target player's library.
Whenever you cast a black spell, exile the top card of target player's library.
Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist.
2/3
Circular Logic

Circular Logic {2}{U}

Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U}
OBEY THE LAW, THE LAW IS TO OBEY
OBEY THE LAW, THE LAW IS TO OBEY
Citadel Siege

Citadel Siege {2}{W}{W}

Enchantment
As Citadel Siege enters, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Citanul Centaurs

Citanul Centaurs {3}{G}

Creature - Centaur
Shroud
Echo {3}{G}
6/3
  • Urza's Saga
Citanul Flute

Citanul Flute {5}

Artifact
{X}, {T}: Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle.
Each note of the flute mimics the call of a different beast.
Citanul Hierophants

Citanul Hierophants {3}{G}

Creature - Human Druid
Creatures you control have "{T}: Add {G}."
"All who inhabit these woods are part of our ritual, whether they realize it or not."
3/2
City in a Bottle

City in a Bottle {2}

Artifact
Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them.
Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.
Related cards: Abu Ja'far Aladdin Aladdin's Lamp Aladdin's Ring Ali Baba Ali from Cairo Army of Allah Bazaar of Baghdad Bird Maiden Bottle of Suleiman Brass Man Camel City of Brass Cuombajj Witches Cyclone Dancing Scimitar Dandân Desert Desert Nomads Desert Twister Diamond Valley Drop of Honey Ebony Horse El-Hajjâj Elephant Graveyard Erg Raiders Erhnam Djinn Eye for an Eye Fishliver Oil Flying Carpet Flying Men Ghazbán Ogre Giant Tortoise Guardian Beast Hasran Ogress Hurr Jackal Ifh-Bíff Efreet Island Fish Jasconius Island of Wak-Wak Jandor's Ring Jandor's Saddlebags Jeweled Bird Jihad Junún Efreet Juzám Djinn Khabál Ghoul King Suleiman Kird Ape Library of Alexandria Magnetic Mountain Merchant Ship Metamorphosis Mijae Djinn Moorish Cavalry Nafs Asp Oasis Old Man of the Sea Oubliette Piety Pyramids Repentant Blacksmith Ring of Ma'rûf Rukh Egg Sandals of Abdallah Sandstorm Serendib Djinn Serendib Efreet Shahrazad Sindbad Singing Tree Sorceress Queen Stone-Throwing Devils Unstable Mutation War Elephant Wyluli Wolf Ydwen Efreet
City of Ass

City of Ass

Land
City of Ass enters tapped.
{T}: Add one and one-half mana of any one color.
"But . . ."
  • Unhinged