Citadel Siege

Citadel Siege {2}{W}{W}

Enchantment
As Citadel Siege enters, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Details
Legalities
Rulings
  • 2014-11-24 Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
  • 2014-11-24 Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
  • 2014-11-24 The words "Khans" and "Dragons" are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. "[Anchor word] — [Ability]" means "As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability]." Notably, the anchor word "Dragons" has no connection to the creature type Dragon.
Links
Printings

Card is in preconstructed decks:

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Foreign names
  • 围攻殿堂
  • 圍攻殿堂
  • Belagerung der Zitadelle
  • Siège de la citadelle
  • Assedio della Roccaforte
  • 城塞の包囲
  • 성채 공성
  • Cerco à Cidadela
  • Осада Цитадели
  • Asedio a la ciudadela