2968 cards found
Mardu Charm

Mardu Charm {R}{W}{B}

Instant
Choose one —
• Mardu Charm deals 4 damage to target creature.
• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
  • Khans of Tarkir
Mardu Hordechief

Mardu Hordechief {2}{W}

Creature - Human Warrior
Raid — When Mardu Hordechief enters the battlefield, if you attacked this turn, create a 1/1 white Warrior creature token.
The horde grows with each assault.
2/3
Mardu Strike Leader

Mardu Strike Leader {2}{B}

Creature - Human Warrior
Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token.
Dash {3}{B}
3/2
Mari, the Killing Quill

Mari, the Killing Quill {1}{B}{B}

Legendary Creature - Vampire Assassin
Whenever a creature an opponent controls dies, exile it with a hit counter on it.
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
3/2
  • Outlaws of Thunder Junction Commander
  • New Capenna Commander 89 97
Marit Lage's Slumber

Marit Lage's Slumber {1}{U}

Legendary Snow Enchantment
Whenever Marit Lage's Slumber or another snow permanent enters the battlefield under your control, scry 1.
At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Markov Enforcer

Markov Enforcer {4}{R}{R}

Creature - Vampire Soldier
Whenever Markov Enforcer or another Vampire enters the battlefield under your control, Markov Enforcer fights up to one target creature an opponent controls.
Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token.
6/6
Marneus Calgar

Marneus Calgar {2}{W}{U}{B}

Legendary Creature - Astartes Warrior
Double strike
Master Tactician — Whenever one or more tokens enter the battlefield under your control, draw a card.
Chapter Master{6}: Create two 2/2 white Astartes Warrior creature tokens with vigilance.
3/5
  • Warhammer 40,000 Commander 8 175
Marrow-Gnawer

Marrow-Gnawer {3}{B}{B}

Legendary Creature - Rat Rogue
All Rats have fear.
{T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.
Marrow-Gnawer united three nezumi gangs when he slew their leaders in a single night. Now they call him their first lord.
2/3
Marsh Flitter

Marsh Flitter {3}{B}

Creature - Faerie Rogue
Flying
When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens.
Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.
1/1
Martial Coup

Martial Coup {X}{W}{W}

Sorcery
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Their war forgotten, the nations of Bant stood united in the face of a common threat.
Martyr of Dusk

Martyr of Dusk {1}{W}

Creature - Vampire Soldier
When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
"Should I fall, take up our standard and carry on. The Legion must always prevail."
2/1
Marut

Marut {8}

Artifact Creature - Construct
Trample
When Marut enters the battlefield, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it.
7/7
  • Commander Legends: Battle for Baldur's Gate
Mary Read and Anne Bonny

Mary Read and Anne Bonny {1}{U}{R}

Legendary Creature - Human Assassin Pirate
Haste
{T}: Draw a card, then discard a card.
Whenever you discard an Island, Pirate, or Vehicle card, create a tapped Treasure token.
"Pirating might be seen as a man's life, but I guarantee: it's the most liberty a woman's going to find in this world."
—Anne Bonny
3/3
Mascot Exhibition

Mascot Exhibition {7}

Sorcery - Lesson
Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
"Don't just win the game. Win the crowd."
—Moriana, Mage Tower coach
Mask of Immolation

Mask of Immolation {1}{R}

Artifact - Equipment
When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it.
Equipped creature has "Sacrifice this creature: It deals 1 damage to any target."
Equip {2}
Related card: Arms Scavenger
  • Core Set 2020
Mask of the Jadecrafter

Mask of the Jadecrafter {2}

Artifact
{X}, {T}, Sacrifice Mask of the Jadecrafter: Create an X/X colorless Golem artifact creature token. Activate only as a sorcery.
Unearth {2}{G}
  • The Brothers' War
Maskwood Nexus

Maskwood Nexus {4}

Artifact
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling.
Mass Production

Mass Production {5}{W}

Sorcery
Create four 1/1 colorless Soldier artifact creature tokens.
"I need an army, not a masterpiece. Accelerate output, whatever it takes."
—Urza, notes to his engineers
  • The Brothers' War
Master Splicer

Master Splicer {3}{W}

Creature - Phyrexian Human Artificer
When Master Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golems you control get +1/+1.
Phyrexian artificers remove the flesh they no longer need and use it to bring their unholy creations to a greater semblance of life.
1/1
Master Trinketeer

Master Trinketeer {2}{W}

Creature - Dwarf Artificer
Servos and Thopters you control get +1/+1.
{3}{W}: Create a 1/1 colorless Servo artifact creature token.
"Let us never forget the joy that lies at the heart of invention."
3/2
Master of Ceremonies

Master of Ceremonies {3}{W}

Creature - Rhino Druid
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
3/4
Master of Waves

Master of Waves {3}{U}

Creature - Merfolk Wizard
Protection from red
Elemental creatures you control get +1/+1.
When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue.
2/1
Master of the Hunt

Master of the Hunt {2}{G}{G}

Creature - Human
{2}{G}{G}: Create a 1/1 green Wolf creature token named Wolves of the Hunt. It has "bands with other creatures named Wolves of the Hunt."
2/2
  • Legends
Master of the Wild Hunt

Master of the Wild Hunt {2}{G}{G}

Creature - Human Shaman
At the beginning of your upkeep, create a 2/2 green Wolf creature token.
{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
3/3
Master of the Wild Hunt Avatar

Master of the Wild Hunt Avatar

Vanguard
{2}{G}: Create a green creature token that's a 2/2 Wolf, a 2/3 Antelope with forestwalk, a 3/2 Cat with shroud, or a 4/4 Rhino with trample, chosen at random.
Hand size bonus: +1
Life bonus: +3
  • Magic Online Avatars