12174 cards found
Captain's Hook

Captain's Hook {3}

Artifact - Equipment
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.
Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.
Equip {1}
Captivating Cave

Captivating Cave

Land - Cave
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{4}, {T}, Sacrifice Captivating Cave: Put two +1/+1 counters on target creature. Activate only as a sorcery.
  • The Lost Caverns of Ixalan
Captivating Crew

Captivating Crew {3}{R}

Creature - Human Pirate
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
"We sail. We plunder. Then we dance."
4/3
Related card: Protean War Engine
Captivating Crossroads

Captivating Crossroads

Land
During your first three turns of the game, Captivating Crossroads enters tapped if you were the starting player.
As Captivating Crossroads enters, choose a color.
{T}: Add one mana of the chosen color.
  • Alchemy: Wilds of Eldraine
Captivating Gyre

Captivating Gyre {4}{U}{U}

Sorcery
Return up to three target creatures to their owners' hands.
"That's enough of that."
—Atemsis, All-Seeing
  • Core Set 2020
Captivating Unicorn

Captivating Unicorn {4}{W}

Creature - Unicorn
Constellation — Whenever an enchantment you control enters, tap target creature an opponent controls.
"Gazing at the unicorn, I felt closer to the majesty of Nyx than I ever had before."
—Oineus, traveling merchant
4/4
Captive Audience

Captive Audience {5}{B}{R}

Enchantment
Captive Audience enters under the control of an opponent of your choice.
At the beginning of your upkeep, choose one that hasn't been chosen —
• Your life total becomes 4.
• Discard your hand.
• Each opponent creates five 2/2 black Zombie creature tokens.
  • Ravnica Allegiance
Captive Weird
Compleated Conjurer

Captive Weird {U}

Creature - Weird
Defender
{3}{R/P}: Transform Captive Weird. Activate only as a sorcery.
Izzet researchers agreed to keep the unusual weird contained until they understood the extent of its powers.
1/3
Card has other part: Compleated Conjurer
  • March of the Machine
Capture Sphere

Capture Sphere {3}{U}

Enchantment - Aura
Flash
Enchant creature
When Capture Sphere enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Captured by Lagacs

Captured by Lagacs {1}{G}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
When Captured by Lagacs enters, support 2.
Careening Mine Cart

Careening Mine Cart {3}

Artifact - Vehicle
Whenever Careening Mine Cart attacks, create a Treasure token.
Crew 1
3/3
  • The Lost Caverns of Ixalan
Careful Cultivation

Careful Cultivation {2}{G}

Enchantment - Aura
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}."
Channel{1}{G}, Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with "{T}: Add {G}."
Careless Celebrant

Careless Celebrant {1}{R}

Creature - Satyr Shaman
When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls.
"Renata was mesmerized by the satyr's dance of gleeful indifference, of reckless grace and bright disaster."
—Luphea of Setessa, Histories
2/1
  • Theros Beyond Death
Caretaker's Talent

Caretaker's Talent {2}{W}

Enchantment - Class
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
{W}: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
{3}{W}: Level 3
Creature tokens you control get +2/+2.
  • Bloomburrow Promos 6p 6s
  • Bloomburrow
Carnage

Carnage {2}{B}{R}

Sorcery
Carnage deals 3 damage to target opponent. That player discards two cards.
Card has other part: Carnival
  • Ravnica Allegiance
Carnage Tyrant

Carnage Tyrant {4}{G}{G}

Creature - Dinosaur
This spell can't be countered.
Trample, hexproof
Sun Empire commanders are well versed in advanced martial strategy. Still, the correct maneuver is usually to deploy the giant, implacable death lizard.
7/6
Related card: Scalespeaker Shepherd
Carnelian Orb of Dragonkind

Carnelian Orb of Dragonkind {2}{R}

Artifact
{T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
Related card: Carnelian Orb of Dragonkind (Alchemy)
Carnelian Orb of Dragonkind (Alchemy)

Carnelian Orb of Dragonkind (Alchemy) {2}{R}

Artifact
{T}: Add one mana of any color. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
Related card: Carnelian Orb of Dragonkind
  • Alchemy Horizons: Baldur's Gate
Carnifex Demon

Carnifex Demon {4}{B}{B}

Creature - Phyrexian Demon
Flying
Carnifex Demon enters with two -1/-1 counters on it.
{B}, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature.
6/6
Carnival

Carnival {B/R}

Instant
Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
Card has other part: Carnage
  • Ravnica Allegiance
Carnivorous Canopy

Carnivorous Canopy {2}{G}

Sorcery
Destroy target artifact, enchantment, or creature with flying. If that permanent's mana value was 3 or less, proliferate.
  • Phyrexia: All Will Be One
Carrier Thrall

Carrier Thrall {1}{B}

Creature - Vampire
When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
2/1
Carrion Grub

Carrion Grub {3}{B}

Creature - Insect
Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard.
When Carrion Grub enters, mill four cards.
0/5
Carrion Imp

Carrion Imp {3}{B}

Creature - Imp
Flying
When Carrion Imp enters, you may exile target creature card from a graveyard. If you do, you gain 2 life.
No scrap of nutrition goes to waste in the undercity.
2/3
Carrion Locust

Carrion Locust {2}{B}

Creature - Insect Horror
Flying
When Carrion Locust enters, exile target card from an opponent's graveyard. If it was a creature card, that player loses 1 life.
No honor. No glory. No leftovers.
2/1
  • The Brothers' War