33666 cards found
Empty the Pits

Empty the Pits {X}{X}{B}{B}{B}{B}

Instant
Delve
Create X tapped 2/2 black Zombie creature tokens.
  • Khans of Tarkir 72 72y
Stingerback Terror

Stingerback Terror {2}{R}{R}

Creature - Scorpion Dragon
Flying, trample
This creature gets -1/-1 for each card in your hand.
Plot {2}{R}
7/7
  • Outlaws of Thunder Junction Promos 147p 147s
  • Outlaws of Thunder Junction 147 336
Wight of Precinct Six

Wight of Precinct Six {1}{B}

Creature - Zombie
This creature gets +1/+1 for each creature card in your opponents' graveyards.
Even the lost and undead need a protector.
1/1
Aethertorch Renegade

Aethertorch Renegade {2}{R}

Creature - Human Rogue
When this creature enters, you get {E}{E}{E}{E}.
{T}, Pay {E}{E}: This creature deals 1 damage to target creature.
{T}, Pay eight {E}: This creature deals 6 damage to target player or planeswalker.
1/2
Syncopate

Syncopate {X}{U}

Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
"Your eyes, they burn with resolve . . . beautiful."
Bone Saw

Bone Saw {0}

Artifact - Equipment
Equipped creature gets +1/+0.
Equip {1}
Once a simple tool, it—like everything else on Zendikar—has been turned into a weapon against the Eldrazi.
Priest of Possibility

Priest of Possibility {1}{W}

Creature - Kor Cleric
When Priest of Possibility enters, look at the top seven cards of your library. If a card among them has flying, Priest of Possibility perpetually gains flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Then shuffle.
2/2
  • Alchemy: Dominaria
Klement, Tempest Acolyte

Klement, Tempest Acolyte {1}{R}{W}

Legendary Creature - Tiefling Cleric
Double strike
Whenever Klement, Tempest Acolyte is dealt damage, it deals that much damage to any target.
2/3
Related cards: Klement, Death Acolyte Klement, Knowledge Acolyte Klement, Life Acolyte Klement, Nature Acolyte Klement, Novice Acolyte
  • Alchemy Horizons: Baldur's Gate
Karador, Ghost Chieftain

Karador, Ghost Chieftain {5}{W}{B}{G}

Legendary Creature - Centaur Spirit
This spell costs {1} less to cast for each creature card in your graveyard.
Once during each of your turns, you may cast a creature spell from your graveyard.
"We do not take sick days in this army."
3/4
Pulse of the Grid

Pulse of the Grid {1}{U}{U}

Instant
Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
Before labs or lectures, there was insight.
Sage-Eye Avengers

Sage-Eye Avengers {4}{U}{U}

Creature - Djinn Monk
Prowess
Whenever this creature attacks, you may return target creature to its owner's hand if its power is less than this creature's power.
4/5
Deathless Behemoth

Deathless Behemoth {6}

Creature - Eldrazi
Vigilance
Sacrifice two Eldrazi Scions: Return this card from your graveyard to your hand. Activate only as a sorcery.
"Over and over it rose. Over and over we fell."
—Ganda, Goma Fada deserter
6/6
  • Battle for Zendikar
Migration Path

Migration Path {3}{G}

Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycling {2}
Hero's Heirloom

Hero's Heirloom {2}

Artifact - Equipment
Equipped creature gets +2/+1.
As long as equipped creature is legendary, it has trample and haste.
Equip {2}
"A blade is just a tool. Its power comes from the hand that wields it."
—Danitha
Garruk's Uprising

Garruk's Uprising {2}{G}

Enchantment
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample.
Whenever a creature you control with power 4 or greater enters, draw a card.
Auriok Replica

Auriok Replica {3}

Artifact Creature - Cleric
{W}, Sacrifice this creature: Prevent all damage a source of your choice would deal to you this turn.
All the loyalty of the Auriok with only a trace of their self-righteousness.
2/2
  • Scars of Mirrodin
Mad Auntie

Mad Auntie {2}{B}

Creature - Goblin Shaman
Other Goblin creatures you control get +1/+1.
{T}: Regenerate another target Goblin.
One part cunning, one part wise, and many, many parts demented.
2/2
Growth Spiral

Growth Spiral {G}{U}

Instant
Draw a card. You may put a land card from your hand onto the battlefield.
Cyclical and spiral patterns are the specialty of the Gyre Clade, which seeks to revitalize the cycles of nature.
Related card: Key to the Archive
Zirilan of the Claw

Zirilan of the Claw {3}{R}{R}

Legendary Creature - Lizard Shaman
{1}{R}{R}, {T}: Search your library for a Dragon permanent card, put that card onto the battlefield, then shuffle. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.
3/4
  • Mirage
Scythe Tiger

Scythe Tiger {G}

Creature - Cat
Shroud
When this creature enters, sacrifice it unless you sacrifice a land.
Instead of adapting to its environment, it adapts its environment to itself.
3/2
  • Zendikar
Willow Faerie

Willow Faerie {1}{G}

Creature - Faerie
Flying
"The Autumn Willow cannot be everywhere at once—that's what her grandchildren are for."
—Gulsen, Abbey Matron
1/2
Related card: Apocalypse Chime
  • Homelands 99a 99b
Castle Sengir

Castle Sengir

Land
{T}: Add {C}.
{1}, {T}: Add {B}.
{2}, {T}: Add {U} or {R}.
Where hope has no champion, evil rules all.
Related card: Apocalypse Chime
  • Homelands
Search for Dagger

Search for Dagger {1}{W}

Enchantment
Whenever your commander enters or attacks, look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
"Dagger is more important to me than anything else."
  • Final Fantasy Commander
Veronica, Dissident Scribe

Veronica, Dissident Scribe {2}{R}

Legendary Creature - Human Artificer Rogue
Menace
Whenever Veronica attacks, you may discard a card. If you do, draw a card.
Whenever you discard one or more nonland cards for the first time each turn, create a Junk token.
3/3
Bestow Greatness

Bestow Greatness {2}{G}

Instant
Target creature gets +4/+4 and gains trample until end of turn.
Exercise kindness, for nothing remains small forever.
—Alacrian proverb
  • Aetherdrift