2611 cards found
Attended Socialite

Attended Socialite {1}{G}

Creature - Elf Druid
Alliance — Whenever another creature enters the battlefield under your control, Attended Socialite gets +1/+1 until end of turn.
"Say hello to my little friend."
2/1
  • Streets of New Capenna
Auditore Ambush

Auditore Ambush {2}{U}{B}

Sorcery
Choose one or both —
• Return target creature to its owner's hand.
• Target player searches their library and/or graveyard for a card named Ezio, Blade of Vengeance, reveals it, and puts it into their hand. If they search their library this way, they shuffle.
Related card: Ezio, Blade of Vengeance
  • Assassin's Creed
Augur of Autumn

Augur of Autumn {1}{G}{G}

Creature - Human Druid
You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
2/3
Auriok Edgewright

Auriok Edgewright {W}{W}

Creature - Human Soldier
Metalcraft — Auriok Edgewright has double strike as long as you control three or more artifacts.
Auriok soldiers craft their own weapons, forging a connection to the steel with each blow of the hammer.
2/2
  • Scars of Mirrodin
Auriok Sunchaser

Auriok Sunchaser {1}{W}

Creature - Human Soldier
Metalcraft — As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.
"Grant me loft. Grant me light. Grant me the accuracy I need to kill all who threaten Bladehold."
—Prayer to the Whitesun
1/1
Related card: Bladehold Cleaver
  • Scars of Mirrodin
Austere Command

Austere Command {4}{W}{W}

Sorcery
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Autonomous Assembler

Autonomous Assembler {5}

Artifact Creature - Assembly-Worker
Prototype {1}{W} — 2/2
Vigilance
{1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control.
4/5
Autumnal Gloom
Ancient of the Equinox

Autumnal Gloom {2}{G}

Enchantment
{B}: Mill a card.
Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.
Card has other part: Ancient of the Equinox
  • Shadows over Innistrad
Aven Surveyor

Aven Surveyor {3}{U}{U}

Creature - Bird Scout
Flying
When Aven Surveyor enters the battlefield, choose one —
• Put a +1/+1 counter on Aven Surveyor.
• Return target creature to its owner's hand.
2/2
Aven Trailblazer

Aven Trailblazer {2}{W}

Creature - Bird Soldier
Flying
Domain — Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.
"The bird wore the form of a man, bereft of filigree. Why do the Texts not speak of it?"
—Belator of Esper
2/*
  • Conflux
Aven Warcraft

Aven Warcraft {2}{W}

Instant
Creatures you control get +0/+2 until end of turn.
Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.
  • Judgment
Avenger of Zendikar

Avenger of Zendikar {5}{G}{G}

Creature - Elemental
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
5/5
Axebane Ferox

Axebane Ferox {2}{G}{G}

Creature - Beast
Deathtouch, haste
Ward—Collect evidence 4.
4/4
Axgard Braggart

Axgard Braggart {3}{W}

Creature - Dwarf Warrior
Boast — {1}{W}: Untap Axgard Braggart. Put a +1/+1 counter on it.
"Heavy? Ha! The Trollking of Mossrun was heavy, and I tossed him five miles!"
3/3
  • Kaldheim
Ayula, Queen Among Bears

Ayula, Queen Among Bears {1}{G}

Legendary Creature - Bear
Whenever another Bear enters the battlefield under your control, choose one —
• Put two +1/+1 counters on target Bear.
• Target Bear you control fights target creature you don't control.
Born from the oldest red cedar, nursed on the sap of the tallest spruce, coronated under the mightiest pine.
2/2
Azorius Charm

Azorius Charm {W}{U}

Instant
Choose one —
• Creatures you control gain lifelink until end of turn.
• Draw a card.
• Put target attacking or blocking creature on top of its owner's library.
"The rules of logic and order have already made the choice for you."
—Isperia
Azusa's Many Journeys
Likeness of the Seeker

Azusa's Many Journeys {1}{G}

Enchantment - Saga
I — You may play an additional land this turn.
II — You gain 3 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Likeness of the Seeker
  • Kamigawa: Neon Dynasty
Back-Alley Gardener

Back-Alley Gardener {R}{G}{W}

Creature - Elf Druid
Alliance — Whenever one or more other creatures enter the battlefield under your control, seek a land card, then put it onto the battlefield tapped. This ability triggers only once each turn.
3/4
  • Alchemy: New Capenna
Backwoods Survivalists

Backwoods Survivalists {3}{G}

Creature - Human Warrior
Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
Paranoia has driven some Kessig communities to hunt down anything—and anyone—that travels through their woods.
4/3
Baldur's Gate Wilderness

Baldur's Gate Wilderness

Dungeon
Crash Landing — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Goblin Camp — Create a Treasure token.
Emerald Grove — Create a 2/2 white Knight creature token.
Auntie's Teahouse — Scry 3.
Defiled Temple — You may sacrifice a permanent. If you do, draw a card.
Mountain Pass — You may put a land card from your hand onto the battlefield.
Ebonlake Grotto — Create two 1/1 blue Faerie Dragon creature tokens with flying.
Grymforge — For each opponent, goad up to one target creature that player controls.
Githyanki Crèche — Distribute three +1/+1 counters among up to three target creatures you control.
Last Light Inn — Draw two cards.
Reithwin Tollhouse — Roll 2d4 and create that many Treasure tokens.
Moonrise Towers — Instant and sorcery spells you cast this turn cost 3 less to cast.
Gauntlet of Shar — Each opponent loses 5 life.
Balthazar's Lab — Return up to two target creature cards from your graveyard to your hand.
Circus of the Last Days — Create a token that's a copy of one of your commanders, except it's not legendary.
Undercity Ruins — Create three 4/1 black Skeleton creature tokens with menace.
Steel Watch Foundry — You get an emblem with "Creatures you control get +2/+2 and have trample."
Ansur's Sanctum — Reveal the top four cards of your library and put them into your hand. Each opponent loses life equal to those cards' total mana value.
Temple of Bhaal — Creatures your opponents control get -5/-5 until end of turn.
  • Commander Legends: Battle for Baldur's Gate Tokens
Baleful Beholder

Baleful Beholder {4}{B}{B}

Creature - Beholder
When Baleful Beholder enters the battlefield, choose one —
• Antimagic Cone — Each opponent sacrifices an enchantment.
• Fear Ray — Creatures you control gain menace until end of turn.
6/5
Related card: Baleful Beholder (Alchemy)
Baleful Beholder (Alchemy)

Baleful Beholder (Alchemy) {4}{B}{B}

Creature - Beholder
When Baleful Beholder enters the battlefield, choose one —
• Antimagic Cone — Each opponent sacrifices an enchantment.
• Fear Ray — Creatures you control gain menace until end of turn.
7/5
Related card: Baleful Beholder
  • Alchemy Horizons: Baldur's Gate
Ballad of the Black Flag

Ballad of the Black Flag {1}{U}{U}

Enchantment - Saga
I, II, III — Mill three cards. You may put a historic card from among them into your hand.
IV - Historic spells you cast this turn cost {2} less to cast.
  • Assassin's Creed
Balloon Stand

Balloon Stand

Artifact - Attraction
Visit — Choose one.
• Create a 1/1 red Balloon creature token with flying.
• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
Buy enough balloons and it turns into a ride.
Attraction Lights: 2, 6
Balm of Restoration

Balm of Restoration {2}

Artifact
{1}, {T}, Sacrifice Balm of Restoration: Choose one —
• You gain 2 life.
• Prevent the next 2 damage that would be dealt to any target this turn.
"Not all armies enjoyed the services of a medic. For them, Balm of Restoration was that much more valuable."
—Sarpadian Empires, vol. I
  • Fallen Empires