7351 cards found
All of History, All at Once

All of History, All at Once {2}{U}{U}

Sorcery
Time travel.
Storm
All-Seeing Arbiter

All-Seeing Arbiter {4}{U}{U}

Creature - Avatar
Flying
Whenever All-Seeing Arbiter enters or attacks, draw two cards, then discard a card.
Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
5/4
Allied Strategies

Allied Strategies {4}{U}

Sorcery
Domain — Target player draws a card for each basic land type among lands they control.
Each commander looked at the others and wondered who would be first to break the alliance.
Alloy Golem

Alloy Golem {6}

Artifact Creature - Golem
As Alloy Golem enters, choose a color.
Alloy Golem is the chosen color.
"We turned old weapons into new warriors."
—Jhoira, master artificer
4/4
  • Invasion
Alloy Myr

Alloy Myr {3}

Artifact Creature - Myr
{T}: Add one mana of any color.
With or without witnesses, the suns continued their prismatic dance.
2/2
Alluring Siren

Alluring Siren {1}{U}

Creature - Siren
{T}: Target creature an opponent controls attacks you this turn if able.
She lures victims with promises of flesh, captures them in a net of deceit, and destroys them in the embrace of the sea.
1/1
Alora, Cheerful Thief

Alora, Cheerful Thief {3}{U}{U}

Legendary Creature - Halfling Rogue
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, a creature of your choice an opponent controls perpetually gets -1/-0.
4/4
Related cards: Alora, Cheerful Assassin Alora, Cheerful Mastermind Alora, Cheerful Scout Alora, Cheerful Swashbuckler Alora, Rogue Companion
  • Alchemy Horizons: Baldur's Gate
Alora, Merry Thief

Alora, Merry Thief {2}{U}

Legendary Creature - Halfling Rogue
Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.
Choose a Background
3/2
  • Commander Legends: Battle for Baldur's Gate 55 381 481
Alora, Rogue Companion

Alora, Rogue Companion {3}{U}

Legendary Creature - Halfling Rogue
Specialize {2}
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand.
3/3
Related cards: Alora, Cheerful Assassin Alora, Cheerful Mastermind Alora, Cheerful Scout Alora, Cheerful Swashbuckler Alora, Cheerful Thief
  • Alchemy Horizons: Baldur's Gate
Alpha Myr

Alpha Myr {2}

Artifact Creature - Myr
First to charge, first to fight.
2/1
Alrund's Epiphany

Alrund's Epiphany {5}{U}{U}

Sorcery
Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany.
Foretell {4}{U}{U}
Related card: Alrund's Epiphany (Alchemy)
Alrund's Epiphany (Alchemy)

Alrund's Epiphany (Alchemy) {5}{U}{U}

Sorcery
Take an extra turn after this one. If this spell was foretold, create two 1/1 blue Bird creature tokens with flying. Exile Alrund's Epiphany.
Foretell {5}{U}{U}
Related card: Alrund's Epiphany
  • Kaldheim
Alrund, God of the Cosmos
Hakka, Whispering Raven

Alrund, God of the Cosmos {3}{U}{U}

Legendary Creature - God
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.
At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
1/1
Card has other part: Hakka, Whispering Raven
Related card: Alrund, God of the Cosmos (Alchemy)
Alrund, God of the Cosmos (Alchemy)
Hakka, Whispering Raven (Alchemy)

Alrund, God of the Cosmos (Alchemy) {3}{U}{U}

Legendary Creature - God
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.
At the beginning of your end step, choose a card type, then reveal the top three cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
1/1
Card has other part: Hakka, Whispering Raven (Alchemy)
Related card: Alrund, God of the Cosmos
  • Kaldheim
Altar Golem

Altar Golem {7}

Artifact Creature - Golem
Trample
Altar Golem's power and toughness are each equal to the number of creatures on the battlefield.
Altar Golem doesn't untap during your untap step.
Tap five untapped creatures you control: Untap Altar Golem.
*/*
  • Eventide
Altar of Dementia

Altar of Dementia {2}

Artifact
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
"It is not that you will go mad. It is that you will beg for madness."
—Volrath
Altar of Shadows

Altar of Shadows {7}

Artifact
At the beginning of your first main phase, add {B} for each charge counter on Altar of Shadows.
{7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows.
  • Mirrodin
Altar of the Brood

Altar of the Brood {1}

Artifact
Whenever another permanent you control enters, each opponent mills a card.
Supplicants offer flesh and silver, flowers and blood. The altar takes what it will, eyes gleaming with unspoken promises.
Altar of the Goyf

Altar of the Goyf {5}

Kindred Artifact - Lhurgoyf
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards.
Lhurgoyf creatures you control have trample.
"What dies grows the [illegible]"
—Clawed-out statue inscription
Altar of the Lost

Altar of the Lost {3}

Artifact
Altar of the Lost enters tapped.
{T}: Add two mana in any combination of colors. Spend this mana only to cast spells with flashback from a graveyard.
  • Dark Ascension
Altar of the Pantheon

Altar of the Pantheon {3}

Artifact
Your devotion to each color and each combination of colors is increased by one.
{T}: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.
Alter Reality

Alter Reality {1}{U}

Instant
Change the text of target spell or permanent by replacing all instances of one color word with another.
Flashback {1}{U}
  • Torment
Amaranthine Wall

Amaranthine Wall {4}

Artifact Creature - Wall
Defender
{2}: Amaranthine Wall gains indestructible until end of turn.
Neither its appearance nor its temperature varies as the years pass, an eternal testament to the forces that shaped Dominaria.
0/6
  • Dominaria
Amass the Components

Amass the Components {3}{U}

Sorcery
Draw three cards, then put a card from your hand on the bottom of your library.
"I knew I'd find a use for all that newt spittle!"
Ambassador Laquatus

Ambassador Laquatus {1}{U}{U}

Legendary Creature - Merfolk Wizard
{3}: Target player mills three cards.
"Life is a game. The only thing that matters is whether you're a pawn or a player."
1/3