674 cards found
Curse of the Nightly Hunt

Curse of the Nightly Hunt {2}{R}

Enchantment - Aura Curse
Enchant player
Creatures enchanted player controls attack each combat if able.
When the moon rises and the bloodlust takes hold, nothing matters but the kill.
Curse of the Pierced Heart

Curse of the Pierced Heart {1}{R}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player or a planeswalker that player controls.
"May your veins weep, and may every vampire take notice."
—Stensian curse
  • Innistrad
Cursebreak

Cursebreak {1}{W}

Instant
Destroy target enchantment. You gain 2 life.
No longer the village pariah. No longer taunted and shamed. Sigrun was finally free.
  • Avacyn Restored
Dangerous Wager

Dangerous Wager {1}{R}

Instant
Discard your hand, then draw two cards.
"C'mon friend, take a turn tossing the knucklebones. What've you got to lose?"
—Tobias, trader of Erdwal
  • Avacyn Restored
Dark Impostor

Dark Impostor {2}{B}

Creature - Vampire Assassin
{4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor.
Dark Impostor has all activated abilities of all creature cards exiled with it.
"Ah, this is a nice life. I can see why you were so desperate to keep it."
2/2
Darkthicket Wolf

Darkthicket Wolf {1}{G}

Creature - Wolf
{2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate only once each turn.
Werewolf slayers don't know for certain how werewolves are created. So they kill all the wolves, just to be safe.
2/2
  • Innistrad
Dawntreader Elk

Dawntreader Elk {1}{G}

Creature - Elk
{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Silent as winter snow, it seeks wild places unspoiled by the walking dead.
2/2
Related card: Garruk, Wrath of the Wilds
Daybreak Ranger
Nightfall Predator

Daybreak Ranger {2}{G}

Creature - Human Archer Ranger Werewolf
{T}: Daybreak Ranger deals 2 damage to target creature with flying.
At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.
2/2
Card has other part: Nightfall Predator
  • Innistrad
Dead Weight

Dead Weight {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2.
The crueler vampires' idea of free-range farming.
Deadeye Navigator

Deadeye Navigator {4}{U}{U}

Creature - Spirit
Soulbond
As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
5/5
Deadly Allure

Deadly Allure {B}

Sorcery
Target creature gains deathtouch until end of turn and must be blocked this turn if able.
Flashback {G}
What could be more irresistible than death?
  • Dark Ascension
Dearly Departed

Dearly Departed {4}{W}{W}

Creature - Spirit
Flying
As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
"Never forget our ancestors. They have not forgotten us."
—Mikaeus, the Lunarch
5/5
Death Wind

Death Wind {X}{B}

Instant
Target creature gets -X/-X until end of turn.
Leukin stared at the smoldering angel feathers. "Run!" he screamed to his patrol. "We don't stand a chance!"
Death's Caress

Death's Caress {3}{B}{B}

Sorcery
Destroy target creature. If that creature was a Human, you gain life equal to its toughness.
The faint smell of cloves, the rustling of the wind, and a paralyzing descent into an airless, fathomless tomb.
  • Dark Ascension
Defang

Defang {1}{W}

Enchantment - Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Once vampires are disarmed, they're given wooden swords and forced to assist in the training of Midnight Duelists.
  • Avacyn Restored
Defy Death

Defy Death {3}{W}{W}

Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
Gisela cornered the murderous demon among the graves of the dead villagers. "A fitting end," she murmured as she raised her sword.
Delver of Secrets
Insectile Aberration

Delver of Secrets {U}

Creature - Human Wizard
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
1/1
Card has other part: Insectile Aberration
Demolish

Demolish {3}{R}

Sorcery
Destroy target artifact or land.
"To truly defeat a skaberen, you must destroy not the monster but the lab."
—Rem Karolus, Blade of the Inquisitors
Demonic Rising

Demonic Rising {3}{B}{B}

Enchantment
At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.
Which is the greater folly, summoning the demon or expecting gratitude from it?
  • Avacyn Restored
Demonic Taskmaster

Demonic Taskmaster {2}{B}

Creature - Demon
Flying
At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster.
Subservience to greater power is the only law in the pit.
4/3
  • Avacyn Restored
Demonlord of Ashmouth

Demonlord of Ashmouth {2}{B}{B}

Creature - Demon
Flying
When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature.
Undying
5/4
  • Avacyn Restored
Demonmail Hauberk

Demonmail Hauberk {4}

Artifact - Equipment
Equipped creature gets +4/+2.
Equip—Sacrifice a creature.
It comes off as easily as your own skin.
Deranged Assistant

Deranged Assistant {1}{U}

Creature - Human Wizard
{T}, Mill a card: Add {C}.
"Garl, adjust the slurry dispensers. Garl, fetch more corpses. Garl, quit crying and give me your brain tissue. If he doesn't stop being so rude, I'm quitting."
1/1
Deranged Outcast

Deranged Outcast {1}{G}

Creature - Human Rogue
{1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature.
Cast out by his village, he now takes grim offense at refugees who seek shelter in his forest.
2/1
  • Dark Ascension
Descendants' Path

Descendants' Path {2}{G}

Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.