1453 cards found
Wizards' School

Wizards' School

Land
{T}: Add {C}.
{1}, {T}: Add {U}.
{2}, {T}: Add {W} or {B}.
The legacy of Feroz lives on.
Related card: Apocalypse Chime
Wolverine Pack

Wolverine Pack {2}{G}{G}

Creature - Wolverine
Rampage 2
"Give them great meals of beef and iron and steel, they will eat like wolves and fight like devils."
—William Shakespeare, King Henry V
2/4
Wood Elemental

Wood Elemental {3}{G}

Creature - Elemental
As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests.
Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.
*/*
Wooden Sphere

Wooden Sphere {1}

Artifact
Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.
Woolly Mammoths

Woolly Mammoths {1}{G}{G}

Creature - Elephant
Woolly Mammoths has trample as long as you control a snow land.
"Mammoths may be good to ride on, but they're certainly bad to fall off of!"
—Disa the Restless, journal entry
3/2
Woolly Spider

Woolly Spider {1}{G}{G}

Creature - Spider
Reach
Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.
"We need not fear the forces of the air; I've yet to see a Spider without an appetite."
—Taaveti of Kelsinko, Elvish Hunter
2/3
Word of Binding

Word of Binding {X}{B}{B}

Sorcery
Tap X target creatures.
"That was the worst experience of my days: standing there helpless as they killed my whole troop."
—Maeveen O'Donagh, Memoirs of a Soldier
Word of Blasting

Word of Blasting {1}{R}

Instant
Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller.
"Walls? What walls?"
—Jaya Ballard, Task Mage
Word of Command

Word of Command {B}{B}

Instant
Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
Word of Undoing

Word of Undoing {U}

Instant
Return target creature and all white Auras you own attached to it to their owners' hands.
"It was in Urza's journals that I finally found the secret at the core of the summonings."
—Journal, author unknown
Worms of the Earth

Worms of the Earth {2}{B}{B}{B}

Enchantment
Players can't play lands.
Lands can't enter the battlefield.
At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to that player. If a player does either, destroy Worms of the Earth.
The ground collapsed, leaving nothing but the great Worms' mucous residues.
  • The Dark
Wormwood Treefolk

Wormwood Treefolk {3}{G}{G}

Creature - Treefolk
{G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you.
{B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you.
4/4
Wrath of God

Wrath of God {2}{W}{W}

Sorcery
Destroy all creatures. They can't be regenerated.
Related card: Damnation
Wrath of Marit Lage

Wrath of Marit Lage {3}{U}{U}

Enchantment
When Wrath of Marit Lage enters the battlefield, tap all red creatures.
Red creatures don't untap during their controllers' untap steps.
Dread Marit Lage lies dreaming, not dead.
Wyluli Wolf

Wyluli Wolf {1}{G}

Creature - Wolf
{T}: Target creature gets +1/+1 until end of turn.
"When one wolf calls, others follow. Who wants to fight creatures that eat scorpions?"
—Maimun al-Wyluli, Diary
1/1
Related card: City in a Bottle
Xenic Poltergeist

Xenic Poltergeist {1}{B}{B}

Creature - Spirit
{T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
1/1
Related card: Golgothian Sylex
Xira Arien

Xira Arien {B}{R}{G}

Legendary Creature - Insect Wizard
Flying
{B}{R}{G}, {T}: Target player draws a card.
A regular guest at the Royal Masquerade, Arien is the envy of the Court. She appears in a new costume every hour.
1/2
Yavimaya Gnats

Yavimaya Gnats {2}{G}

Creature - Insect
Flying
{G}: Regenerate Yavimaya Gnats.
"It is our third day of travel on the Yavimaya River, and still these creatures plague us. Davin Lansson, our naturalist, has facetiously labeled them 'gnats,' and the name has stuck."
—Disa the Restless, journal entry
0/1
  • Ice Age
Yawgmoth Demon

Yawgmoth Demon {4}{B}{B}

Creature - Phyrexian Demon
Flying
First strike
At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.
6/6
Related card: Golgothian Sylex
Ydwen Efreet

Ydwen Efreet {R}{R}{R}

Creature - Efreet
Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked.
3/6
Related card: City in a Bottle
Yotian Soldier

Yotian Soldier {3}

Artifact Creature - Soldier
Vigilance
After Kroog was destroyed while most of its defenders were at his side, Urza vowed that none of his allies would ever need to fear for their own defense again, even while laying siege to a city far from their homes.
1/4
Related card: Golgothian Sylex
Zelyon Sword

Zelyon Sword {3}

Artifact
You may choose not to untap Zelyon Sword during your untap step.
{3}, {T}: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped.
No sheath shall hold what finds its home in flesh.
  • Fallen Empires
Zephyr Falcon

Zephyr Falcon {1}{U}

Creature - Bird
Flying, vigilance
Although greatly prized among falconers, the Zephyr Falcon is capricious and not easily tamed.
1/1
Zombie Master

Zombie Master {1}{B}{B}

Creature - Zombie
Other Zombie creatures have swampwalk.
Other Zombies have "{B}: Regenerate this permanent."
They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him.
2/3
Zur's Weirding

Zur's Weirding {3}{U}

Enchantment
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.