2369 cards found
Princess Lucrezia

Princess Lucrezia {3}{U}{U}{B}

Legendary Creature - Human Wizard
{T}: Add {U}.
5/4
Prismatic Boon

Prismatic Boon {X}{W}{U}

Instant
Choose a color. X target creatures gain protection from the chosen color until end of turn.
"How ironic that the greatest forge of civilization is battle."
—Mangara
  • Mirage
Pristine Skywise

Pristine Skywise {4}{W}{U}

Creature - Dragon
Flying
Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn.
The elite of Ojutai's brood, the skywise see their enemies as puzzles to be solved.
6/4
Private Eye

Private Eye {1}{W}{U}

Creature - Homunculus Detective
Other Detectives you control get +1/+1.
Whenever you draw your second card each turn, target Detective can't be blocked this turn.
"Yep. It's a vase, all right."
3/3
  • Murders at Karlov Manor
Privileged Position

Privileged Position {2}{G/W}{G/W}{G/W}

Enchantment
Other permanents you control have hexproof.
Prized Amalgam

Prized Amalgam {1}{U}{B}

Creature - Zombie
Whenever a creature enters, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
"Ludevic's laboratory is a veritable wonderland. I have never felt so inspired."
—Stitcher Geralf
3/3
Prized Elephant

Prized Elephant {3}{W}

Creature - Elephant
Prized Elephant gets +1/+1 as long as you control a Forest.
{G}: Prized Elephant gains trample until end of turn.
3/3
  • Magic 2013
Probe

Probe {2}{U}

Sorcery
Kicker {1}{B}
Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.
Prodigy's Prototype

Prodigy's Prototype {1}{W}{U}

Artifact - Vehicle
Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."
Crew 2
3/4
  • Kamigawa: Neon Dynasty
Prosper, Tome-Bound

Prosper, Tome-Bound {2}{B}{R}

Legendary Creature - Tiefling Warlock
Deathtouch
Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.
Pact Boon — Whenever you play a card from exile, create a Treasure token.
1/4
Protect

Protect {2}{W}

Instant
Target creature gets +2/+4 until end of turn.
Fuse
Card has other part: Serve
Protect the Negotiators

Protect the Negotiators {1}{U}

Instant
Kicker {W}
If this spell was kicked, create a 1/1 white Soldier creature token.
Counter target spell unless its controller pays {1} for each creature you control.
Protomatter Powder

Protomatter Powder {2}{U}

Artifact
{4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield.
"There is no such thing as scrap metal. All such material can be repaired with the proper bonding agent."
—Quennus, metallurgeon
  • Shards of Alara
Proud Wildbonder

Proud Wildbonder {2}{R/G}{R/G}

Creature - Human Warrior
Trample
Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked."
"You're little now, yes, but one day your footsteps will make mountains tremble."
—Gustin, wildbonder
4/3
  • Ikoria: Lair of Behemoths
Psychatog

Psychatog {1}{U}{B}

Creature - Atog
Discard a card: Psychatog gets +1/+1 until end of turn.
Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.
1/2
Psychic Drain

Psychic Drain {X}{U}{B}

Sorcery
Target player mills X cards and you gain X life.
"Gold can be reearned, goods restored. The moroii steal youth, more precious than either, and once gone, it's gone forever."
—Berta Suszat, civic healer
  • Ravnica: City of Guilds
Psychic Frog

Psychic Frog {U}{B}

Creature - Frog
Whenever Psychic Frog deals combat damage to a player or planeswalker, draw a card.
Discard a card: Put a +1/+1 counter on Psychic Frog.
Exile three cards from your graveyard: Psychic Frog gains flying until end of turn.
Some frogs poison the body. Some frogs poison the mind.
1/2
Psychic Intrusion

Psychic Intrusion {3}{U}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
  • Theros
Psychic Strike

Psychic Strike {1}{U}{B}

Instant
Counter target spell. Its controller mills two cards.
Until more information could be gleaned about Niv-Mizzet's intentions, Lazav took every opportunity to stall his experiments.
  • Gatecrash
Psychic Symbiont

Psychic Symbiont {4}{U}{B}

Creature - Nightmare Horror
Flying
When Psychic Symbiont enters, target opponent discards a card and you draw a card.
"I turn around and see nothing, yet I know it is behind me. Its fingers rummage in my mind, crafting new ideas."
3/3
Pull of the Mist Moon

Pull of the Mist Moon {1}{W}{W}

Enchantment
Kicker {1}{U}
When Pull of the Mist Moon enters, exile target nonland permanent an opponent controls until Pull of the Mist Moon leaves the battlefield.
When Pull of the Mist Moon enters, if it was kicked, choose a nonland permanent card in your hand. It perpetually gains "When this permanent enters, exile target nonland permanent an opponent controls until this permanent leaves the battlefield."
  • Alchemy: Dominaria
Puppet Conjurer

Puppet Conjurer {1}{B}

Artifact Creature - Human Wizard
{U}, {T}: Create a 0/1 blue Homunculus artifact creature token.
At the beginning of your upkeep, sacrifice a Homunculus.
He scowls at his imperfect creation, then crushes it to scrap. He salvages the etherium and begins anew.
1/2
Puresight Merrow

Puresight Merrow {W/U}{W/U}

Creature - Merfolk Wizard
{W/U}, {Q}: Look at the top card of your library. You may exile that card.
Stripped of his sight, he was free to see only the ideal.
2/2
Pyre Zombie

Pyre Zombie {1}{B}{R}

Creature - Zombie
At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie to your hand.
{1}{R}{R}, Sacrifice Pyre Zombie: It deals 2 damage to any target.
2/1
Pyretic Prankster
Glistening Goremonger

Pyretic Prankster {1}{R}

Creature - Devil
{3}{B/P}: Transform Pyretic Prankster. Activate only as a sorcery.
It'd played the same prank a hundred times, never noticing the flame's slowly evolving pattern.
2/1
Card has other part: Glistening Goremonger
  • March of the Machine