33523 cards found
All Shall Smolder in My Wake

All Shall Smolder in My Wake

Scheme
When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
"It's my goal to find the melting point of every substance."
  • Archenemy Schemes
Merfolk Windrobber

Merfolk Windrobber {U}

Creature - Merfolk Rogue
Flying
Whenever this creature deals combat damage to a player, that player mills a card.
Sacrifice this creature: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.
1/1
  • Zendikar Rising
Erratic Apparition

Erratic Apparition {2}{U}

Creature - Spirit
Flying, vigilance
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +1/+1 until end of turn.
"What's got you all bent out of shape?"
—Joseph, comedian, last words
1/3
  • Duskmourn: House of Horror
Wormfang Turtle

Wormfang Turtle {2}{U}

Creature - Nightmare Turtle Beast
When this creature enters, exile a land you control.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Chainer's admirers keep his dreams alive.
2/4
  • Judgment
Mitotic Slime

Mitotic Slime {4}{G}

Creature - Ooze
When this creature dies, create two 2/2 green Ooze creature tokens. They have "When this token dies, create two 1/1 green Ooze creature tokens."
4/4
Related card: Mitotic Ultimus
Two by Four

Two by Four {1}{U}

Instant
Choose one or both —
• Put a base power 4 counter on target creature.
• Put a base toughness 4 counter on target creature.
  • Mystery Booster 2
Mangara of Corondor

Mangara of Corondor {1}{W}{W}

Legendary Creature - Human Wizard
{T}: Exile Mangara and target permanent.
"I have been brought to this place and I cannot leave. I may be free of the amber, but I am still in prison."
1/1
Erase

Erase {W}

Instant
Exile target enchantment.
"Truth is hard enough to see, let alone understand. We must remove all distractions to find clarity."
—Zogye, wandering sage
Oakgnarl Warrior

Oakgnarl Warrior {5}{G}{G}

Creature - Treefolk Warrior
Vigilance, trample
"Roam as you will, your roots remain in the strong earth of your Rising."
5/7
Serene Sunset

Serene Sunset {X}{G}

Instant
Prevent all combat damage X target creatures would deal this turn.
The armies paused, silent, as the warriors reflected on the sunsets of their youth.
Katabatic Winds

Katabatic Winds {2}{G}

Enchantment
Phasing
Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be activated.
Wind will win, whatever we wish.
  • Visions
Endbringer

Endbringer {5}{C}

Creature - Eldrazi
Untap this creature during each other player's untap step.
{T}: This creature deals 1 damage to any target.
{C}, {T}: Target creature can't attack or block this turn.
{C}{C}, {T}: Draw a card.
5/5
Thoughtseize

Thoughtseize {B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
"Knowledge is such a burden. Release it. Release all your fears to me."
—Ashiok, Nightmare Weaver
Wash Out

Wash Out {3}{U}

Sorcery
Return all permanents of the color of your choice to their owners' hands.
"Rest now. You've neither won nor lost, but this battle is over for you just the same."
—Teferi
Necromaster Dragon

Necromaster Dragon {3}{U}{B}

Creature - Dragon
Flying
Whenever this creature deals combat damage to a player, you may pay {2}. If you do, create a 2/2 black Zombie creature token and each opponent mills two cards.
4/4
Megatog

Megatog {4}{R}{R}

Creature - Atog
Sacrifice an artifact: This creature gets +3/+3 and gains trample until end of turn.
In an ironic bit of evolution, the megatog's dozens of teeth are mainly ornamental. It prefers swallowing things whole.
3/4
  • Mirrodin
Ojutai's Breath

Ojutai's Breath {2}{U}

Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Rebound
Abundant Growth

Abundant Growth {G}

Enchantment - Aura
Enchant land
When this Aura enters, draw a card.
Enchanted land has "{T}: Add one mana of any color."
Retreat to Valakut

Retreat to Valakut {2}{R}

Enchantment
Landfall — Whenever a land you control enters, choose one —
• Target creature gets +2/+0 until end of turn.
• Target creature can't block this turn.
  • Battle for Zendikar
Elena, Turk Recruit

Elena, Turk Recruit {2}{W}

Legendary Creature - Human Assassin
When Elena enters, return target non-Assassin historic card from your graveyard to your hand.
Whenever you cast a historic spell, put a +1/+1 counter on Elena.
"Looks like talking alone won't cut it. You're going to have to feel some pain!"
1/4
  • Final Fantasy Commander 18 133
Amulet of Vigor

Amulet of Vigor {1}

Artifact
Whenever a permanent you control enters tapped, untap it.
"After years of study, I've learned an important lesson: the relics we watch may be watching us back."
—Anowon, the Ruin Sage
Adorable Kitten

Adorable Kitten {W}

Host Creature - Cat
When this creature enters, roll a six-sided die. You gain life equal to the result.
1/1
Canopy Spider

Canopy Spider {1}{G}

Creature - Spider
Reach
It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.
1/3
Spiritual Sanctuary

Spiritual Sanctuary {2}{W}{W}

Enchantment
At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life.
  • Legends
Skyshroud War Beast

Skyshroud War Beast {1}{G}

Creature - Beast
Trample
As this creature enters, choose an opponent.
Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.
*/*
  • Exodus