10558 cards found
Chaos Maw

Chaos Maw {5}{R}{R}

Creature - Hellion
When Chaos Maw enters, it deals 3 damage to each other creature.
The food chain doesn't end at sandwurms.
6/6
Chaos Moon

Chaos Moon {3}{R}

Enchantment
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {R}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
  • Ice Age
Chaos Mutation

Chaos Mutation {3}{U}{R}

Instant
Exile any number of target creatures controlled by different players. For each creature exiled this way, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order.
  • Warhammer 40,000 Commander 111 111★
Chaos Orb

Chaos Orb {2}

Artifact
{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.
Chaos Wand

Chaos Wand {3}

Artifact
{4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
Chaos Warp

Chaos Warp {2}{R}

Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
"Has anyone seen Fli-fli? Is he still out with those frogfolk wizards?"
—Illa, otterfolk scout
Chaoslace

Chaoslace {R}

Instant
Target spell or permanent becomes red.
Chaosphere

Chaosphere {2}{R}

World Enchantment
Creatures with flying can block only creatures with flying.
Creatures without flying have reach.
"I dance the nothing dance, / Feet in the air, knives in the ground."
—Femeref chant
  • Mirage
Chaotic Goo

Chaotic Goo {2}{R}{R}

Creature - Ooze
Chaotic Goo enters with three +1/+1 counters on it.
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.
0/0
Chaotic Transformation

Chaotic Transformation {5}{R}

Sorcery
Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.
Char

Char {2}{R}

Instant
Char deals 4 damage to any target and 2 damage to you.
Izzet mages often acquire their magic reagents from dubious sources, so the potency of their spells is never predictable.
Charging Cinderhorn

Charging Cinderhorn {3}{R}

Creature - Elemental Ox
Haste
At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player.
4/2
Charging Rhino

Charging Rhino {3}{G}{G}

Creature - Rhino
Charging Rhino can't be blocked by more than one creature.
A rhino rarely uses its horn to announce its charge, only to end it.
4/4
Charisma

Charisma {U}{U}{U}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.
It was Gerrard's nature to lead and the Mercadians' to follow.
  • Mercadian Masques
Charismatic Conqueror

Charismatic Conqueror {1}{W}

Creature - Vampire Soldier
Vigilance
Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
"There's a whole world under the surface, waiting for the light of our salvation."
2/2
  • The Lost Caverns of Ixalan Commander 38 70
Charix, the Raging Isle

Charix, the Raging Isle {2}{U}{U}

Legendary Creature - Leviathan Crab
Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast.
{3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
Zendikar's seas are deeper than anyone can fathom.
0/17
Charmbreaker Devils

Charmbreaker Devils {5}{R}

Creature - Devil
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
4/4
Related card: Tibalt, Wicked Tormentor
Charmed Pendant

Charmed Pendant {4}

Artifact
{T}, Mill a card: For each colored mana symbol in the milled card's mana cost, add one mana of that color. Activate only as an instant.
  • Odyssey
Charming Prince

Charming Prince {1}{W}

Creature - Human Noble
When Charming Prince enters, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
2/2
Charming Scoundrel

Charming Scoundrel {1}{R}

Creature - Human Rogue
Haste
When Charming Scoundrel enters, choose one —
• Discard a card, then draw a card.
• Create a Treasure token.
• Create a Wicked Role token attached to target creature you control.
1/1
  • Wilds of Eldraine 124 345
  • Wilds of Eldraine Promos 124p 124s
Charnel Serenade

Charnel Serenade {4}{B}{B}

Sorcery
Surveil 3, then return a creature card from your graveyard to the battlefield with a finality counter on it. Exile Charnel Serenade with three time counters on it.
Suspend 3—{2}{B}
  • Murders at Karlov Manor Commander 26 336
Charnel Troll

Charnel Troll {1}{B}{G}

Creature - Troll
Trample
At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it.
{B}{G}, Discard a creature card: Put a +1/+1 counter on Charnel Troll.
4/4
  • Guilds of Ravnica
Charnelhoard Wurm

Charnelhoard Wurm {4}{B}{R}{G}

Creature - Wurm
Trample
Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
Jund's dragons hoard only sangrite crystals. Its wurms aren't so picky.
6/6
Charred Graverobber

Charred Graverobber {2}{B}

Creature - Skeleton Mercenary
When Charred Graverobber enters, return target outlaw card from your graveyard to your hand.
Escape — {3}{B}{B}, Exile four other cards from your graveyard.
Charred Graverobber escapes with a +1/+1 counter on it.
3/1
  • Outlaws of Thunder Junction Commander 19 55
Chasm Skulker

Chasm Skulker {2}{U}

Creature - Squid Horror
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker.
Designed by Mike Neumann
1/1