31561 cards found
Canyon Crab

Canyon Crab {1}{U}

Creature - Crab
{1}{U}: Canyon Crab gets +2/-2 until end of turn.
At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card.
They cluster near shallow river crossings, blending into the rocks, waiting for unsuspecting travelers to step within range of their claws.
0/5
  • Outlaws of Thunder Junction
Caravan Hurda

Caravan Hurda {4}{W}

Creature - Giant
Lifelink
"Not too bright, but good enough for the job required—carrying and walking in a straight line."
—Bruse Tarl, Goma Fada nomad
1/5
  • Zendikar
Carnivorous Moss-Beast

Carnivorous Moss-Beast {4}{G}{G}

Creature - Plant Elemental Beast
{5}{G}{G}: Put a +1/+1 counter on Carnivorous Moss-Beast.
Ranger wisdom dictates that when fleeing from a moss-beast, you must stay calm, find your bearings, and run south.
4/5
Carnivorous Plant

Carnivorous Plant {3}{G}

Creature - Plant Wall
Defender
"It had a mouth like that of a great beast, and gnashed its teeth as it strained to reach us. I am thankful it possessed no means of locomotion."
—Vervamon the Elder
4/5
Carrion Grub

Carrion Grub {3}{B}

Creature - Insect
Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard.
When Carrion Grub enters, mill four cards.
0/5
Carrion Wurm

Carrion Wurm {3}{B}{B}

Creature - Zombie Wurm
Whenever Carrion Wurm attacks or blocks, any player may exile three cards from their graveyard. If a player does, Carrion Wurm assigns no combat damage this turn.
Since it eats only carrion, sometimes it needs to make some from scratch.
6/5
  • Torment
Carth the Lion

Carth the Lion {2}{B}{G}

Legendary Creature - Human Warrior
Whenever Carth the Lion enters or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Planeswalkers' loyalty abilities you activate cost an additional [+1] to activate.
3/5
Carven Caryatid

Carven Caryatid {1}{G}{G}

Creature - Spirit
Defender
When Carven Caryatid enters, draw a card.
So-called "old wood" is rare in deforested Ravnica. Statues carved from it are said to house the last of the ancient nature spirits.
2/5
Cataclysmic Gearhulk

Cataclysmic Gearhulk {3}{W}{W}

Artifact Creature - Construct
Vigilance
When Cataclysmic Gearhulk enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
4/5
Catapult Fodder
Catapult Captain

Catapult Fodder {2}{B}

Creature - Zombie
At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder.
These days, ghouls are the only abundant resource in Thraben.
1/5
Card has other part: Catapult Captain
Cateran Overlord

Cateran Overlord {4}{B}{B}{B}

Creature - Horror Mercenary
Sacrifice a creature: Regenerate Cateran Overlord.
{6}, {T}: Search your library for a Mercenary permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
7/5
  • Mercadian Masques
Cateran Slaver

Cateran Slaver {4}{B}{B}

Creature - Horror Mercenary
Swampwalk
{5}, {T}: Search your library for a Mercenary permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
5/5
  • Mercadian Masques
Cavalier of Flame

Cavalier of Flame {2}{R}{R}{R}

Creature - Elemental Knight
{1}{R}: Creatures you control get +1/+0 and gain haste until end of turn.
When Cavalier of Flame enters, discard any number of cards, then draw that many cards.
When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
6/5
Cavalier of Gales

Cavalier of Gales {2}{U}{U}{U}

Creature - Elemental Knight
Flying
When Cavalier of Gales enters, draw three cards, then put two cards from your hand on top of your library in any order.
When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.
5/5
Cavalier of Night

Cavalier of Night {2}{B}{B}{B}

Creature - Elemental Knight
Lifelink
When Cavalier of Night enters, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When Cavalier of Night dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
4/5
Related card: Raddic, Tal Zealot
Cavern Thoctar

Cavern Thoctar {5}{G}

Creature - Beast
{1}{R}: Cavern Thoctar gets +1/+0 until end of turn.
Natives of Naya know better than to loiter near the mouth of a cave. Two glowing red eyes and the stench of foul breath are all the warning you're likely to get.
5/5
  • Shards of Alara
Cecily, Haunted Mage

Cecily, Haunted Mage {1}{U}{B}{R}

Legendary Creature - Human Wizard
Your maximum hand size is eleven.
Whenever Cecily, Haunted Mage attacks, you draw a card and you lose 1 life. Then if you have eleven or more cards in your hand, you may cast an instant or sorcery spell from your hand without paying its mana cost.
Friends forever
3/5
Cemetery Gate

Cemetery Gate {2}{B}

Creature - Wall
Defender
Protection from black
"It keeps some out, yes. It also keeps others in!"
—Grandmother Sengir
0/5
Related card: Apocalypse Chime
Cephalopod Sentry

Cephalopod Sentry {2}{W}{U}

Artifact Creature - Phyrexian Squid
Flying
Cephalopod Sentry's power is equal to the number of artifacts you control.
Silent observers swim through the air of Norn's Seedcore, watching the nascent Invasion Tree for any signs of interference.
*/5
  • Phyrexia: All Will Be One
Cerise, Slayer of Fear

Cerise, Slayer of Fear {3}{W}{W}

Legendary Creature - Human Cleric Knight
First strike, lifelink
At the beginning of your second main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn.
5/5
  • Alchemy: Wilds of Eldraine
Cerulean Sphinx

Cerulean Sphinx {4}{U}{U}

Creature - Sphinx
Flying
{U}: Cerulean Sphinx's owner shuffles it into their library.
"About the sphinx, I have mixed feelings. Their wisdom I crave, but their secrecy I can't tolerate."
—Szadek
5/5
Chained Throatseeker

Chained Throatseeker {5}{U}

Creature - Phyrexian Horror
Infect
Chained Throatseeker can't attack unless defending player is poisoned.
5/5
  • New Phyrexia
Challenger Troll

Challenger Troll {4}{G}

Creature - Troll
Each creature you control with power 4 or greater can't be blocked by more than one creature.
For most, war is a calamity. For some, an opportunity. And for the very few, a pleasure.
6/5
Chancellor of the Forge

Chancellor of the Forge {4}{R}{R}{R}

Creature - Phyrexian Giant
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, create a 1/1 red Phyrexian Goblin creature token with haste.
When Chancellor of the Forge enters, create X 1/1 red Phyrexian Goblin creature tokens with haste, where X is the number of creatures you control.
5/5
  • New Phyrexia
Chaos Balor

Chaos Balor {3}{R}{R}

Creature - Demon
Flying
Whenever Chaos Balor attacks or dies, choose two. Each mode must target a different player.
• Target player discards all the cards in their hand, then seeks that many nonland cards.
• Chaos Balor deals 2 damage to target player and they create two Treasure tokens.
• Chaos Balor deals 2 damage to each creature target player controls. Those creatures perpetually get +2/+0.
4/5
  • Alchemy Horizons: Baldur's Gate