20823 cards found
Priest of Fell Rites

Priest of Fell Rites {W}{B}

Creature - Human Warlock
{T}, Pay 3 life, Sacrifice Priest of Fell Rites: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Unearth {3}{W}{B}
2/2
Priest of Forgotten Gods

Priest of Forgotten Gods {1}{B}

Creature - Human Cleric
{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card.
The Orzhov are not the only religious tradition on Ravnica, nor the oldest.
1/2
Priest of Gix

Priest of Gix {2}{B}

Creature - Phyrexian Human Cleric Minion
When Priest of Gix enters the battlefield, add {B}{B}{B}.
"Gix doesn't want a people to rule but puppets to entertain his madness."
—Xantcha, Phyrexian outcast
2/1
Priest of Possibility

Priest of Possibility {1}{W}

Creature - Kor Cleric
When Priest of Possibility enters the battlefield, look at the top seven cards of your library. If a card among them has flying, Priest of Possibility perpetually gains flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Then shuffle.
2/2
  • Alchemy: Dominaria
Priest of Titania

Priest of Titania {1}{G}

Creature - Elf Druid
{T}: Add {G} for each Elf on the battlefield.
Titania rewards all who honor the forest by making them a living part of it.
1/1
Priest of Urabrask

Priest of Urabrask {2}{R}

Creature - Phyrexian Human Cleric
When Priest of Urabrask enters the battlefield, add {R}{R}{R}.
2/1
Priest of the Blessed Graf

Priest of the Blessed Graf {2}{W}

Creature - Human Cleric
At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you.
The honored dead who lie in blessed grafs are not easily stirred, but the threat of eternal night called many from their rest.
1/2
  • Crimson Vow Commander 7 45
Priest of the Blood Rite

Priest of the Blood Rite {3}{B}{B}

Creature - Human Cleric
When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying.
At the beginning of your upkeep, you lose 2 life.
Some will sacrifice everything for but a taste of power.
2/2
Priest of the Haunted Edge

Priest of the Haunted Edge {1}{B}

Snow Creature - Zombie Cleric
{T}, Sacrifice Priest of the Haunted Edge: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate only as a sorcery.
0/4
  • Kaldheim
Priest of the Wakening Sun

Priest of the Wakening Sun {W}

Creature - Human Cleric
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.
{3}{W}{W}, Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
1/1
Priests of Norn

Priests of Norn {2}{W}

Creature - Phyrexian Cleric
Vigilance
Infect
"May our blessings sever the tongues of the forsaken."
—Elesh Norn, Grand Cenobite
1/4
Primal Adversary

Primal Adversary {2}{G}

Creature - Wolf
Trample
When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
4/3
Primal Amulet
Primal Wellspring

Primal Amulet {4}

Artifact
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
Card has other part: Primal Wellspring
Primal Boost

Primal Boost {2}{G}

Instant
Target creature gets +4/+4 until end of turn.
Cycling {2}{G}
When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.
Primal Clay

Primal Clay {4}

Artifact Creature - Shapeshifter
As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types.
*/*
Related cards: Golgothian Sylex Primal Plasma
Primal Cocoon

Primal Cocoon {G}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
When enchanted creature attacks or blocks, sacrifice Primal Cocoon.
Primal Command

Primal Command {3}{G}{G}

Sorcery
Choose two —
• Target player gains 7 life.
• Put target noncreature permanent on top of its owner's library.
• Target player shuffles their graveyard into their library.
• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Primal Druid

Primal Druid {1}{G}

Creature - Human Druid
When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"The power of the woods is only ever borrowed."
0/3
  • Eldritch Moon
Primal Elder Kitty

Primal Elder Kitty

Stickers
{TK}{TK}{1}: This creature gets +1/-1 until end of turn.
{TK}{TK}{TK} — When this creature dies, you may put X +1/+1 counters on target creature, where X is this creature's power.
{TK}{TK} — 5/1
{TK}{TK}{TK}{TK} — 4/7
  • Unfinity Sticker Sheets
Primal Empathy

Primal Empathy {1}{G}{U}

Enchantment
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
"From this day forward, we confront this world together, lifting each other up."
Primal Forcemage

Primal Forcemage {2}{G}

Creature - Elf Shaman
Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn.
Their calls unheeded by the withered forests, nature shamans channeled the life force of their brethren.
2/2
Primal Growth

Primal Growth {2}{G}

Sorcery
Kicker—Sacrifice a creature.
Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Primal Huntbeast

Primal Huntbeast {3}{G}

Creature - Beast
Hexproof
"To the unskilled, it appears as blurred patches of distorted light. Few have seen its true form."
—Garruk Wildspeaker
3/3
Primal Might

Primal Might {X}{G}

Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
The shaman looked at the world through Ghalta's eyes and understood that everything else was his prey.
Primal Plasma

Primal Plasma {3}{U}

Creature - Elemental Shapeshifter
As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
Tocasia brushed the gears and cogs from the table. There, before two wide-eyed brothers, she began a lesson on raw elemental magic.
*/*
Related card: Primal Clay