33549 cards found
Mission Briefing

Mission Briefing {U}{U}

Instant
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead.
Festival of Trokin

Festival of Trokin {W}

Sorcery
You gain 2 life for each creature you control.
Everyone loves a good sale.
  • Portal Second Age
Essence Fracture

Essence Fracture {3}{U}{U}

Sorcery
Return two target creatures to their owners' hands.
Cycling {2}{U}
"Shaping reality is simply a matter of knowing where to apply pressure."
—Ixidor, reality sculptor
  • Onslaught
Sengir Vampire

Sengir Vampire {3}{B}{B}

Creature - Vampire
Flying
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Empires rise and fall, but evil is eternal.
4/4
Tana, the Bloodsower

Tana, the Bloodsower {2}{R}{G}

Legendary Creature - Elf Druid
Trample
Whenever Tana deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
Partner
2/2
Spiritual Visit

Spiritual Visit {W}

Instant - Arcane
Create a 1/1 colorless Spirit creature token.
Splice onto Arcane {W}
  • Saviors of Kamigawa
Disposal Mummy

Disposal Mummy {2}{W}

Creature - Zombie Jackal
When this creature enters, exile target card from an opponent's graveyard.
Without the viziers to oversee their actions, some anointed went to extreme lengths to fulfill their directives.
2/3
Tangle Angler

Tangle Angler {3}{G}

Creature - Phyrexian Horror
Infect
{G}: Target creature blocks this creature this turn if able.
A plague on the curious.
1/5
  • Scars of Mirrodin
Enchanted Evening

Enchanted Evening {3}{W/U}{W/U}

Enchantment
All permanents are enchantments in addition to their other types.
In the reflection, she saw the rough shell of the world sloughing away, revealing the truth shining underneath.
Dread Shade

Dread Shade {B}{B}{B}

Creature - Shade
{B}: This creature gets +1/+1 until end of turn.
"The forest surrounding the Vess estate became the Caligo Morass, a vast bog stalked by horrors too terrible to name."
—"The Fall of the House of Vess"
3/3
Ojer Axonil, Deepest Might
Temple of Power

Ojer Axonil, Deepest Might {2}{R}{R}

Legendary Creature - God
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
4/4
Card has other part: Temple of Power
  • The Lost Caverns of Ixalan 158a 317a
Geek Lotus Warrior

Geek Lotus Warrior

Stickers
{TK}{TK}{2}: This creature gets +2/+0 until end of turn.
{TK}{TK}{TK}{TK} — Whenever a creature enters under your control, this permanent deals 2 damage to target player.
{TK}{TK} — 4/1
{TK}{TK}{TK} — 3/6
  • Unfinity Sticker Sheets
Dormant Grove
Gnarled Grovestrider

Dormant Grove {3}{G}

Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform this enchantment.
As the natural cycle of day and night grew twisted, old powers stirred deep in the Ulvenwald.
Card has other part: Gnarled Grovestrider
Eye of Malcator

Eye of Malcator {2}{U}

Artifact
When this artifact enters, scry 2.
Whenever another artifact you control enters, this artifact becomes a 4/4 Phyrexian Eye artifact creature until end of turn.
  • Phyrexia: All Will Be One
Grotag Siege-Runner

Grotag Siege-Runner {1}{R}

Creature - Goblin Rogue
{R}, Sacrifice this creature: Destroy target creature with defender. This creature deals 2 damage to that creature's controller.
"I don't think he's bringing in the mail . . . ."
—Nundari, Sea Gate militia captain
2/1
  • Rise of the Eldrazi
Meandering River

Meandering River

Land
This land enters tapped.
{T}: Add {W} or {U}.
The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice.
Nightwing Shade

Nightwing Shade {4}{B}

Creature - Shade
Flying
{1}{B}: This creature gets +1/+1 until end of turn.
"There is one hour of the night even we do not watch."
—Sedva, captain of the watch
2/2
Shelob, Child of Ungoliant

Shelob, Child of Ungoliant {4}{B}{G}

Legendary Creature - Spider Demon
Deathtouch, ward {2}
Other Spiders you control have deathtouch and ward {2}.
Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this token: You gain 3 life," and it loses all other card types.
8/8
Desert Twister

Desert Twister {4}{G}{G}

Sorcery
Destroy target permanent.
The magical dust clouds Mercadian mages use to traverse the plane generate storms that devastate the surrounding terrain. But as long as the storms don't touch the mountain, the nobles simply don't care.
Related card: City in a Bottle
Harmattan Efreet

Harmattan Efreet {2}{U}{U}

Creature - Efreet
Flying
{1}{U}{U}: Target creature gains flying until end of turn.
"One moment I was walking along the beach, and the next I was high in the air, staring into a hideous smiling face."
—Tarub, Suq'Ata sailor
2/2
Briar Hydra (Alchemy)

Briar Hydra (Alchemy) {3}{G}

Creature - Plant Hydra
Trample
Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.
5/5
Related card: Briar Hydra
  • Dominaria United
Raff Capashen, Ship's Mage

Raff Capashen, Ship's Mage {2}{W}{U}

Legendary Creature - Human Wizard
Flash
Flying
You may cast historic spells as though they had flash.
3/3
Traumatize

Traumatize {3}{U}{U}

Sorcery
Target player mills half their library, rounded down.
He was left with just enough memory to understand what he had lost.
Auron's Inspiration

Auron's Inspiration {2}{W}

Instant
Attacking creatures get +2/+0 until end of turn.
Flashback {2}{W}{W}
"Now is the time to choose! Now is the time to shape your stories! Your fate is in your hands!"
—Auron
  • Final Fantasy
Merrow Wavebreakers

Merrow Wavebreakers {4}{U}

Creature - Merfolk Soldier
{1}{U}, {Q}: This creature gains flying until end of turn.
The merrows' prey have retreated from the shore, so they have learned to follow.
3/3
  • Shadowmoor