2363 cards found
Nantuko Monastery

Nantuko Monastery

Land
{T}: Add {C}.
Threshold{G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard.
Narfi, Betrayer King

Narfi, Betrayer King {3}{U}{B}

Legendary Snow Creature - Zombie Wizard
Other snow and Zombie creatures you control get +1/+1.
{S}{S}{S}: Return Narfi, Betrayer King from your graveyard to the battlefield tapped.
To serve the god of death, Narfi forfeited the warmth of life.
4/3
Related card: Narfi, Betrayer King (Alchemy)
Narfi, Betrayer King (Alchemy)

Narfi, Betrayer King (Alchemy) {2}{U}{B}

Legendary Snow Creature - Zombie Wizard
Other snow and Zombie creatures you control get +1/+1.
{S}{S}{S}: Return Narfi, Betrayer King from your graveyard to the battlefield tapped.
To serve the god of death, Narfi forfeited the warmth of life.
4/3
Related card: Narfi, Betrayer King
  • Kaldheim
Narset Transcendent

Narset Transcendent {2}{W}{U}

Legendary Planeswalker - Narset
[+1]: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.
[–2]: When you next cast an instant or sorcery spell from your hand this turn, it gains rebound.
[–9]: You get an emblem with "Your opponents can't cast noncreature spells."
Loyalty:
6
  • Dragons of Tarkir
Nashi, Searcher in the Dark

Nashi, Searcher in the Dark {U}{B}

Legendary Creature - Rat Ninja Wizard
Menace
Whenever Nashi, Searcher in the Dark deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.
2/2
  • Duskmourn: House of Horror Promos 223p 223s
  • Duskmourn: House of Horror 223 361
Natural Emergence

Natural Emergence {2}{R}{G}

Enchantment
When Natural Emergence enters, return a red or green enchantment you control to its owner's hand.
Lands you control are 2/2 creatures with first strike. They're still lands.
  • Planeshift
Nature's Blessing

Nature's Blessing {2}{G}{W}

Enchantment
{G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample.
"Be open to the blessings, whatever their form."
—Kaysa, Elder Druid of the Juniper Order
Nature's Chant

Nature's Chant {1}{G/W}

Instant
Destroy target artifact or enchantment.
"Plant every sword. Embrace every soul."
—Trostani
  • Modern Horizons
Nazahn, Revered Bladesmith

Nazahn, Revered Bladesmith {4}{G}{W}

Legendary Creature - Cat Artificer
When Nazahn, Revered Bladesmith enters, search your library for an Equipment card and reveal it. If you reveal a card named Hammer of Nazahn this way, put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
Whenever an equipped creature you control attacks, you may tap target creature defending player controls.
5/4
Related card: Hammer of Nazahn
Nebuchadnezzar

Nebuchadnezzar {3}{U}{B}

Legendary Creature - Human Wizard
{X}, {T}: Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn.
3/3
Necromaster Dragon

Necromaster Dragon {3}{U}{B}

Creature - Dragon
Flying
Whenever Necromaster Dragon deals combat damage to a player, you may pay {2}. If you do, create a 2/2 black Zombie creature token and each opponent mills two cards.
4/4
Neheb, the Worthy

Neheb, the Worthy {1}{B}{R}

Legendary Creature - Minotaur Warrior
First strike
Other Minotaurs you control have first strike.
As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.
Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.
2/2
Nemesis of Reason

Nemesis of Reason {3}{U}{B}

Creature - Leviathan Horror
Whenever Nemesis of Reason attacks, defending player mills ten cards.
Words describing it fail. Pages relating it shrivel. Tales recounting it end.
3/7
Nephalia Drownyard

Nephalia Drownyard

Land
{T}: Add {C}.
{1}{U}{B}, {T}: Target player mills three cards.
"Some see a coastal disaster. I see a fully-stocked seagraf."
—Jadar, ghoulcaller of Nephalia
Nettling Curse

Nettling Curse {2}{B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
{1}{R}: Enchanted creature attacks this turn if able.
"I call them 'Poke' and 'Prod.'"
—Chagrach, Rakdos cursemage
  • Dissension
New Prahv Guildmage

New Prahv Guildmage {W}{U}

Creature - Human Wizard
{W}{U}: Target creature gains flying until end of turn.
{3}{W}{U}: Detain target nonland permanent an opponent controls.
2/2
  • Return to Ravnica
Neyith of the Dire Hunt

Neyith of the Dire Hunt {2}{G}{G}

Legendary Creature - Human Warrior
Whenever one or more creatures you control fight or become blocked, draw a card.
At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able.
3/3
  • Jumpstart
Niambi, Beloved Protector

Niambi, Beloved Protector {W}{U}

Legendary Creature - Human Cleric
Flash
When Niambi, Beloved Protector enters, if you cast it, choose target nonlegendary creature card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield. It perpetually gains "Whenever this creature becomes the target of a spell or ability, draw a card. This ability triggers only once each turn."
2/2
  • Alchemy: Dominaria
Niambi, Esteemed Speaker

Niambi, Esteemed Speaker {W}{U}

Legendary Creature - Human Cleric
Flash
When Niambi, Esteemed Speaker enters, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's mana value.
{1}{W}{U}, {T}, Discard a legendary card: Draw two cards.
2/1
Niambi, Faithful Healer

Niambi, Faithful Healer {1}{W}{U}

Legendary Creature - Human Cleric
When Niambi, Faithful Healer enters, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle.
"My father will be happy to see you."
2/2
Related card: Teferi, Timebender
  • Dominaria
Nightfall Predator
Daybreak Ranger

Nightfall Predator

Creature - Werewolf
(Color indicator: Nightfall Predator is green)
{R}, {T}: Nightfall Predator fights target creature.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.
4/4
Card has other part: Daybreak Ranger
  • Innistrad
Nightfire Giant

Nightfire Giant {4}{B}

Creature - Zombie Giant
Nightfire Giant gets +1/+1 as long as you control a Mountain.
{4}{R}: Nightfire Giant deals 2 damage to any target.
Nightfire turns the greatest weakness of the undead into formidable strength.
4/3
Nightkin Ambusher

Nightkin Ambusher {2}{U}{B}

Creature - Mutant Warrior
Ward {2}
When Nightkin Ambusher enters, target player gets four rad counters.
Nightkin Ambusher can't be blocked as long as defending player has a rad counter.
4/4
  • Fallout 112 640
Nightveil Predator

Nightveil Predator {U}{U}{B}{B}

Creature - Vampire
Flying, deathtouch
Hexproof
"Three daggers left in an angel's back, three enforcers with memory loss, three keys stolen from my own belt—and you talk of peace?"
—Tajic, to Aurelia
3/3
Nightveil Specter

Nightveil Specter {U/B}{U/B}{U/B}

Creature - Specter
Flying
Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library.
You may play lands and cast spells from among cards exiled with Nightveil Specter.
2/3