4942 cards found
Elvish Soultiller

Elvish Soultiller {3}{G}{G}

Creature - Elf Mutant
When Elvish Soultiller dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.
Mutated elves wondered if this was their final form, or if it was just another step.
5/4
  • Legions
Embalmed Brawler

Embalmed Brawler {2}{B}

Creature - Zombie
Amplify 1
Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it.
2/2
  • Legions
Embargo

Embargo {3}{U}

Enchantment
Nonland permanents don't untap during their controllers' untap steps.
At the beginning of your upkeep, you lose 2 life.
  • Mercadian Masques
Ember Shot

Ember Shot {6}{R}

Instant
Ember Shot deals 3 damage to any target.
Draw a card.
Dwarves bring poor coal to market, use good coal in their homes, and throw their best coal away.
  • Judgment
Ember-Fist Zubera

Ember-Fist Zubera {1}{R}

Creature - Zubera Spirit
When Ember-Fist Zubera dies, it deals damage to any target equal to the number of Zubera that died this turn.
When the Honden of Infinite Rage shattered, its attendants swarmed Kamigawa to sow mortal destruction.
1/2
  • Champions of Kamigawa
Embermage Goblin

Embermage Goblin {3}{R}

Creature - Goblin Wizard
When Embermage Goblin enters, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle.
{T}: Embermage Goblin deals 1 damage to any target.
1/1
  • Onslaught 200 200★
Emberwilde Caliph

Emberwilde Caliph {2}{U}{R}

Creature - Djinn
Flying, trample
Emberwilde Caliph attacks each combat if able.
Whenever Emberwilde Caliph deals damage, you lose that much life.
The fire breathes while the air burns.
4/4
  • Mirage
Emberwilde Djinn

Emberwilde Djinn {2}{R}{R}

Creature - Djinn
Flying
At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If the player does, they gain control of Emberwilde Djinn.
A hefty price is no guarantee of quality merchandise.
5/4
  • Mirage
Emblazoned Golem

Emblazoned Golem {2}

Artifact Creature - Golem
Kicker {X}
Spend only colored mana on X. No more than one mana of each color may be spent this way.
If Emblazoned Golem was kicked, it enters with X +1/+1 counters on it.
1/2
  • Apocalypse
Emblem of the Warmind

Emblem of the Warmind {1}{R}

Enchantment - Aura
Enchant creature you control
Creatures you control have haste.
"It takes but one spark to ignite a parched forest. Our hearts, I fear, are too dry for this new visitor."
—Elek Longbeard
  • Future Sight
Embolden

Embolden {2}{W}

Instant
Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose.
Flashback {1}{W}
  • Odyssey
Emerald Dragonfly

Emerald Dragonfly {1}{G}

Creature - Insect
Flying
{G}{G}: Emerald Dragonfly gains first strike until end of turn.
"Flittering, wheeling, / darting in to strike, and then / gone just as you blink."
—"Dragonfly Haiku," poet unknown
1/1
Emissary of Despair

Emissary of Despair {1}{B}{B}

Creature - Spirit
Flying
Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact they control.
2/1
  • Darksteel
Emissary of Hope

Emissary of Hope {1}{W}{W}

Creature - Spirit
Flying
Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.
2/1
  • Darksteel
Empty City Ruse

Empty City Ruse {W}

Sorcery
Target opponent skips all combat phases of their next turn.
Out of time and options, Kongming was forced to bluff at Xicheng. He tricked an army of 150,000 Wei by leaving the city gates open and calmly playing the zither.
  • Portal Three Kingdoms
Empty the Catacombs

Empty the Catacombs {3}{B}

Sorcery
Each player returns all creature cards from their graveyard to their hand.
When the dead are laid to rest in Ravnica, it's usually just a nap.
  • Ravnica: City of Guilds
Enchanted Being

Enchanted Being {1}{W}{W}

Creature - Human
Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.
2/2
  • Legends
Enchantment Alteration

Enchantment Alteration {U}

Instant
Attach target Aura attached to a creature or land to another permanent of that type.
Encroach

Encroach {B}

Sorcery
Target player reveals their hand. You choose a nonbasic land card from it. That player discards that card.
"The rate of spread in this region is unacceptable. Start again."
—Davvol, Evincar of Rath
  • Urza's Destiny
Endbringer's Revel

Endbringer's Revel {2}{B}

Enchantment
{4}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only as a sorcery.
First death. Then Shauku.
  • Prophecy
Endemic Plague

Endemic Plague {3}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.
  • Onslaught
Endless Swarm

Endless Swarm {5}{G}{G}{G}

Sorcery
Create a 1/1 green Snake creature token for each card in your hand.
Epic
  • Saviors of Kamigawa
Endless Whispers

Endless Whispers {2}{B}{B}

Enchantment
Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under their control at the beginning of the next end step."
Those who find death under the black sun's shadow cannot escape its pull.
  • Fifth Dawn
Enduring Ideal

Enduring Ideal {5}{W}{W}

Sorcery
Search your library for an enchantment card, put it onto the battlefield, then shuffle.
Epic
  • Saviors of Kamigawa
Enduring Renewal

Enduring Renewal {2}{W}{W}

Enchantment
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.