650 cards found
Coordinated Assault

Coordinated Assault {R}

Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
It's hard to shout "Shields up!" with a javelin in your chest.
Copperline Gorge

Copperline Gorge

Land
Copperline Gorge enters tapped unless you control two or fewer other lands.
{T}: Add {R} or {G}.
Where fire meets ferocity, a greater evolution begins.
Crackle with Power

Crackle with Power {X}{X}{X}{R}{R}

Sorcery
Crackle with Power deals five times X damage to each of up to X targets.
Will gasped as Rowan drew from the raw power of the Strixhaven Snarl. For a moment, she was luminous, transcendent, terrible.
Related card: Kayla's Kindling
Crash Through

Crash Through {R}

Sorcery
Creatures you control gain trample until end of turn.
Draw a card.
"We have to get out of the city, Djeru. All of us! Gather as many as you can."
—Samut, former Tah-crop initiate
Craterhoof Behemoth

Craterhoof Behemoth {5}{G}{G}{G}

Creature - Beast
Haste
When Craterhoof Behemoth enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Its footsteps of today are the lakes of tomorrow.
5/5
Crucible of Fire

Crucible of Fire {3}{R}

Enchantment
Dragon creatures you control get +3/+3.
"The dragon is a perfect marriage of power and the will to use it."
—Sarkhan Vol
Cruel Ultimatum

Cruel Ultimatum {U}{U}{B}{B}{B}{R}{R}

Sorcery
Target opponent sacrifices a creature of their choice, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
There is always a greater power.
Crush Contraband

Crush Contraband {3}{W}

Instant
Choose one or both —
• Exile target artifact.
• Exile target enchantment.
The Izzet mage knew she would neither get her thermoinverter back nor have the satisfaction of exploding it herself.
Crushing Canopy

Crushing Canopy {2}{G}

Instant
Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.
"The forests of this world are unafraid to assert themselves."
—Wrenn
Crypt Ghast

Crypt Ghast {3}{B}

Creature - Spirit
Extort
Whenever you tap a Swamp for mana, add an additional {B}.
2/2
Crystal Vein

Crystal Vein

Land
{T}: Add {C}.
{T}, Sacrifice Crystal Vein: Add {C}{C}.
Curse of the Swine

Curse of the Swine {X}{U}{U}

Sorcery
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Another imminent battle subsided in busy snuffling and carefree rooting.
Dancing Scimitar

Dancing Scimitar {4}

Artifact Creature - Spirit
Flying
A blade that has never known sheath, a hilt that has never known hand.
1/5
Related card: City in a Bottle
Dark Hatchling

Dark Hatchling {4}{B}{B}

Creature - Horror
Flying
When Dark Hatchling enters, destroy target nonblack creature. It can't be regenerated.
3/3
Darkslick Shores

Darkslick Shores

Land
Darkslick Shores enters tapped unless you control two or fewer other lands.
{T}: Add {U} or {B}.
Where curiosity meets cruelty, hideous innovations arise.
Darksteel Colossus

Darksteel Colossus {11}

Artifact Creature - Golem
Trample
Indestructible
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
11/11
Davros, Dalek Creator

Davros, Dalek Creator {1}{U}{B}{R}

Legendary Artifact Creature - Alien Scientist
Menace
At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.
3/4
Dawn of a New Age

Dawn of a New Age {1}{W}

Enchantment
Dawn of a New Age enters with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life.
Deadly Recluse

Deadly Recluse {1}{G}

Creature - Spider
Reach
Deathtouch
Even dragons fear its silken strands.
1/2
Death Denied

Death Denied {X}{B}{B}

Instant - Arcane
Return X target creature cards from your graveyard to your hand.
Takenuma was filled with a chorus of moans, shrieks, and wails. Some came from the living, some from the dying, and some, most horribly, from the dead.
Death Pits of Rath

Death Pits of Rath {3}{B}{B}

Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
"Neither could I forget what I had read of these pits—that the sudden extinction of life formed no part of their most horrible plan."
—Edgar Allan Poe, "The Pit and the Pendulum"
Death's Shadow

Death's Shadow {B}

Creature - Avatar
Death's Shadow gets -X/-X, where X is your life total.
The shadow of the candle looms tall even as its light grows dim.
13/13
Deathmark

Deathmark {B}

Sorcery
Destroy target green or white creature.
"I hope it's true that every snowflake is unique, because I never want to see one like this again. Now clean up that body."
—Thangbrand Gyrdsson, Kjeldoran patrol
Deepglow Skate

Deepglow Skate {4}{U}

Creature - Fish
When Deepglow Skate enters, double the number of each kind of counter on any number of target permanents.
Its graceful glide paints the ocean floor with strokes of luminescence.
3/3
Defense of the Heart

Defense of the Heart {3}{G}

Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
"And as the rose began to bloom, the curse of Redtooth Keep began, at last, to wither."
—Curse of the Werefox