468 cards found
Dr. Julius Jumblemorph

Dr. Julius Jumblemorph {2}{G}{W}

Legendary Creature
Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield).
Whenever a host enters the battlefield under your control, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle.
4/4
Drawn Together

Drawn Together {2}{W}{W}

Enchantment
As Drawn Together enters the battlefield, choose an artist.
Creatures with art by the chosen artist get +2/+2.
"My Pete Venters theme deck is nearly complete. Then I shall be unstoppable! Bwahahahaaa!"
—Pete Venters
  • Unhinged
Druid of the Sacred Beaker

Druid of the Sacred Beaker {2}{G}

Creature - Deer Bird Ape Druid
{T}: Add {G} for each Crossbreed Labs watermark among permanents you control.
Others try to be the best in their class. She strives to be the best in her phylum.
2/2
  • Unstable
Duh

Duh {B}

Instant
Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)
Will players understand that the creature is being crushed by two parentheses?
Not a chance.
Dumb Ass

Dumb Ass {2}{R}

Creature - Donkey Barbarian
At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether Dumb Ass attacks this turn.
Envying the intelligence of goblins is a bad place to be.
3½/2
  • Unhinged
Eager Beaver

Eager Beaver {2}{G}

Host Creature - Beaver
When this creature enters the battlefield, you may untap target permanent.
3/2
  • Unstable
Earl of Squirrel

Earl of Squirrel {4}{G}{G}

Creature - Squirrel Noble Advisor
Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)
Creature tokens you control are Squirrels in addition to their other creature types.
Other Squirrels you control get +1/+1.
4/4
Elvish House Party

Elvish House Party {4}{G}{G}

Creature - Elf Rogue
Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.
The party was going strong for nearly an hour past midnight—then all of a sudden it just petered out.
*/*
  • Unhinged
Elvish Impersonators

Elvish Impersonators {3}{G}

Creature - Elves
As Elvish Impersonators enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
"Uh-hunh."
*/*
Emcee

Emcee {2}{W}

Creature - Human Rogue
Whenever another creature enters the battlefield, you may stand up and say in a deep, booming voice, "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.
The ogre appealed the match loss and got it downgraded to a warning.
0/1
Enraged Killbot

Enraged Killbot {2}

Artifact Creature - Killbot
"click . . . whirrrr . . . beep . . . click!"
2/1
  • Unstable
Enter the Dungeon

Enter the Dungeon {B}{B}

Sorcery
Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles.
Entirely Normal Armchair

Entirely Normal Armchair

Artifact
During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.
{0}: Return Entirely Normal Armchair to its owner's hand. Only your opponents may activate this ability and only if they see Entirely Normal Armchair.
{2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.
Erase (Not the Urza's Legacy One)

Erase (Not the Urza's Legacy One) {2}{W}

Instant
If you control two or more white permanents that share an artist, you may cast this spell without paying its mana cost.
Exile target enchantment.
Synonyms for "erase" we haven't used: ablate, a̶b̶r̶a̶d̶e̶, chafe, fray, f̶r̶a̶z̶z̶l̶e̶, scuff, and scrub.
  • Unhinged
Everythingamajig (a)

Everythingamajig (a) {5}

Artifact
{2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
{3}, {T}: Put a +1/+1 counter on target creature.
{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Everythingamajig (b)

Everythingamajig (b) {5}

Artifact
{2}, {T}: Draw a card. Activate only if you have no cards in hand.
{8}, {T}: You gain 10 life.
{4}, {T}, Sacrifice Everythingamajig: You may put a silver-bordered or acorn permanent card from your hand onto the battlefield.
  • Unstable
Everythingamajig (c)

Everythingamajig (c) {5}

Artifact
{1}: Flip a coin. If you win the flip, add {C}{C}. Activate only as an instant.
{3}, {T}: Target player discards a card. Activate only during your turn.
{X}: Everythingamajig becomes an X/X Construct artifact creature until end of turn.
  • Unstable
Everythingamajig (d)

Everythingamajig (d) {6}

Artifact
{T}: Add one mana of any color.
{1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card.
{8}, {T}: Everythingamajig deals 12 damage to target creature.
  • Unstable
Everythingamajig (e)

Everythingamajig (e) {5}

Artifact
Sacrifice a land: You gain 2 life.
Sacrifice a creature: Add {C}{C}.
{2}, Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle.
  • Unstable
Everythingamajig (f)

Everythingamajig (f) {8}

Artifact
{1}, {T}: Scry 2.
{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.
{7}, {T}, Sacrifice Everythingamajig: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.
Evil Presents

Evil Presents {2}{B}{B}

Sorcery
Put a creature card from your hand into play under target opponent's control. That creature attacks each turn if able... and always attacks its controller.
'Tis better to give than to receive.
  • Happy Holidays
Extremely Slow Zombie

Extremely Slow Zombie {1}{B}

Creature - Zombie
Last strike (This creature deals combat damage after creatures without last strike.)
Brrrrrrrrrrrr . . .
3/3
Eye to Eye

Eye to Eye {2}{B}

Instant
You and target creature's controller have a staring contest. If you win, destroy that creature.
True, Gargox had blinded himself for life, but the glass eyes never lost.
  • Unhinged
Face to Face

Face to Face {1}{R}

Sorcery
You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that player.
Befuddled by this new game, Argg longed for the days of Rock, Rock, Rock.
  • Unhinged
Farewell to Arms

Farewell to Arms {1}{B}{B}

Enchantment
As Farewell to Arms enters the battlefield, choose a hand attached to an opponent's arm.
When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)