551 cards found
Eladamri

Eladamri

Vanguard
{0}: The next 1 damage that would be dealt to target creature you control is dealt to you instead.
Proud, shrewd, and charismatic, Eladamri has a commitment to his people that is absolute. The guerilla war he wages against Volrath has convinced him that the only way to liberate the Skyshroud elves is to lead all Rath's refugees to freedom. So be it.
Hand size bonus: -1
Life bonus: +15
  • Vanguard Series
Eloren Wilds

Eloren Wilds

Plane - Shandalar
Whenever a player taps a permanent for mana, that player adds one mana of any type that permanent produced.
Whenever chaos ensues, target player can't cast spells until a player planeswalks.
Elvish Impersonation Contest

Elvish Impersonation Contest

Plane - Las Vegas
Whenever you planeswalk here and at the beginning of your upkeep, create an Elvish Impersonators token. (It's a {3}{G} Elf creature with "As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.")
Thank you very much—Whenever Chaos ensues, target Elvish Impersonators becomes a 6/6. Its controller creates a Treasure token.
  • Unknown Event
Embrace My Diabolical Vision

Embrace My Diabolical Vision

Scheme
When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven cards, then each other player draws four cards.
"My vision is for the good of everyone. Mostly me."
  • Archenemy Schemes
Emrakul, the Aeons Torn

Emrakul, the Aeons Torn {15}

Legendary Creature - Eldrazi
This spell can't be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
15/15
Enduring Renewal

Enduring Renewal {2}{W}{W}

Enchantment
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
That which lasts longest serves best.
Enigma Ridges

Enigma Ridges

Plane - Echoir
When you planeswalk to Enigma Ridges, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, reveals them, puts them into their hand, then shuffles.
Whenever chaos ensues, draw a card, then you may put a land card from your hand onto the battlefield.
  • March of the Machine Commander
Erhnam Djinn

Erhnam Djinn {3}{G}

Creature - Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.
4/5
Related card: City in a Bottle
Ertai

Ertai

Vanguard
Creatures you control have hexproof.
After serving his apprenticeship under Barrin of Tolaria, Ertai graced the Weatherlight crew with his presence as the ship's "resident" wizard. He realizes that few recognize his greatness—but then how could they, when they lack his insight and wisdom?
Hand size bonus: -1
Life bonus: +4
  • Vanguard Series
Esper

Esper

Plane - Alara
Artifact spells cost {1} less to cast.
Whenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to their other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn.
  • March of the Machine Commander
Estrid, the Masked

Estrid, the Masked {1}{G}{W}{U}

Legendary Planeswalker - Estrid
[+2]: Untap each enchanted permanent you control.
[–1]: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and umbra armor.
[–7]: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.
Estrid, the Masked can be your commander.
Loyalty:
3
Event Horizon

Event Horizon

Plane - Blind Eternities
Nonbasic lands are Wastes.
Whenever you tap a permanent for {C}, add an additional {C}.
Whenever chaos ensues, choose one —
• Draw four cards.
• Destroy target permanent.
• You may return target creature card from your graveyard to the battlefield.
  • Unknown Event
Every Dream a Nightmare

Every Dream a Nightmare

Scheme
When you set this scheme in motion, each opponent discards a card. You draw a card for each land card discarded this way.
"Let me unburden you of these fatuous hopes."
  • Archenemy: Nicol Bolas Schemes
Every Hope Shall Vanish

Every Hope Shall Vanish

Scheme
When you set this scheme in motion, each opponent reveals their hand. Choose a nonland card from each of those hands. Those players discard those cards.
"Oh, I think I will get away with this."
  • Archenemy Schemes
Every Last Vestige Shall Rot

Every Last Vestige Shall Rot

Scheme
When you set this scheme in motion, you may pay {X}. If you do, put each nonland permanent target player controls with mana value X or less on the bottom of its owner's library.
"May bloodberries grow from your remains."
  • Archenemy Schemes
Evil Comes to Fruition

Evil Comes to Fruition

Scheme
When you set this scheme in motion, create seven 0/1 green Plant creature tokens. If you control ten or more lands, create seven 3/3 green Elemental creature tokens instead.
"The plants justify the means."
  • Archenemy Schemes
Ezuri, Claw of Progress

Ezuri, Claw of Progress {2}{G}{U}

Legendary Creature - Phyrexian Elf Warrior
Whenever a creature you control with power 2 or less enters, you get an experience counter.
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
3/3
Fallen Angel

Fallen Angel {3}{B}{B}

Creature - Angel
Flying
Sacrifice a creature: This creature gets +2/+1 until end of turn.
3/3
Fblthp: Completely, Utterly, Totally Lost

Fblthp: Completely, Utterly, Totally Lost

Plane - Secret Lair
When you planeswalk to this plane and at the beginning of your upkeep, create a Map token.
Whenever chaos ensues, draw two cards, then discard two cards. Untap up to three lands.
  • Secret Lair Showcase Planes
Fear My Authority

Fear My Authority

Ongoing Scheme
Creatures you control get +2/+2 and have fear.
At the beginning of your upkeep, abandon this scheme unless you discard a card or pay 3 life.
  • Duskmourn: House of Horror Commander
Feed the Machine

Feed the Machine

Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, the player sacrifices two creatures of their choice. If the player chooses others, each of your other opponents sacrifices a creature of their choice.
"Even you have a purpose. Your blood will oil the gears."
  • Archenemy Schemes
Feeding Grounds

Feeding Grounds

Plane - Muraganda
Red spells cost {1} less to cast.
Green spells cost {1} less to cast.
Whenever chaos ensues, put X +1/+1 counters on target creature, where X is that creature's mana value.
Feral Hydra

Feral Hydra {X}{G}

Creature - Hydra Beast
This creature enters with X +1/+1 counters on it.
{3}: Put a +1/+1 counter on this creature. Any player may activate this ability.
It shreds its prey as each head fights for the choicest bits.
0/0
Fields of Summer

Fields of Summer

Plane - Moag
Whenever a player casts a spell, that player may gain 2 life.
Whenever chaos ensues, you may gain 10 life.
Finally! Left-Handed Magic Cards

Finally! Left-Handed Magic Cards

Plane - Secret Lair
Each creature's base power is equal to its printed toughness.
Each creature's base toughness is equal to its printed power.
Whenever chaos ensues, draw a card from the bottom of your library.
  • Secret Lair Showcase Planes