647 cards found
Choose Your Weapon

Choose Your Weapon {2}{G}

Instant
Choose one —
• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.
• Archery — This spell deals 5 damage to target creature with flying.
"Move it, Varis, or I'll pick one for you!"
—Ellywick Tumblestrum
Citadel Siege

Citadel Siege {2}{W}{W}

Enchantment
As Citadel Siege enters, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Clan Defiance

Clan Defiance {X}{R}{G}

Sorcery
Choose one or more —
• Clan Defiance deals X damage to target creature with flying.
• Clan Defiance deals X damage to target creature without flying.
• Clan Defiance deals X damage to target player or planeswalker.
Cleansing Nova

Cleansing Nova {3}{W}{W}

Sorcery
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
In their final moments, the demons gazed upon grace in its purest form.
Cleansing Ray

Cleansing Ray {1}{W}

Sorcery
Choose one —
• Destroy target Vampire.
• Destroy target enchantment.
"The sun creates, sustains, and consumes so it can create again."
—Caparocti Sunborn
  • Rivals of Ixalan
Cleanup Crew

Cleanup Crew {4}{G}{G}

Creature - Human Citizen
When Cleanup Crew enters, choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
• You gain 4 life.
6/6
  • Streets of New Capenna
Collective Brutality

Collective Brutality {1}{B}

Sorcery
Escalate—Discard a card.
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Collective Defiance

Collective Defiance {1}{R}{R}

Sorcery
Escalate {1}
Choose one or more —
• Target player discards all the cards in their hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent or planeswalker.
Collective Effort

Collective Effort {1}{W}{W}

Sorcery
Escalate—Tap an untapped creature you control.
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
Collective Resistance

Collective Resistance {1}{G}

Instant
Escalate {G}
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.
  • Modern Horizons 3
Command Performance

Command Performance {1}{U}

Sorcery
Choose two —
• Open an Attraction.
• Roll to visit your Attractions.
• You get {TK}{TK}.
• You may put a sticker on a nonland permanent you own.
  • Unfinity 42 328
Common Black Removal

Common Black Removal {2}{B}{B}

Instant
Choose one. Destroy target creature, then —
• Create a Food token.
• Create a Treasure token.
• Put a menace counter on a creature you control.
• That creature's controller mills cards equal to its power.
  • Mystery Booster 2
Concord with the Kami

Concord with the Kami {3}{G}

Enchantment
At the beginning of your end step, choose one or more —
• Put a +1/+1 counter on target creature with a counter on it.
• Draw a card if you control an enchanted creature.
• Create a 1/1 colorless Spirit creature token if you control an equipped creature.
  • Neon Dynasty Commander 25 65
Confounding Riddle

Confounding Riddle {2}{U}

Instant
Choose one —
• Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
• Counter target spell unless its controller pays {4}.
Explorers learned not to tamper with sites of ancient power without learning their purpose.
  • The Lost Caverns of Ixalan
Confront the Past

Confront the Past {X}{B}

Sorcery - Lesson
Choose one —
• Return target planeswalker card with mana value X or less from your graveyard to the battlefield.
• Remove twice X loyalty counters from target planeswalker an opponent controls.
"Why, Gideon? Of all people, why save me?"
Consult the Necrosages

Consult the Necrosages {1}{U}{B}

Sorcery
Choose one —
• Target player draws two cards.
• Target player discards two cards.
Dimir rank and file never see nor hear their guildmaster. All orders are given through mysterious necrosages who appear from the shadows, tersely toss out a command, and then melt into the darkness.
  • Ravnica: City of Guilds
Consuming Bonfire

Consuming Bonfire {3}{R}{R}

Kindred Sorcery - Elemental
Choose one —
• Consuming Bonfire deals 4 damage to target non-Elemental creature.
• Consuming Bonfire deals 7 damage to target Treefolk creature.
"The elves use treefolk to drive us away. It is time to remove their tools."
—Vessifrus, flamekin demagogue
  • Lorwyn
Consuming Sinkhole

Consuming Sinkhole {3}{R}

Instant
Devoid
Choose one —
• Exile target land creature.
• Consuming Sinkhole deals 4 damage to target player or planeswalker.
"What will not yield will be consumed."
—Ayli, high priest of the Eternal Pilgrims
  • Oath of the Gatewatch
Convention Maro

Convention Maro {1}{G}{2/U}{2/R}

Legendary Creature - Elemental Gamer
Whenever you cast a spell that [CHOICE A], create a green Elemental creature token named Maro with "This creature's power and toughness are each equal to the number of [CHOICE B]."
— As you create your deck, choose an [A] and a [B] —
• [A1] "is an Elemental" | [A2] "has a watermark or landscape orientation" | [A3] "targets a creature you control"
• [B1] "cards in your hand" | [B2] "card types among cards in your graveyard" | [B3] "artists among nonland, nontoken permanents you control"
3/3
Related card: Maro
  • Secret Lair Showdown
Cosmium Confluence

Cosmium Confluence {4}{G}

Sorcery
Choose three. You may choose the same mode more than once.
• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.
• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
• Destroy target enchantment.
  • The Lost Caverns of Ixalan Promos 181p 181s
  • The Lost Caverns of Ixalan 181 379
Crisis of Conscience

Crisis of Conscience {4}{W}{W}

Sorcery
Choose one —
• Destroy all tokens.
• Destroy all nonland, nontoken permanents.
"Just touch these two strands together and the Daleks are finished. Have I that right?"
Crosis's Charm

Crosis's Charm {U}{B}{R}

Instant
Choose one —
• Return target permanent to its owner's hand.
• Destroy target nonblack creature. It can't be regenerated.
• Destroy target artifact.
A pretty bauble of persecution.
Crush Contraband

Crush Contraband {3}{W}

Instant
Choose one or both —
• Exile target artifact.
• Exile target enchantment.
The Izzet mage knew she would neither get her thermoinverter back nor have the satisfaction of exploding it herself.
Crushing Canopy

Crushing Canopy {2}{G}

Instant
Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.
"The forests of this world are unafraid to assert themselves."
—Wrenn
Crushing Vines

Crushing Vines {2}{G}

Instant
Choose one —
• Destroy target creature with flying.
• Destroy target artifact.
"Your veil's curse won't stop me, deathmage. I have taken down countless night hunters and this dark plane is not big enough for you to hide."
—Garruk Wildspeaker, to Liliana Vess