890 cards found
Cetavolver

Cetavolver {1}{U}

Creature - Volver
Kicker {1}{R} and/or {G}
If this creature was kicked with its {1}{R} kicker, it enters with two +1/+1 counters on it and with first strike.
If this creature was kicked with its {G} kicker, it enters with a +1/+1 counter on it and with trample.
1/1
  • Apocalypse
Chamber Sentry

Chamber Sentry {X}

Artifact Creature - Construct
This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
{X}, {T}, Remove X +1/+1 counters from this creature: It deals X damage to any target.
{W}{U}{B}{R}{G}: Return this card from your graveyard to your hand.
0/0
Channel the Suns

Channel the Suns {3}{G}

Sorcery
Add {W}{U}{B}{R}{G}.
To some the birth of the fifth sun was a sign of doom. To others it was a sign of salvation. But to all it was a sign.
  • Fifth Dawn
Charging War Boar

Charging War Boar {1}{R}{G}

Creature - Boar
Haste
As long as you control a Domri planeswalker, this creature gets +1/+1 and has trample.
3/1
  • Ravnica Allegiance
Charnelhoard Wurm

Charnelhoard Wurm {4}{B}{R}{G}

Creature - Wurm
Trample
Whenever this creature deals damage to an opponent, you may return target card from your graveyard to your hand.
Jund's dragons hoard only sangrite crystals. Its wurms aren't so picky.
6/6
Child of Alara

Child of Alara {W}{U}{B}{R}{G}

Legendary Creature - Avatar
Trample
When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
The progeny of the Maelstrom shows no allegiance—and no mercy—to any of the five shards.
6/6
Child of the Pack
Savage Packmate

Child of the Pack {2}{R}{G}

Creature - Human Werewolf
{2}{R}{G}: Create a 2/2 green Wolf creature token.
Daybound
Her face shines with youthful innocence.
2/5
Card has other part: Savage Packmate
Chishiro, the Shattered Blade

Chishiro, the Shattered Blade {2}{R}{G}

Legendary Creature - Snake Samurai
Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace.
At the beginning of your end step, put a +1/+1 counter on each modified creature you control.
4/4
Chromanticore

Chromanticore {W}{U}{B}{R}{G}

Enchantment Creature - Manticore
Bestow {2}{W}{U}{B}{R}{G}
Flying, first strike, vigilance, trample, lifelink
Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.
4/4
Cinder Glade

Cinder Glade

Land - Mountain Forest
({T}: Add {R} or {G}.)
This land enters tapped unless you control two or more basic lands.
On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.
Cinderslash Ravager

Cinderslash Ravager {4}{R}{G}

Creature - Phyrexian Warrior
This spell costs {1} less to cast for each permanent you control with oil counters on it.
Vigilance
When this creature enters, it deals 1 damage to each creature your opponents control.
5/5
  • Phyrexia: All Will Be One
Cindervines

Cindervines {R}{G}

Enchantment
Whenever an opponent casts a noncreature spell, this enchantment deals 1 damage to that player.
{1}, Sacrifice this enchantment: Destroy target artifact or enchantment. This enchantment deals 2 damage to that permanent's controller.
Clan Defiance

Clan Defiance {X}{R}{G}

Sorcery
Choose one or more —
• Clan Defiance deals X damage to target creature with flying.
• Clan Defiance deals X damage to target creature without flying.
• Clan Defiance deals X damage to target player or planeswalker.
Clan Guildmage

Clan Guildmage {R}{G}

Creature - Human Shaman
{1}{R}, {T}: Target creature can't block this turn.
{2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.
2/2
  • Ravnica Allegiance
Coalition Victory

Coalition Victory {3}{W}{U}{B}{R}{G}

Sorcery
You win the game if you control a land of each basic land type and a creature of each color.
"You can build a perfect machine out of imperfect parts."
—Urza
Codie, Vociferous Codex

Codie, Vociferous Codex {3}

Legendary Artifact Creature - Construct
You can't cast permanent spells.
{4}, {T}: Add {W}{U}{B}{R}{G}. When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
1/4
Collision

Collision {1}{R/G}

Instant
Collision deals 6 damage to target creature with flying.
Card has other part: Colossus
  • Ravnica Allegiance
Colossal Growth

Colossal Growth {1}{G}

Instant
Kicker {R}
Target creature gets +3/+3 until end of turn. If this spell was kicked, instead that creature gets +4/+4 and gains trample and haste until end of turn.
  • Dominaria United
Colossal Might

Colossal Might {R}{G}

Instant
Target creature gets +4/+2 and gains trample until end of turn.
"Never corner a barbarian. You become the path of least resistance."
—Sarkhan Vol
Colossus

Colossus {R}{G}

Instant
Target creature gets +4/+2 and gains trample until end of turn.
Card has other part: Collision
  • Ravnica Allegiance
Commercial District

Commercial District

Land - Mountain Forest
({T}: Add {R} or {G}.)
This land enters tapped.
When this land enters, surveil 1.
  • Murders at Karlov Manor Promos 259p 259s
  • Murders at Karlov Manor 259 324
Composite Golem

Composite Golem {6}

Artifact Creature - Golem
Sacrifice this creature: Add {W}{U}{B}{R}{G}.
An artificer's experiment in cross-material engineering found its own purpose as an interpreter between cultures.
4/4
Conflux

Conflux {3}{W}{U}{B}{R}{G}

Sorcery
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.
After years of world-bending machinations, Bolas's triumph is at hand.
Contested Cliffs

Contested Cliffs

Land
{T}: Add {C}.
{R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls.
Convention Maro

Convention Maro {1}{G}{2/U}{2/R}

Legendary Creature - Elemental Gamer
Whenever you cast a spell that [CHOICE A], create a green Elemental creature token named Maro with "This creature's power and toughness are each equal to the number of [CHOICE B]."
— As you create your deck, choose an [A] and a [B] —
• [A1] "is an Elemental" | [A2] "has a watermark or landscape orientation" | [A3] "targets a creature you control"
• [B1] "cards in your hand" | [B2] "card types among cards in your graveyard" | [B3] "artists among nonland, nontoken permanents you control"
3/3
Related card: Maro
  • MagicFest 2024