14831 cards found
Steadfast Armasaur

Steadfast Armasaur {3}{W}

Creature - Dinosaur
Vigilance
{1}{W}, {T}: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.
"Like the mighty armasaur, we will defend against all who invade our shores."
—Itzama the Crested
2/3
  • Ixalan
Steadfast Cathar

Steadfast Cathar {1}{W}

Creature - Human Soldier
Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.
"The most resolute soldiers will press forward in the face of overwhelming odds."
—Gideon Jura
2/1
Steadfast Guard

Steadfast Guard {W}{W}

Creature - Human Rebel
Vigilance
"Best leave your tongue in its yap-hole, Mercadian scum, for your silvered words and golden bribes do not sparkle so brightly outside your city."
2/2
Steadfast Sentry

Steadfast Sentry {2}{W}

Creature - Human Soldier
Vigilance
When Steadfast Sentry dies, put a +1/+1 counter on target creature you control.
"Get up, slugabeds! We've got company, and they're not dressed for a party!"
3/2
  • Core Set 2020
Steady Aim

Steady Aim {1}{G}

Instant
Untap target creature. It gets +1/+4 and gains reach until end of turn.
The archer's heart broke seeing her compatriots die far below, but she held position until the enemy was in range.
  • War of the Spark
Steady Progress

Steady Progress {2}{U}

Instant
Proliferate.
Draw a card.
"More of that strange oil . . . It's probably nothing."
Stealer of Secrets

Stealer of Secrets {2}{U}

Creature - Human Rogue
Whenever Stealer of Secrets deals combat damage to a player, draw a card.
The Dimir would hire her, if only they knew where she lived. The Azorius would condemn her, if only they knew her name.
2/2
Steam Augury

Steam Augury {2}{U}{R}

Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Keranos is a fickle god, delivering punishment as readily as prophecy.
Steam Blast

Steam Blast {2}{R}

Sorcery
Steam Blast deals 2 damage to each creature and each player.
The viashino knew of the cracked pipes but deliberately left them unmended to bolster the rig's defenses.
Steam Clean

Steam Clean {1}{U}

Sorcery - Adventure
Return target nonland permanent to its owner's hand.
Card has other part: Scalding Viper
Steam Spitter

Steam Spitter {4}{G}

Creature - Spider
Reach
{R}: Steam Spitter gets +1/+0 until end of turn.
Its belly produces a boiling-hot fluid it can spit as a weapon or spin slowly enough to freeze into a defensive web.
1/5
  • Coldsnap
Steamclaw

Steamclaw {2}

Artifact
{3}, {T}: Exile target card from a graveyard.
{1}, Sacrifice Steamclaw: Exile target card from a graveyard.
"There's dead, and then there's dead dead."
—Steamclaw driver
  • Odyssey
Steamcore Scholar

Steamcore Scholar {2}{U}

Creature - Weird Detective
Flying, vigilance
When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
"Hm. That's weird."
2/2
  • Murders at Karlov Manor Promos 71p 71s
  • Murders at Karlov Manor 71 397
Steamcore Weird

Steamcore Weird {3}{U}

Creature - Weird
When Steamcore Weird enters the battlefield, if {R} was spent to cast it, it deals 2 damage to any target.
Like many Izzet creations, weirds are based on wild contradictions yet somehow manage to work.
1/3
Steamflogger Boss

Steamflogger Boss {3}{R}

Creature - Goblin Rigger
Other Riggers you control get +1/+0 and have haste.
If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
"Whip the Xs! Pinch the Os!
What we're building, no one knows!"
3/3
Steel Hellkite

Steel Hellkite {6}

Artifact Creature - Dragon
Flying
{2}: Steel Hellkite gets +1/+0 until end of turn.
{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.
5/5
Steel Leaf Champion

Steel Leaf Champion {G}{G}{G}

Creature - Elf Knight
Steel Leaf Champion can't be blocked by creatures with power 2 or less.
One eye open to see the truth of the world. One eye covered to gaze at the goddess within.
5/4
Steel Leaf Paladin

Steel Leaf Paladin {4}{G}{W}

Creature - Elf Knight
First strike
When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand.
4/4
  • Planeshift
Steel Overseer

Steel Overseer {2}

Artifact Creature - Construct
{T}: Put a +1/+1 counter on each artifact creature you control.
"The world is already run by all manner of machines. One day, they'll remind us of that fact."
—Sargis Haz, artificer
1/1
Steel Seraph

Steel Seraph {6}

Artifact Creature - Angel
Prototype {1}{W}{W} — 3/3
Flying
At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.
5/4
Steel Wall

Steel Wall {1}

Artifact Creature - Wall
Defender
"We sculpt the land into what we need—homes, armament, fortresses of war. Our strength comes not only from knowing, but from commanding the terrain."
—Raksha Golden Cub, leonin kha
0/4
Steelbane Hydra

Steelbane Hydra {X}{G}{G}

Creature - Turtle Hydra
Steelbane Hydra enters the battlefield with X +1/+1 counters on it.
{2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.
Many an ancient treasure has been reduced to jagged caltrops by its snapping jaws.
0/0
Steelclad Serpent

Steelclad Serpent {5}{U}

Artifact Creature - Serpent
Steelclad Serpent can't attack unless you control another artifact.
"From the highest towers to the deepest sea, all life must be touched by etherium."
—Lodus of the Ethersworn
4/5
  • Shards of Alara
Steelclad Spirit

Steelclad Spirit {1}{U}

Creature - Spirit
Defender
Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender.
Some geists imitate the lives they left behind. Others follow the dreams they never realized.
3/3
Related card: Ominous Traveler
Steelclaw Lance

Steelclaw Lance {B}{R}

Artifact - Equipment
Equipped creature gets +2/+2.
Equip Knight {1}
Equip {3}
"A traditional lance is fine for the Burning Yard, but in the wilds you need a nastier bite."
—Kenver, Embereth weaponsmith
Related card: Outfitted Jouster
  • Throne of Eldraine