9386 cards found
Cephalid Constable

Cephalid Constable {1}{U}{U}

Creature - Octopus Wizard
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
Cephalids don't police people. They police loyalties.
1/1
Cerebral Eruption

Cerebral Eruption {2}{R}{R}

Sorcery
Target opponent reveals the top card of their library. Cerebral Eruption deals damage equal to the revealed card's mana value to that player and each creature that player controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.
  • Scars of Mirrodin
Cerebral Vortex

Cerebral Vortex {1}{U}{R}

Instant
Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn.
Izzet brains and Izzet boilers: contents under pressure.
Cerodon Yearling

Cerodon Yearling {R}{W}

Creature - Beast
Vigilance, haste
The unit of measurement used to chart a cerodon's growth is "persons consumed."
2/2
Cerulean Sphinx

Cerulean Sphinx {4}{U}{U}

Creature - Sphinx
Flying
{U}: Cerulean Sphinx's owner shuffles it into their library.
"About the sphinx, I have mixed feelings. Their wisdom I crave, but their secrecy I can't tolerate."
—Szadek
5/5
Cerulean Wisps

Cerulean Wisps {U}

Instant
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
"If you see ghostly lights by the river, eat three twigs of marshroot to ward off kelpies."
—Kithkin superstition
Chain Lightning

Chain Lightning {R}

Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
Chain Reaction

Chain Reaction {2}{R}{R}

Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
"We train for the improbable, like lightning striking the same place twice, or striking everywhere at once."
—Nundari, Sea Gate militia captain
Chainbreaker

Chainbreaker {2}

Artifact Creature - Scarecrow
Chainbreaker enters with two -1/-1 counters on it.
{3}, {T}: Remove a -1/-1 counter from target creature.
Scarecrows deemed too malevolent to roam free are shackled to boulders or dolmen stones. Their animosity usually outlives the chains.
3/3
  • Shadowmoor
Chained Throatseeker

Chained Throatseeker {5}{U}

Creature - Phyrexian Horror
Infect
Chained Throatseeker can't attack unless defending player is poisoned.
5/5
  • New Phyrexia
Chained to the Rocks

Chained to the Rocks {W}

Enchantment - Aura
Enchant Mountain you control
When Chained to the Rocks enters, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield.
Chainer's Edict

Chainer's Edict {1}{B}

Sorcery
Target player sacrifices a creature of their choice.
Flashback {5}{B}{B}
Chalice of Death
Chalice of Life

Chalice of Death

Artifact
{T}: Target player loses 5 life.
The bitter taste of life's only certainty.
Card has other part: Chalice of Life
  • Innistrad Remastered 257b 471b
  • Dark Ascension
Chalice of Life
Chalice of Death

Chalice of Life {3}

Artifact
{T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.
The sweet taste of hope's promise.
Card has other part: Chalice of Death
  • Innistrad Remastered 257a 471a
  • Dark Ascension
Chalice of the Void

Chalice of the Void {X}{X}

Artifact
Chalice of the Void enters with X charge counters on it.
Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
Chameleon Blur

Chameleon Blur {3}{G}

Instant
Prevent all damage that creatures would deal to players this turn.
"Sometimes the best plan is neither fighting nor running."
—Freyalise
  • Time Spiral
Chameleon Colossus

Chameleon Colossus {2}{G}{G}

Creature - Shapeshifter
Changeling
Protection from black
{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
4/4
Champion of Lambholt

Champion of Lambholt {1}{G}{G}

Creature - Human Warrior
Creatures with power less than Champion of Lambholt's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on Champion of Lambholt.
1/1
Champion of Stray Souls

Champion of Stray Souls {4}{B}{B}

Creature - Skeleton Warrior
{3}{B}{B}, {T}, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield.
{5}{B}{B}: Put Champion of Stray Souls on top of your library from your graveyard.
4/4
Champion of the Parish

Champion of the Parish {W}

Creature - Human Soldier
Whenever another Human enters under your control, put a +1/+1 counter on Champion of the Parish.
"I stand for every cobbler, tanner, and fool in this town—and they stand for me."
1/1
Champion's Drake

Champion's Drake {1}{U}

Creature - Drake
Flying
Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.
"'Fraid of heights? Ride a horse. 'Fraid of missing out? Rein up a drake."
—Trinda, Hada spy patrol
1/1
  • Rise of the Eldrazi
Champion's Helm

Champion's Helm {3}

Artifact - Equipment
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof.
Equip {1}
Chancellor of the Annex

Chancellor of the Annex {4}{W}{W}{W}

Creature - Phyrexian Angel
You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays {1}.
Flying
Whenever an opponent casts a spell, counter it unless that player pays {1}.
5/6
Chancellor of the Dross

Chancellor of the Dross {4}{B}{B}{B}

Creature - Phyrexian Vampire
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way.
Flying, lifelink
6/6
  • New Phyrexia
Chancellor of the Forge

Chancellor of the Forge {4}{R}{R}{R}

Creature - Phyrexian Giant
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, create a 1/1 red Phyrexian Goblin creature token with haste.
When Chancellor of the Forge enters, create X 1/1 red Phyrexian Goblin creature tokens with haste, where X is the number of creatures you control.
5/5
  • New Phyrexia