1345 cards found
Terramorphic Expanse

Terramorphic Expanse

Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Territorial Baloth

Territorial Baloth {4}{G}

Creature - Beast
Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
Its territory is defined by wherever it is at the moment.
4/4
Tezzeret the Seeker

Tezzeret the Seeker {3}{U}{U}

Legendary Planeswalker - Tezzeret
[+1]: Untap up to two target artifacts.
[–X]: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
[–5]: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Loyalty:
4
Thada Adel, Acquisitor

Thada Adel, Acquisitor {1}{U}{U}

Legendary Creature - Merfolk Rogue
Islandwalk
Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
2/2
  • Worldwake
Thopter Foundry

Thopter Foundry {W/B}{U}

Artifact
{1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.
"Etherium is limited. Innovation is not."
—Tezzeret
Thorn-Thrash Viashino

Thorn-Thrash Viashino {3}{R}

Creature - Viashino Warrior
Devour 2
{G}: Thorn-Thrash Viashino gains trample until end of turn.
2/2
Thornling

Thornling {3}{G}{G}

Creature - Elemental Shapeshifter
{G}: Thornling gains haste until end of turn.
{G}: Thornling gains trample until end of turn.
{G}: Thornling gains indestructible until end of turn.
{1}: Thornling gets +1/-1 until end of turn.
{1}: Thornling gets -1/+1 until end of turn.
4/4
  • Conflux
Thought Gorger

Thought Gorger {2}{B}{B}

Creature - Horror
Trample
When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.
2/2
  • Rise of the Eldrazi
Thought Hemorrhage

Thought Hemorrhage {2}{B}{R}

Sorcery
Choose a nonland card name. Target player reveals their hand. Thought Hemorrhage deals 3 damage to that player for each card with the chosen name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.
  • Alara Reborn
Thoughtcutter Agent

Thoughtcutter Agent {U}{B}

Artifact Creature - Human Rogue
{U}{B}, {T}: Target player loses 1 life and reveals their hand.
Agents of the Architects of Will mark their victims as a reminder that their secrets are secret no longer.
1/1
  • Shards of Alara
Thraximundar

Thraximundar {4}{U}{B}{R}

Legendary Creature - Zombie Assassin
Haste
Whenever Thraximundar attacks, defending player sacrifices a creature.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
His name means "he who paints the earth red."
6/6
Thunder-Thrash Elder

Thunder-Thrash Elder {2}{R}

Creature - Viashino Warrior
Devour 3
Viashino thrashes are led by elders who have survived countless challenges.
1/1
Tideforce Elemental

Tideforce Elemental {2}{U}

Creature - Elemental
{U}, {T}: You may tap or untap another target creature.
Landfall — Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.
Ebb and flow, high tide and low, quick as sand and just as slow.
2/1
  • Worldwake
Tidehollow Sculler

Tidehollow Sculler {W}{B}

Artifact Creature - Zombie
When Tidehollow Sculler enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
2/2
Tidehollow Strix

Tidehollow Strix {U}{B}

Artifact Creature - Bird
Flying
Deathtouch
The scullers beneath Esper keep strixes as trained pets, and set them loose when a fare refuses to pay.
2/1
Timbermaw Larva

Timbermaw Larva {3}{G}

Creature - Beast
Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.
"You can't trust your eyes. A tree might look healthy, but its insides tell a different tale."
—Zahr Gada, Halimar expedition leader
2/2
  • Zendikar
Time Sieve

Time Sieve {U}{B}

Artifact
{T}, Sacrifice five artifacts: Take an extra turn after this one.
"I pray that I am never considered useless or old."
—Sharuum the Hegemon
Time Warp

Time Warp {3}{U}{U}

Sorcery
Target player takes an extra turn after this one.
Just when you thought you'd survived the first wave.
Related card: Key to the Archive
Time of Heroes

Time of Heroes {1}{W}

Enchantment
Each creature you control with a level counter on it gets +2/+2.
No one spoke. There was no need. The threat of the Eldrazi presented a simple choice: lay down your weapons and die for nothing, or hold them fast and die for something.
  • Rise of the Eldrazi
Titanic Ultimatum

Titanic Ultimatum {R}{R}{G}{G}{G}{W}{W}

Sorcery
Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.
"Retribution is best delivered by claws and rage, with both magnified."
—Ajani
Tomb Hex

Tomb Hex {2}{B}

Instant
Target creature gets -2/-2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
  • Worldwake
Tome Scour

Tome Scour {U}

Sorcery
Target player mills five cards.
Genius is overrated, especially when it's someone else's.
Topan Ascetic

Topan Ascetic {2}{G}

Creature - Human Monk
Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn.
Monks from Topa wander all of Bant, encouraging the Unbeholden to find their place in society through honorable combat.
2/2
  • Shards of Alara
Torch Slinger

Torch Slinger {2}{R}

Creature - Goblin Shaman
Kicker {1}{R}
When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.
Once thrown, twice burned.
2/2
Tortoise Formation

Tortoise Formation {3}{U}

Instant
Creatures you control gain shroud until end of turn.
At sea, the Jhessian fleet strikes swiftly and decisively. On land, facing the elite cavalry of Valeron, its marines must rely on more cautious strategies.
  • Shards of Alara