9386 cards found
Caves of Koilos

Caves of Koilos

Land
{T}: Add {C}.
{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
Ceaseless Searblades

Ceaseless Searblades {3}{R}

Creature - Elemental Warrior
Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.
Flamekins' fires burn cool until they decide otherwise.
2/4
  • Lorwyn
Celestial Ancient

Celestial Ancient {3}{W}{W}

Creature - Elemental
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
"We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings."
—Josuri
3/3
Celestial Archon

Celestial Archon {3}{W}{W}

Enchantment Creature - Archon
Bestow {5}{W}{W}
Flying, first strike
Enchanted creature gets +4/+4 and has flying and first strike.
4/4
Celestial Colonnade

Celestial Colonnade

Land
Celestial Colonnade enters tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Crusader

Celestial Crusader {2}{W}{W}

Creature - Spirit
Flash
Split second
Flying
Other white creatures get +1/+1.
2/2
Celestial Flare

Celestial Flare {W}{W}

Instant
Target player sacrifices an attacking or blocking creature of their choice.
"You were defeated the moment you declared your aggression."
—Gideon Jura
Celestial Force

Celestial Force {5}{W}{W}{W}

Creature - Elemental
At the beginning of each upkeep, you gain 3 life.
"Wishing upon only one star seems like a failure of imagination."
—Vish Kal, Blood Arbiter
7/7
  • Commander 2011
Celestial Kirin

Celestial Kirin {2}{W}{W}

Legendary Creature - Kirin Spirit
Flying
Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value.
All bow at its visitation—some in awe, some in honor, some in fear.
3/3
Celestial Mantle

Celestial Mantle {3}{W}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Upon such armor, even a mountain would break.
Related cards: Giant Secrets Stormkeld Curator
Celestial Purge

Celestial Purge {1}{W}

Instant
Exile target black or red permanent.
"A world without evil? Boring. Give me vile fiends to smite and banish any day."
—Sarlena, paladin of the Northern Verge
Celestine Reef

Celestine Reef

Plane - Luvion
Creatures without flying or islandwalk can't attack.
Whenever chaos ensues, until a player planeswalks, you can't lose the game and your opponents can't win the game.
Cellar Door

Cellar Door {2}

Artifact
{3}, {T}: Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.
As if anyone needed another reason to avoid dark, dank cellars.
Cemetery Puca

Cemetery Puca {1}{U/B}{U/B}

Creature - Shapeshifter
Whenever a creature dies, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature, except it has this ability.
"'Tis a strange creature indeed that chooses the vanquished over the victor."
—Awylla, elvish safewright
1/2
  • Shadowmoor
Cemetery Reaper

Cemetery Reaper {1}{B}{B}

Creature - Zombie
Other Zombie creatures you control get +1/+1.
{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Every grave cradles a recruit.
2/2
Cenn's Enlistment

Cenn's Enlistment {3}{W}

Sorcery
Create two 1/1 white Kithkin Soldier creature tokens.
Retrace
The more the scarier.
Cenn's Heir

Cenn's Heir {1}{W}

Creature - Kithkin Soldier
Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.
His home clachan's familial spirit bolsters his own, but he will be ready to preside over the town as cenn only after he learns to project that strength to others.
1/1
  • Lorwyn
Cenn's Tactician

Cenn's Tactician {W}

Creature - Kithkin Soldier
{W}, {T}: Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
The choke point was the plan, but devoted camaraderie was always her strategy.
1/1
Centaur Battlemaster

Centaur Battlemaster {3}{G}{G}

Creature - Centaur Warrior
Heroic — Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster.
"A herd is only as strong as its weakest. Our weakest just killed his third minotaur raider—today."
—Braulios of Pheres Band
3/3
Centaur Courser

Centaur Courser {2}{G}

Creature - Centaur Warrior
"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind."
—Ramal, sage of Westgate
3/3
Centaur Garden

Centaur Garden

Land
{T}: Add {G}. Centaur Garden deals 1 damage to you.
Threshold{G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate only if seven or more cards are in your graveyard.
Centaur Healer

Centaur Healer {1}{G}{W}

Creature - Centaur Cleric
When Centaur Healer enters, you gain 3 life.
Instructors at the Kasarna training grounds are capable healers in case their students fail to grasp the subtleties of combat.
3/3
Centaur Safeguard

Centaur Safeguard {2}{G/W}

Creature - Centaur Warrior
When Centaur Safeguard dies, you may gain 3 life.
Swift, strong, and selfless, the centaurs are the shields of the Conclave.
3/1
  • Ravnica: City of Guilds
Centaur's Herald

Centaur's Herald {G}

Creature - Elf Scout
{2}{G}, Sacrifice Centaur's Herald: Create a 3/3 green Centaur creature token.
The farther they go from Vitu-Ghazi, the less willing the crowd is to part for them.
0/1
  • Return to Ravnica
Cephalid Coliseum

Cephalid Coliseum

Land
{T}: Add {U}. Cephalid Coliseum deals 1 damage to you.
Threshold{U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.