5513 cards found
Desert

Desert

Land - Desert
{T}: Add {C}.
{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
"Only a fool goes out there unprepared. If the heat doesn't get you, the time alone with your thoughts likely will."
—Ertha Jo, frontier mentor
Related card: City in a Bottle
Desert Warfare

Desert Warfare {3}{G}

Enchantment
Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of your next end step.
At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.
  • Modern Horizons 3 Commander 64 116
Deserted Beach

Deserted Beach

Land
Deserted Beach enters tapped unless you control two or more other lands.
{T}: Add {W} or {U}.
Deserted Temple

Deserted Temple
(Weathertop)

Land
{T}: Add {C}.
{1}, {T}: Untap target land.
Amon Sûl they called it. It was burned and broken, and nothing remains of it now but a tumbled ring, like a rough crown on the old hill's head.
Desertion

Desertion {3}{U}{U}

Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
"It is one thing to run away. It is quite another to escape your fate."
—Oko
Desmond Miles

Desmond Miles {1}{B}

Legendary Creature - Human Assassin
Menace
Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard.
Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.
1/3
Desolate Lighthouse

Desolate Lighthouse

Land
{T}: Add {C}.
{1}{U}{R}, {T}: Draw a card, then discard a card.
"The lighthouse where I grew up, my family home. Why am I seeing that now? I haven't thought about that for years."
—Ruth
Desynchronization

Desynchronization {2}{U}{U}

Instant
Return each nonland permanent that's not historic to its owner's hand.
History cannot be changed, and the Animus is not kind to those who try.
Detective's Phoenix

Detective's Phoenix {2}{R}

Enchantment Creature - Phoenix
Bestow—{R}, Collect evidence 6.
Flying, haste
Enchanted creature gets +2/+2 and has flying and haste.
You may cast Detective's Phoenix from your graveyard using its bestow ability.
2/2
Detention Sphere

Detention Sphere {1}{W}{U}

Enchantment
When Detention Sphere enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Determined Iteration

Determined Iteration {1}{R}

Enchantment
At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step.
Devastating Mastery

Devastating Mastery {2}{W}{W}{W}{W}

Sorcery
You may pay {2}{W}{W} rather than pay this spell's mana cost.
If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand.
Destroy all nonland permanents.
Devil K. Nevil

Devil K. Nevil {2}{R}

Legendary Creature - Devil Performer
Haste
When Devil K. Nevil enters, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)
2/1
Devilish Valet

Devilish Valet {2}{R}

Creature - Devil Warrior
Trample, haste
Alliance — Whenever another creature you control enters, double Devilish Valet's power until end of turn.
1/3
Devouring Light

Devouring Light {1}{W}{W}

Instant
Convoke
Exile target attacking or blocking creature.
Into the light the good are welcomed, and with the light the evil are banished.
Devouring Sugarmaw

Devouring Sugarmaw {2}{B}{B}

Creature - Horror
Menace, trample
At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap Devouring Sugarmaw.
6/6
Card has other part: Have for Dinner
Diabolic Intent

Diabolic Intent {1}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Diamond Lion

Diamond Lion {2}

Artifact Creature - Cat
{T}, Discard your hand, Sacrifice Diamond Lion: Add three mana of any one color. Activate only as an instant.
2/2
Dig Up

Dig Up {G}

Sorcery
Cleave {1}{B}{B}{G}
Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.
Digsite Engineer

Digsite Engineer {2}{W}

Creature - Dwarf Artificer
Whenever you cast an artifact spell, you may pay {2}. If you do, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
3/3
Dimir Aqueduct

Dimir Aqueduct

Land
Dimir Aqueduct enters tapped.
When Dimir Aqueduct enters, return a land you control to its owner's hand.
{T}: Add {U}{B}.
Dimir Guildgate

Dimir Guildgate

Land - Gate
Dimir Guildgate enters tapped.
{T}: Add {U} or {B}.
Enter and become a mastermind of spies, lies, and deception.
Dimir House Guard

Dimir House Guard {3}{B}

Creature - Skeleton
Fear
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute {1}{B}{B}
2/3
Dino DNA

Dino DNA {1}

Artifact
Imprint{1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery.
{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.
"Dinosaurs left their blueprints behind for us."
—Mr. DNA
  • Jurassic World Collection 20 45
Dinosaur Egg

Dinosaur Egg {1}{G}

Creature - Dinosaur Egg
Evolve
When Dinosaur Egg dies, you may discover X, where X is its toughness.
The Oltec revere dinosaurs as living remnants of the bygone Fourth Age.
0/3
  • The Lost Caverns of Ixalan Commander 60 92