2786 cards found
Infuse with the Elements

Infuse with the Elements {3}{G}

Instant
Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast this spell. That creature gains trample until end of turn.
"Zendikar has given us the weapons to wage war on the appropriate scale."
—Najiya, leader of the Tajuru
  • Battle for Zendikar
Ink Dissolver

Ink Dissolver {1}{U}

Creature - Merfolk Wizard
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent mills three cards.
2/1
  • Morningtide
Inner Sanctum

Inner Sanctum {1}{W}{W}

Enchantment
Cumulative upkeep—Pay 2 life.
Prevent all damage that would be dealt to creatures you control.
"Save me from Maraxus," Starke pleaded, "or condemn me to his wrath. Either way, do not ignore me!"
  • Weatherlight
Innistrad Charm

Innistrad Charm {1}{B}

Sorcery
Choose one —
• Cemetery Recruitment (Return a creature card from graveyard to hand, draw a card if it's a Zombie.)
• Duress (Look at their hand, make them discard a noncreature, nonland.)
• Human Frailty (Destroy target Human.)
  • Unknown Event
Innocuous Researcher

Innocuous Researcher {3}{G}

Creature - Centaur Detective
Parley — Whenever Innocuous Researcher attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card.
At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn.
3/4
  • Murders at Karlov Manor Commander 38 348
Inquisitor Exarch

Inquisitor Exarch {W}{W}

Creature - Phyrexian Cleric
When Inquisitor Exarch enters, choose one —
• You gain 2 life.
• Target opponent loses 2 life.
"Skin is the prison of the blessed and the stronghold of the heretic."
—Argent Etchings, plate 64, passage 17
2/2
  • New Phyrexia
Inquisitor Greyfax

Inquisitor Greyfax {1}{W}{U}{B}

Legendary Creature - Human Inquisitor
Vigilance
Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.
Hunt for Heresy{1}, {T}: Tap target creature an opponent controls. Investigate.
3/3
Inquisitor's Ox

Inquisitor's Ox {3}{W}

Creature - Ox
Delirium — Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.
Many fields now lie fallow in Gavony, as the oxen have been confiscated to perform other duties.
2/5
Inquisitorial Rosette

Inquisitorial Rosette {2}

Artifact - Equipment
Inquisition Agents — Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn.
Equip {3}
  • Warhammer 40,000 Commander 159 159★
Insatiable Avarice

Insatiable Avarice {B}

Sorcery
Spree
+ {2} — Search your library for a card, then shuffle and put that card on top.
+ {B}{B} — Target player draws three cards and loses 3 life.
Akul didn't know what lay inside Tarnation's great vault, but the mystery fueled his obsession.
  • Outlaws of Thunder Junction Promos 91p 91s
  • Outlaws of Thunder Junction 91 325
Insidious Fungus

Insidious Fungus {G}

Creature - Fungus
{2}, Sacrifice Insidious Fungus: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
Wherever it grows, wood rots, walls turn gray, and flesh becomes fertilizer.
1/2
  • Duskmourn: House of Horror 186 321
Insidious Will

Insidious Will {2}{U}{U}

Instant
Choose one —
• Counter target spell.
• You may choose new targets for target spell.
• Copy target instant or sorcery spell. You may choose new targets for the copy.
"We meet again, pyromancer."
—Baral, Chief of Compliance
Inspirational Antelope

Inspirational Antelope {1}{G}

Creature - Antelope
Legacy — Before the game starts, choose a keyword or ability word and write it below.
Spells with __________ you cast cost {1} less to cast.
1/3
Inspired Inventor

Inspired Inventor {2}{W}

Creature - Human Artificer
When Inspired Inventor enters, choose one —
• You get {E}{E}{E}.
• Put a +1/+1 counter on target creature.
• Create a 1/1 colorless Servo artifact creature token.
2/2
  • Modern Horizons 3
Inspiring Bard

Inspiring Bard {3}{G}

Creature - Elf Bard
When Inspiring Bard enters, choose one —
• Bardic Inspiration — Target creature gets +2/+2 until end of turn.
• Song of Rest — You gain 3 life.
"Wake up, my friends! There are deeds to be done and treasures to be won!"
3/3
Inspiring Refrain

Inspiring Refrain {4}{U}{U}

Sorcery
Draw two cards. Exile Inspiring Refrain with three time counters on it.
Suspend 3—{2}{U}
Insufferable Balladeer

Insufferable Balladeer {1}{R}

Creature - Dwarf Bard
Vicious Mockery — When Insufferable Balladeer enters, target creature an opponent controls can't block this turn. Goad it.
2/1
  • Commander Legends: Battle for Baldur's Gate
Intellect Devourer

Intellect Devourer {3}{B}

Creature - Horror
Devour Intellect — When Intellect Devourer enters, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield.
Body Thief — You may play lands and cast spells from among cards exiled with Intellect Devourer. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
2/4
Into the Fire

Into the Fire {2}{R}

Sorcery
Choose one —
• Into the Fire deals 2 damage to each creature, planeswalker, and battle.
• Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
The rest of the Gatewatch retreated. Chandra and Wrenn went in blazing.
  • March of the Machine Promos 144p 144s
  • March of the Machine 144 364
Intrepid Outlander

Intrepid Outlander {1}{G}

Creature - Orc Ranger
Reach
Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon.
2/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Introductions Are in Order

Introductions Are in Order

Scheme
When you set this scheme in motion, choose one —
• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
• You may put a creature card from your hand onto the battlefield.
"Meet my newest minion. Come now, don't be shy—shake her pincer."
  • Archenemy Schemes
Invader Parasite

Invader Parasite {3}{R}{R}

Creature - Phyrexian Insect
Imprint — When Invader Parasite enters, exile target land.
Whenever a land an opponent controls with the same name as the exiled card enters, Invader Parasite deals 2 damage to that player.
3/2
  • New Phyrexia
Invasion of Fiora
Marchesa, Resolute Monarch

Invasion of Fiora {4}{B}{B}

Battle - Siege
When Invasion of Fiora enters, choose one or both —
• Destroy all legendary creatures.
• Destroy all nonlegendary creatures.
Defense: 4
Card has other part: Marchesa, Resolute Monarch
Invasion of the Giants

Invasion of the Giants {U}{R}

Enchantment - Saga
I — Scry 2.
II — Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants deals 2 damage to target opponent or planeswalker.
III — The next Giant spell you cast this turn costs {2} less to cast.
  • Kaldheim
Invasive Surgery

Invasive Surgery {U}

Instant
Counter target sorcery spell.
Delirium — If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles.