2092 cards found
Morphic Pool

Morphic Pool

Land
Morphic Pool enters tapped unless you have two or more opponents.
{T}: Add {U} or {B}.
No one really knows how deep the waters go beneath Undercity, nor what amorphous horrors lurk within.
Morphic Tide

Morphic Tide

Phenomenon
When you encounter Morphic Tide, each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library in any order.
Mortal Flesh Is Weak

Mortal Flesh Is Weak

Scheme
When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents.
"I certainly would have accepted my offer of eternal life. But if you choose death instead, who am I to argue?"
  • Archenemy Schemes
Mortuary Mire

Mortuary Mire

Land
Mortuary Mire enters tapped.
When Mortuary Mire enters, you may put target creature card from your graveyard on top of your library.
{T}: Add {B}.
Mossfire Valley

Mossfire Valley

Land
{1}, {T}: Add {R}{G}.
Lush growth spreads like a ferocious blaze across the Otarian hillsides.
Mosswort Bridge

Mosswort Bridge

Land
Hideaway 4
Mosswort Bridge enters tapped.
{T}: Add {G}.
{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Mount Doom

Mount Doom

Legendary Land
{T}, Pay 1 life: Add {B} or {R}.
{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent.
{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Mount Keralia

Mount Keralia

Plane - Regatha
At the beginning of your end step, put a pressure counter on Mount Keralia.
When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker.
Whenever chaos ensues, prevent all damage that planes named Mount Keralia would deal this game to permanents you control.
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Mountain Stronghold

Mountain Stronghold

Land
Red legendary creatures you control have "bands with other legendary creatures."
  • Legends
Mountain Valley

Mountain Valley

Land
Mountain Valley enters tapped.
{T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Mouth of Ronom

Mouth of Ronom

Snow Land
{T}: Add {C}.
{4}{S}, {T}, Sacrifice Mouth of Ronom: It deals 4 damage to target creature.
Mox Tantalite

Mox Tantalite

Artifact
Suspend 3—{0}
{T}: Add one mana of any color.
Mudflat Village

Mudflat Village

Land
{T}: Add {C}.
{T}: Add {B}. Spend this mana only to cast a creature spell.
{1}{B}, {T}, Sacrifice Mudflat Village: Return target Bat, Lizard, Rat, or Squirrel card from your graveyard to your hand.
  • Bloomburrow
Multani

Multani

Vanguard
Creatures you control get +X/+0, where X is the number of cards in your hand.
In mentoring apprentice mages, the forest spirit Multani teaches each to respect nature while making use of its gifts. Multani taught Gerrard, Mirri, and Rofellos to hone their spellcasting in tandem with more physical disciplines so that both would be improved.
Hand size bonus: -3
Life bonus: -2
  • Vanguard Series
Multi-Headed

Multi-Headed

Creature - Hydra
(Color indicator: Multi-Headed is green)
At the beginning of each end step, if you rolled a die this turn,
Augment {4}{G} ({4}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+4/+4
  • Unstable
Murasa

Murasa

Plane - Zendikar
Whenever a nontoken creature enters, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever chaos ensues, target land becomes a 4/4 creature that's still a land.
Murderous Redcap Avatar

Murderous Redcap Avatar

Vanguard
Whenever a creature you control enters with a counter on it, you may have it deal damage equal to its power to any target.
Hand size bonus: +0
Life bonus: -2
  • Magic Online Avatars
Murkwater Pathway
Clearwater Pathway

Murkwater Pathway

Land
{T}: Add {B}.
"Here, at least, the danger is usually in plain sight."
—Zahr Gada, Halimar expedition leader
Card has other part: Clearwater Pathway
Murky Sewer

Murky Sewer

Land
Murky Sewer enters tapped unless a player has 13 or less life.
{T}: Add {U} or {B}.
They say dripping, hungry things writhe beyond the edge of the light, waiting to drag the unwary into the darkness.
  • Duskmourn: House of Horror
Murmuring Bosk

Murmuring Bosk

Land - Forest
({T}: Add {G}.)
As Murmuring Bosk enters, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters tapped.
{T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you.
Mutavault

Mutavault

Land
{T}: Add {C}.
{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Some worlds possess a hidden core where life's essence constantly surges.
Mutual Epiphany

Mutual Epiphany

Phenomenon
When you encounter Mutual Epiphany, each player draws four cards.
Muzzio's Preparations

Muzzio's Preparations

Conspiracy
Hidden agenda
Each creature you control with the chosen name enters with an additional +1/+1 counter on it.
  • Conspiracy
My Champion Stands Supreme

My Champion Stands Supreme

Ongoing Scheme
Your commander has ward {2}.
Whenever your commander attacks, put two +1/+1 counters on it.
When your commander leaves the battlefield, abandon this scheme.
  • Duskmourn: House of Horror Commander