4059 cards found
Eunuchs' Intrigues

Eunuchs' Intrigues {2}{R}

Sorcery
Target opponent chooses a creature they control. Other creatures they control can't block this turn.
Taking control of powerful court positions one by one, eunuchs eventually brought on the fall of the Han dynasty, leading to the chaos of the Three Kingdoms.
  • Portal Three Kingdoms
Euroakus

Euroakus {4}{G}{G}

Legendary Creature - Treefolk Wizard
When Euroakus enters, create a number of 1/1 blue Human Wizard creature tokens equal to the number of differently named lands you control.
{4}{G}{U}: Draw a card for each Wizard you control. They each get +1/+1 until end of turn for each card in your hand.
6/6
  • 2020 Heroes of the Realm
Euru, Acorn Scrounger

Euru, Acorn Scrounger {2}{B}{G}

Legendary Creature - Squirrel Soldier
When Euru, Acorn Scrounger enters, you may forage. When you do, conjure a card named Chitterspitter onto the battlefield.
Whenever one or more Squirrels you control deal combat damage to a player, you may sacrifice a token. If you do, put an acorn counter on each permanent you control named Chitterspitter.
3/3
Related card: Chitterspitter
  • Alchemy: Bloomburrow
Evaporate

Evaporate {2}{R}

Sorcery
Evaporate deals 1 damage to each white and/or blue creature.
"The body is a temple with a foundation of sand."
—Autumn Willow
Related card: Apocalypse Chime
  • Homelands
Event Horizon

Event Horizon

Plane - Blind Eternities
Nonbasic lands are Wastes.
Whenever you tap a permanent for {C}, add an additional {C}.
Whenever chaos ensues, choose one —
• Draw four cards.
• Destroy target permanent.
• You may return target creature card from your graveyard to the battlefield.
  • Unknown Event
Evereth, Viceroy of Plunder

Evereth, Viceroy of Plunder {2}{B}

Legendary Creature - Vampire Soldier
Flying
Sacrifice another creature or artifact: Put a +1/+1 counter on Evereth, Viceroy of Plunder. If the sacrificed permanent was a Treasure, Evereth gains lifelink until end of turn. Activate only as a sorcery.
When Evereth dies, you may pay {1}{B/R}. When you do, Evereth deals damage equal to its power to each opponent.
2/2
  • Foundations Jumpstart
Everlasting Lich

Everlasting Lich {2}{B}{B}{B}

Creature - Zombie
Everlasting Lich can't block.
Everlasting Lich can't die. (This creature has indestructible, can't be sacrificed, and doesn't go to the graveyard for having 0 toughness.)
4/0
Every Dream a Nightmare

Every Dream a Nightmare

Scheme
When you set this scheme in motion, each opponent discards a card. You draw a card for each land card discarded this way.
"Let me unburden you of these fatuous hopes."
  • Archenemy: Nicol Bolas Schemes
Every Hope Shall Vanish

Every Hope Shall Vanish

Scheme
When you set this scheme in motion, each opponent reveals their hand. Choose a nonland card from each of those hands. Those players discard those cards.
"Oh, I think I will get away with this."
  • Archenemy Schemes
Every Last Vestige Shall Rot

Every Last Vestige Shall Rot

Scheme
When you set this scheme in motion, you may pay {X}. If you do, put each nonland permanent target player controls with mana value X or less on the bottom of its owner's library.
"May bloodberries grow from your remains."
  • Archenemy Schemes
Everybody Lives!

Everybody Lives! {1}{W}

Instant
All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
"Everybody lives, Rose. Just this once, everybody lives!"
—The Ninth Doctor
Everything Comes to Dust

Everything Comes to Dust {7}{W}{W}{W}

Sorcery
Convoke
Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
"I can see every single atom of your existence, and I divide them."
Everythingamajig (a)

Everythingamajig (a) {5}

Artifact
{2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
{3}, {T}: Put a +1/+1 counter on target creature.
{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Everythingamajig (b)

Everythingamajig (b) {5}

Artifact
{2}, {T}: Draw a card. Activate only if you have no cards in hand.
{8}, {T}: You gain 10 life.
{4}, {T}, Sacrifice Everythingamajig: You may put a silver-bordered or acorn permanent card from your hand onto the battlefield.
  • Unstable
Everythingamajig (c)

Everythingamajig (c) {5}

Artifact
{1}: Flip a coin. If you win the flip, add {C}{C}. Activate only as an instant.
{3}, {T}: Target player discards a card. Activate only during your turn.
{X}: Everythingamajig becomes an X/X Construct artifact creature until end of turn.
  • Unstable
Everythingamajig (d)

Everythingamajig (d) {6}

Artifact
{T}: Add one mana of any color.
{1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card.
{8}, {T}: Everythingamajig deals 12 damage to target creature.
  • Unstable
Everythingamajig (e)

Everythingamajig (e) {5}

Artifact
Sacrifice a land: You gain 2 life.
Sacrifice a creature: Add {C}{C}.
{2}, Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle.
  • Unstable
Everythingamajig (f)

Everythingamajig (f) {8}

Artifact
{1}, {T}: Scry 2.
{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.
{7}, {T}, Sacrifice Everythingamajig: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.
Evil Boros Charm

Evil Boros Charm {B/R}{W/B}

Instant
Choose one —
• Evil Boros Charm deals 2 damage to any target and you gain 2 life.
• Unblocked attacking creatures get +1/+0 until end of turn.
• Create a 1/1 colorless Spirit creature token with lifelink and haste.
Evil Comes to Fruition

Evil Comes to Fruition

Scheme
When you set this scheme in motion, create seven 0/1 green Plant creature tokens. If you control ten or more lands, create seven 3/3 green Elemental creature tokens instead.
"The plants justify the means."
  • Archenemy Schemes
Evil Presents

Evil Presents {2}{B}{B}

Sorcery
Put a creature card from your hand into play under target opponent's control. That creature attacks each turn if able . . . and always attacks its controller.
'Tis better to give than to receive.
  • Happy Holidays
Excavation Explosion (Alchemy)

Excavation Explosion (Alchemy) {2}{R}

Instant
Excavation Explosion deals 4 damage to target creature or planeswalker. Create a tapped Powerstone token.
Related card: Excavation Explosion
  • The Brothers' War
Excess

Excess {1}{R}

Sorcery
Aftermath
Create a Treasure token for each creature you controlled that dealt combat damage to a player this turn.
Card has other part: Indulge
Exchange of Words

Exchange of Words {1}{U}{U}

Enchantment
When Exchange of Words enters, choose two target creatures. For as long as Exchange of Words remains on the battlefield, exchange the text boxes of those creatures.
Before criticizing, walk a mile (about 1.6 kilometers) in their head. That way, when you do, you're a mile away and you have their head.
  • Unfinity 45 331
Excogitator Sphinx

Excogitator Sphinx {2}{U}{U}

Creature - Sphinx Detective
Flying
Whenever one or more creatures you control deal combat damage to a player, investigate.
{1}, Sacrifice a Clue: Seek an instant or sorcery card.
4/4
  • Alchemy: Murders at Karlov Manor