549 cards found
Corpse Augur

Corpse Augur {3}{B}

Creature - Zombie Wizard
When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
Even when the flesh grows cold, knowledge waits in the bones for a master to release it.
4/2
Coveted Jewel

Coveted Jewel {6}

Artifact
When Coveted Jewel enters the battlefield, draw three cards.
{T}: Add three mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.
Craterhoof Behemoth

Craterhoof Behemoth {5}{G}{G}{G}

Creature - Beast
Haste
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Its footsteps of today are the lakes of tomorrow.
5/5
Crossbow Infantry

Crossbow Infantry {1}{W}

Creature - Human Soldier Archer
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
"He can split a marshfly in two from halfway across the range."
—Onean sergeant
1/1
Crush Contraband

Crush Contraband {3}{W}

Instant
Choose one or both —
• Exile target artifact.
• Exile target enchantment.
The Izzet mage knew she would neither get her thermoinverter back nor have the satisfaction of exploding it herself.
Crushing Canopy

Crushing Canopy {2}{G}

Instant
Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.
"The forests of this world are unafraid to assert themselves."
—Wrenn
Crypt Rats

Crypt Rats {2}{B}

Creature - Rat
{X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.
"Shoo, you little worm tails—go away! My corpses aren't your dinner!"
—Ghoulcaller Gisa
1/1
Culling Ritual

Culling Ritual {2}{B}{G}

Sorcery
Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.
"Your own frailty is your undoing. I am merely the one to expose it."
Dancing Scimitar

Dancing Scimitar {4}

Artifact Creature - Spirit
Flying
A blade that has never known sheath, a hilt that has never known hand.
1/5
Related card: City in a Bottle
Dark Hatchling

Dark Hatchling {4}{B}{B}

Creature - Horror
Flying
When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.
3/3
Darksteel Mutation

Darksteel Mutation {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Infinitely powerless.
Davriel, Rogue Shadowmage

Davriel, Rogue Shadowmage {2}{B}

Legendary Planeswalker - Davriel
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them.
[–1]: Target player discards a card.
Loyalty:
3
Davros, Dalek Creator

Davros, Dalek Creator {1}{U}{B}{R}

Legendary Artifact Creature - Alien Scientist
Menace
At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.
3/4
Dawn of a New Age

Dawn of a New Age {1}{W}

Enchantment
Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life.
Daze

Daze {1}{U}

Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays {1}.
Dead Weight

Dead Weight {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2.
The hired goblins were not, as advertised, worth their weight in gold.
Deadly Recluse

Deadly Recluse {1}{G}

Creature - Spider
Reach
Deathtouch
Even dragons fear its silken strands.
1/2
Death Pits of Rath

Death Pits of Rath {3}{B}{B}

Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
"Neither could I forget what I had read of these pits—that the sudden extinction of life formed no part of their most horrible plan."
—Edgar Allan Poe, "The Pit and the Pendulum"
Deepglow Skate

Deepglow Skate {4}{U}

Creature - Fish
When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.
Its graceful glide paints the ocean floor with strokes of luminescence.
3/3
Defense of the Heart

Defense of the Heart {3}{G}

Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
"And as the rose began to bloom, the curse of Redtooth Keep began, at last, to wither."
—Curse of the Werefox
Dehydration

Dehydration {3}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Delighted Halfling

Delighted Halfling {G}

Creature - Halfling Citizen
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
There were toys the Hobbit-children had never seen before, all beautiful, and some obviously magical.
1/2
Demilich

Demilich {U}{U}{U}{U}

Creature - Skeleton Wizard
This spell costs {U} less to cast for each instant and sorcery spell you've cast this turn.
Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.
4/3
Related card: Demilich (Alchemy)
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  • Adventures in the Forgotten Realms 53 366
Denizen of the Deep

Denizen of the Deep {6}{U}{U}

Creature - Serpent
When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
According to merfolk legend, a denizen of the deep swallows the horizon at the end of each day, bringing on the cold blanket of night.
11/11
Deny Reality

Deny Reality {3}{U}{B}

Sorcery
Cascade
Return target permanent to its owner's hand.