17844 cards found
Accessories to Murder

Accessories to Murder

Artifact - Contraption
Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.
  • Unstable
Accident-Prone Apprentice

Accident-Prone Apprentice {1}{R}

Creature - Otter Wizard
Whenever you cast a noncreature spell, Accident-Prone Apprentice perpetually gets +1/+1. This ability also triggers if Accident-Prone Apprentice is in exile.
1/1
Card has other part: Amphibian Accident
  • Alchemy: Wilds of Eldraine
Acclaimed Contender

Acclaimed Contender {2}{W}

Creature - Human Knight
When Acclaimed Contender enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/3
Related card: Raddic, Tal Zealot
Accomplished Alchemist

Accomplished Alchemist {3}{G}

Creature - Elf Druid
{T}: Add one mana of any color.
{T}: Add X mana of any one color, where X is the amount of life you gained this turn.
"Tincture of murkroot and lizard feet? Simple. One that doesn't taste like murkroot and lizard feet? I'm working on it."
2/5
Accorder Paladin

Accorder Paladin {1}{W}

Creature - Human Knight
Battle cry
"I fight for the suns, the surface, and everything in between."
3/1
Related card: Bladehold Cleaver
Accorder's Shield

Accorder's Shield {0}

Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance.
Equip {3}
Accumulated Knowledge

Accumulated Knowledge {1}{U}

Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
"Learn not only from the failures of the past, but also from its triumphs."
—Isperia
Accursed Horde

Accursed Horde {3}{B}

Creature - Zombie
{1}{B}: Target attacking Zombie gains indestructible until end of turn.
3/3
Accursed Spirit

Accursed Spirit {3}{B}

Creature - Spirit
Intimidate
Many have heard the slither of dragging armor and the soft squelch of its voice. But only its victims ever meet its icy gaze.
3/2
Accursed Witch
Infectious Curse

Accursed Witch {3}{B}

Creature - Human Shaman
Spells your opponents cast that target Accursed Witch cost {1} less to cast.
When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.
4/2
Card has other part: Infectious Curse
Ace Flockbringer

Ace Flockbringer {1}{W}{U}

Creature - Bird Scout
Flying
Whenever you cast a creature spell without flying, conjure a duplicate of it into your hand. The duplicate perpetually gains flying. This ability triggers only once each turn.
3/3
  • Alchemy: Bloomburrow
Ace's Baseball Bat

Ace's Baseball Bat {2}

Legendary Artifact - Equipment
Equipped creature gets +3/+0.
As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.
Equip legendary creature {1}
Equip {3}
Ace, Fearless Rebel

Ace, Fearless Rebel {3}{G}

Legendary Creature - Human Rebel
Nitro-9 — Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls.
Doctor's companion
"Wicked!"
2/2
Acererak the Archlich

Acererak the Archlich {2}{B}

Legendary Creature - Zombie Wizard
When Acererak the Archlich enters, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.
Dungeon Master's Guide, 5th Edition (2014)
5/5
Related cards: Acererak the Archlich (Alchemy) Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
Acererak the Archlich (Alchemy)

Acererak the Archlich (Alchemy) {2}{B}

Legendary Creature - Zombie Wizard
When Acererak the Archlich enters, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, create a number of 2/2 black Zombie creature tokens equal to the number of opponents you have.
5/5
Related cards: Acererak the Archlich Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Acid Rain

Acid Rain {3}{U}

Sorcery
Destroy all Forests.
Acidic Slime

Acidic Slime {3}{G}{G}

Creature - Ooze
Deathtouch
When Acidic Slime enters, destroy target artifact, enchantment, or land.
It fears no sword and leaves no bones behind.
2/2
Acidic Soil

Acidic Soil {2}{R}

Sorcery
Acidic Soil deals damage to each player equal to the number of lands they control.
Phyrexia had tried to take Urza's soul. He was relieved that Shiv tried to claim only his soles.
Acolyte Hybrid

Acolyte Hybrid {2}{R}

Creature - Tyranid Human
Heavy Rock Cutter — Whenever Acolyte Hybrid attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card.
Too obviously xenos in form to blend into human society, the acolytes haunt the dark places beneath industrial sprawls.
2/2
  • Warhammer 40,000 Commander 70 70★
Acolyte of Bahamut

Acolyte of Bahamut {1}{G}

Legendary Enchantment - Background
Commander creatures you own have "The first Dragon spell you cast each turn costs {2} less to cast."
You were on a wayward path until Bahamut showed you that power and kindness can unite beneath the same banner.
  • Commander Legends: Battle for Baldur's Gate 212 513
Acolyte of Xathrid

Acolyte of Xathrid {B}

Creature - Human Cleric
{1}{B}, {T}: Target player loses 1 life.
0/1
Acorn Catapult

Acorn Catapult {4}

Artifact
{1}, {T}: Acorn Catapult deals 1 damage to any target. That permanent's controller or that player creates a 1/1 green Squirrel creature token.
The Kalonian word for "ammunition" is the same as the word for "bait."
Acornelia, Fashionable Filcher

Acornelia, Fashionable Filcher {3}{B}

Legendary Creature - Squirrel
Whenever you cast a spell with a squirrel in its art, you get {A} (an acorn counter).
Whenever a Squirrel you control enters or dies, you get {A}.
{2}{B}, Pay X {A}: Target creature gets -X/-X until end of turn.
{G}, Pay X {A}: Target creature gets +X/+X until end of turn.
3/3
Acquire

Acquire {3}{U}{U}

Sorcery
Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles.
"'Ownership' is such a gray area."
Acquisition Octopus

Acquisition Octopus {2}{U}

Artifact Creature - Equipment Octopus
Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.
Reconfigure {2}
You can never have too many arms.
2/2