2379 cards found
Arcbound Javelineer

Arcbound Javelineer {W}

Artifact Creature - Soldier
{T}, Remove X +1/+1 counters from Arcbound Javelineer: It deals X damage to target attacking or blocking creature.
Modular 1
0/1
  • Modern Horizons 2
Arcbound Mouser

Arcbound Mouser {W}

Artifact Creature - Cat
Lifelink
Modular 1
It doesn't purr. It hums.
0/0
Archery Training

Archery Training {W}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, you may put an arrow counter on Archery Training.
Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
  • Urza's Destiny
Archfiend's Vessel

Archfiend's Vessel {B}

Creature - Human Cleric
Lifelink
When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
1/1
  • Core Set 2021
Archon's Glory

Archon's Glory {W}

Instant
Bargain
Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.
A winged dawn dispels the terrors of night.
  • Wilds of Eldraine
Archpriest of Iona

Archpriest of Iona {W}

Creature - Human Cleric
Archpriest of Iona's power is equal to the number of creatures in your party.
At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.
*/2
Ardent Recruit

Ardent Recruit {W}

Creature - Human Soldier
Metalcraft — Ardent Recruit gets +2/+2 as long as you control three or more artifacts.
"We lost our homes and our kin. We won't let those rotters take our future as well."
1/1
Related card: Bladehold Cleaver
Argivian Find

Argivian Find {W}

Instant
Return target artifact or enchantment card from your graveyard to your hand.
"We often bury our pasts, and then someone comes along and digs them up."
—Gerrard of the Weatherlight
Armor of Faith

Armor of Faith {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
{W}: Enchanted creature gets +0/+1 until end of turn.
"Keep your chain mail, warrior. I have my own form of protection."
—Halvor Arenson, Kjeldoran priest
Armor of Shadows

Armor of Shadows {B}

Instant
Until end of turn, target creature gets +1/+0 and gains indestructible.
"What's softer than silk, stronger than steel, and quieter than thought?"
—Warlock riddle
Armored Armadillo

Armored Armadillo {W}

Creature - Armadillo
Ward {1}
{3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.
"I always wanted to ride a slow cannonball with legs!"
—Kellan
0/4
  • Outlaws of Thunder Junction
Armorer Guildmage

Armorer Guildmage {R}

Creature - Human Wizard
{B}, {T}: Target creature gets +1/+0 until end of turn.
{G}, {T}: Target creature gets +0/+1 until end of turn.
Zhalfir's destiny rings in tempered steel.
—Armorer Guild maxim
1/1
  • Mirage
Arrester's Zeal

Arrester's Zeal {W}

Instant
Target creature gets +2/+2 until end of turn.
Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
Law is the light of civilization.
Artful Dodge

Artful Dodge {U}

Sorcery
Target creature can't be blocked this turn.
Flashback {U}
Those who know the alleys and sewers of the Erdwal can disappear like smoke.
  • Dark Ascension
Artifact Blast

Artifact Blast {R}

Instant
Counter target artifact spell.
The first line of defense against Urza and Mishra, the Artifact Blast achieved widespread fame until an unlucky mage discovered it was useless on the devices the brothers had already created.
Related card: Golgothian Sylex
Artifact Ward

Artifact Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by artifact creatures.
Prevent all damage that would be dealt to enchanted creature by artifact sources.
Enchanted creature can't be the target of abilities from artifact sources.
Related card: Golgothian Sylex
  • Antiquities
Artificer's Assistant

Artificer's Assistant {U}

Creature - Bird
Flying
Whenever you cast a historic spell, scry 1.
1/1
Artificer's Hex

Artificer's Hex {B}

Enchantment - Aura
Enchant Equipment
At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
"Some treasures aren't worth finding, let alone stealing."
—Dack Fayden
  • Magic 2014
Artificial Evolution

Artificial Evolution {U}

Instant
Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall.
  • Onslaught
Artillery Enthusiast

Artillery Enthusiast {R}

Creature - Goblin Artificer
Modified creatures you control have menace.
When Artillery Enthusiast enters the battlefield, you may discard a card. If you do, seek a card with mana value equal to that card's mana value.
1/2
  • Alchemy: Kamigawa
As Luck Would Have It

As Luck Would Have It {G}

Enchantment
Hexproof
Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)
Ascendant Packleader

Ascendant Packleader {G}

Creature - Wolf
Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.
2/1
Ascendant Spirit

Ascendant Spirit {U}

Snow Creature - Spirit
{S}{S}: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.
{S}{S}{S}: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.
{S}{S}{S}{S}: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."
1/1
Ashnod's Intervention

Ashnod's Intervention {B}

Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies or is put into exile from the battlefield, return it to its owner's hand."
"Listen, Duck. Gix is everywhere, playing every side. Mishra won't listen . . . but perhaps Urza will."
  • The Brothers' War
Ashnod, Flesh Mechanist

Ashnod, Flesh Mechanist {B}

Legendary Creature - Human Artificer
Deathtouch
Whenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.
{5}, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.
1/1