203 cards found
Grove of the Burnwillows

Grove of the Burnwillows

Land
{T}: Add {C}.
{T}: Add {R} or {G}. Each opponent gains 1 life.
Spring is the most beautiful season in the grove, when the new leaves open from their ember-buds in a race of leaping flames.
Hail Storm

Hail Storm {1}{G}{G}

Instant
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
"If they can't take the hail, they'd better stay home."
—Arna Kennerüd, skycaptain
Henchfiend of Ukor

Henchfiend of Ukor {3}{R}

Creature - Ogre
Haste
Echo {1}{B}
{B/R}: Henchfiend of Ukor gets +1/+0 until end of turn.
3/2
Homing Sliver

Homing Sliver {2}{R}

Creature - Sliver
Each Sliver card in each player's hand has slivercycling {3}.
Slivercycling {3}
2/2
Honorable Passage

Honorable Passage {1}{W}

Instant
The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
Horizon Canopy

Horizon Canopy

Land
{T}, Pay 1 life: Add {G} or {W}.
{1}, {T}, Sacrifice Horizon Canopy: Draw a card.
The great leaves are resilient underfoot. Heavy steps do not bruise them, but release a sweet and spicy scent.
Hunting Moa

Hunting Moa {2}{G}

Creature - Bird Beast
Echo {2}{G}
When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature.
3/2
Icatian Javelineers

Icatian Javelineers {W}

Creature - Human Soldier
Icatian Javelineers enters the battlefield with a javelin counter on it.
{T}, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
1/1
Imperial Mask

Imperial Mask {4}{W}

Enchantment
When Imperial Mask enters the battlefield, if it's not a token, each of your teammates creates a token that's a copy of Imperial Mask.
You have hexproof.
  • Future Sight
Imperiosaur

Imperiosaur {2}{G}{G}

Creature - Dinosaur
Spend only mana produced by basic lands to cast this spell.
"An ancient, powerful force has overtaken the valley. I sympathize for its former inhabitants, but I rejoice for the land itself."
—Olanti, Muraganda druid
5/5
Jasmine Boreal

Jasmine Boreal {3}{G}{W}

Legendary Creature - Human
"Peace must prevail, even if the wicked must die."
4/5
Jolrael, Empress of Beasts

Jolrael, Empress of Beasts {3}{G}{G}

Legendary Creature - Human Spellshaper
{2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.
"I need no army. I have Jamuraa."
3/3
Kobold Taskmaster

Kobold Taskmaster {1}{R}

Creature - Kobold
Other Kobold creatures you control get +1/+0.
The taskmaster knows that there is no cure for the common kobold.
1/2
Korlash, Heir to Blackblade

Korlash, Heir to Blackblade {2}{B}{B}

Legendary Creature - Zombie Warrior
Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.
{1}{B}: Regenerate Korlash.
Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.
*/*
Krosan Cloudscraper

Krosan Cloudscraper {7}{G}{G}{G}

Creature - Beast Mutant
At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}.
Morph {7}{G}{G}
13/13
Leviathan

Leviathan {5}{U}{U}{U}{U}

Creature - Leviathan
Trample
Leviathan enters the battlefield tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.
Leviathan can't attack unless you sacrifice two Islands.
10/10
Lightning Angel

Lightning Angel {1}{U}{R}{W}

Creature - Angel
Flying, vigilance, haste
3/4
Linessa, Zephyr Mage

Linessa, Zephyr Mage {3}{U}

Legendary Creature - Human Wizard
{X}{U}{U}, {T}: Return target creature with mana value X to its owner's hand.
Grandeur — Discard another card named Linessa, Zephyr Mage: Target player returns a creature they control to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.
3/3
  • Future Sight
Logic Knot

Logic Knot {X}{U}{U}

Instant
Delve
Counter target spell unless its controller pays {X}.
Lord of Atlantis

Lord of Atlantis {U}{U}

Creature - Merfolk
Other Merfolk get +1/+1 and have islandwalk.
A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them.
2/2
Lucent Liminid

Lucent Liminid {3}{W}{W}

Enchantment Creature - Elemental
Flying
It is a herald of the sun goddess, projected from the hallowed glass whenever her light passes through.
3/3
  • Future Sight
Lumithread Field

Lumithread Field {1}{W}

Enchantment
Creatures you control get +0/+1.
Morph {1}{W}
Having conquered the Bastion of Suns, the Ota took its light for their own.
Lymph Sliver

Lymph Sliver {4}{W}

Creature - Sliver
All Sliver creatures have absorb 1.
Its skin remains in a flowing, liquid state that keeps its body coated with potent restorative lymph.
3/3
Mass of Ghouls

Mass of Ghouls {3}{B}{B}

Creature - Zombie Warrior
5/3
Merfolk Assassin

Merfolk Assassin {U}{U}

Creature - Merfolk Assassin
{T}: Destroy target creature with islandwalk.
1/2