336 cards found
Echo of Eons

Echo of Eons {4}{U}{U}

Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback {2}{U}
Edge of Autumn

Edge of Autumn {1}{G}

Sorcery
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Cycling—Sacrifice a land.
"At harvest are seeds of next year sown."
Elvish Reclaimer

Elvish Reclaimer {G}

Creature - Elf Warrior
Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard.
{2}, {T}, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
1/2
Emblem of the Warmind

Emblem of the Warmind {1}{R}

Enchantment - Aura
Enchant creature you control
Creatures you control have haste.
"It takes but one spark to ignite a parched forest. Our hearts, I fear, are too dry for this new visitor."
—Elek Longbeard
  • Future Sight
Enduring Renewal

Enduring Renewal {2}{W}{W}

Enchantment
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
Energy Flux

Energy Flux {2}{U}

Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
Karn said nothing—he just grasped the powerstone and squeezed tightly. The wild flashing ceased.
Related card: Golgothian Sylex
Engineered Explosives

Engineered Explosives {X}

Artifact
Sunburst
{2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with mana value equal to the number of charge counters on Engineered Explosives.
Ensnaring Bridge

Ensnaring Bridge {3}

Artifact
Creatures with power greater than the number of cards in your hand can't attack.
"I expected a fight, but I didn't expect it from the building itself."
—Gerrard
Equilibrium

Equilibrium {1}{U}{U}

Enchantment
Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.
Seek balance in all things—as long as the scales are weighted in your favor.
—Vodalian saying
Erhnam Djinn

Erhnam Djinn {3}{G}

Creature - Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.
4/5
Related card: City in a Bottle
Eron the Relentless

Eron the Relentless {3}{R}{R}

Legendary Creature - Human Rogue
Haste
{R}{R}{R}: Regenerate Eron the Relentless.
"Eron would be much less of a hassle if only he were mortal."
—Reyhan, Samite alchemist
5/2
Related card: Apocalypse Chime
Erratic Portal

Erratic Portal {4}

Artifact
{1}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
Essence Sliver

Essence Sliver {3}{W}

Creature - Sliver
Whenever a Sliver deals damage, its controller gains that much life.
The slivers would survive, even at the expense of every other creature on Otaria.
3/3
Evil Eye of Orms-by-Gore

Evil Eye of Orms-by-Gore {4}{B}

Creature - Eye
Non-Eye creatures you control can't attack.
Evil Eye of Orms-by-Gore can't be blocked except by Walls.
The highway of fear is the shortest route to defeat.
3/6
Faceless Butcher

Faceless Butcher {2}{B}{B}

Creature - Nightmare Horror
When Faceless Butcher enters, exile another target creature.
When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/3
Feldon's Cane

Feldon's Cane {1}

Artifact
{T}, Exile this artifact: Shuffle your graveyard into your library.
Feldon found the first of these canes frozen in the Ronom Glacier.
Related card: Golgothian Sylex
Fiery Justice

Fiery Justice {R}{G}{W}

Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
"The fire of justice burns like nothing else."
—Lovisa Coldeyes, Balduvian chieftain
Fiery Temper

Fiery Temper {1}{R}{R}

Instant
Fiery Temper deals 3 damage to any target.
Madness {R}
Final Fortune

Final Fortune {R}{R}

Instant
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
A reward is worthless if you aren't around to enjoy it.
Fire Whip

Fire Whip {1}{R}

Enchantment - Aura
Enchant creature you control
Enchanted creature has "{T}: This creature deals 1 damage to any target."
Sacrifice Fire Whip: Fire Whip deals 1 damage to any target.
Fleshwrither

Fleshwrither {2}{B}{B}

Creature - Horror
Transfigure {1}{B}{B}
3/3
  • Future Sight
Flowstone Embrace

Flowstone Embrace {1}{R}

Enchantment - Aura
Enchant creature
{T}: Enchanted creature gets +2/-2 until end of turn.
"The seventh symbol, the Mark of Stone, stores the power of ancient Rath."
—Tome of Elemental Mastery
  • Future Sight
Flusterstorm

Flusterstorm {U}

Instant
Counter target instant or sorcery spell unless its controller pays {1}.
Storm
Flying Men

Flying Men {U}

Creature - Human
Flying
Saffiyah clapped her hands and twenty flying men appeared at her side, each well trained in the art of combat.
1/1
Related card: City in a Bottle
Foil

Foil {2}{U}{U}

Instant
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
Among wizards, poor timing is the most consistent mistake.